I’m extremely anticipated for Halo 4, however, there are a few improvements and suggestions that could truly make it a perfect experience. This is all just my opinion and imagination speaking here, don’t take it too seriously.
HALO REACH ASPECTS
- About Bloom: I really have no issue with it, honestly. Many say it allows others to turn the tables in fights unfairly, and make victories near luck-based. For me, shooting at a nice, regular pace is not. That. Difficult. With just a few weeks of practice, bloom can easily be mastered.
I was under the impression that Bungie was trying to implement a higher learning curve for Reach by adding bloom, but as far as I’m concerned, it hasn’t done much for the community.
CONCLUSION: Removing it or not, I am fine either way.
2) Loadouts and Armor Abilities
The crux of the issue with Halo players. IMO, most of said abilities are perfectly balanced in regular games: Sprint is fine, Evade brings a faster-paced and more interesting touch to one-on-one battles (never mind it allows players to actually stand a chance against vehicles), and it’s not especially hard to discern one’s location while they’re using Active Camo. Rather, it’s much more intense.
Armor Lock, I feel, is being tweaked just the right way. The most noticeable problem I had with the technique is the length that you could sustain it - made much more annoying with the invincibility factor. Now, with grenades and accumulative damage being inflicted to reduce it, it will no longer be regarded as ‘unbalanced’. As for its effect on vehicules - if they were just sent careening as opposed to being EMP’ed when coming in contact with Armor Lock, I’d feel satisfied. With said EMP effect, hijacking won’t be nearly as appreciated.
Jet Pack is rather ridiculous. Often have I encountered someone on higher ground who proceeded to use the ability, just to rain down grenades. It doesn’t require much skill at all to use effectively, especially when it returns to full flying capacity within a span of just a few seconds. It also renders map control rather meaningless, as players can effortlessly enter enemy ground without interference. A good solution would be to either reduce its height ceiling, or lengthen the refill time.
CONCLUSION: Sprint, Evade, and Active Camo are reasonable. Armor Lock is being sufficiently nerfed, though Jet Pack needs to go. At best, 343 could place these abilities as equipment-pickups (with a limited usage, of course, i.e., two in a 4v4, four in a 8v8).
That’s all I have for now, concerning improvements Halo 4 could make from Reach.

