THE OFFICIAL HALO FEEDBACK THREAD

I thought of a little feature that could really be nice for the next Halo : the ability to create folders to put forged maps that we have into different categories, because I actually get lost in everything I have right now. I don’t always remember the name of the maps I would want to play.

Exemple with Reach :

  • “Forge World” ==> “Race” ==> list of maps.
  • “Forge World” ==> “Invasion” ==> list of maps.

I don’t ask you to put the maps directly into one or another category, because it would be hard to create that, but just let us put the maps where we think they belong.

in halo 4/CE HD i would like to see the flood in the infection gametype. For example one person starts as the flood and they infect someone and that person on the respawn screen will watch themselves turn into a random flood creature (all forms would be good) abit like Left 4 Dead gameplay but the survivors change

Need moar armour lock.

> in halo 4/CE HD i would like to see the flood in the infection gametype. For example one person starts as the flood and they infect someone and that person on the respawn screen will watch themselves turn into a random flood creature (all forms would be good) abit like Left 4 Dead gameplay but the survivors change

I talked about this a bit before.
I think the combat form would be the best choice if the flood was put in the infection gametypes.
The weapon of the zombies would be the infected arm, which would work quite like the sword (I already imagine an assassination with the arm. believe)

This would also be nice for the creation of machinimas. People would be able to create all new stories with the combat form.

> Need moar armour lock.

Being serious we need a better and long lasting Jet Pack and Sprint; in fact Sprint should be default not an AA.

> > in halo 4/CE HD i would like to see the flood in the infection gametype. For example one person starts as the flood and they infect someone and that person on the respawn screen will watch themselves turn into a random flood creature (all forms would be good) abit like Left 4 Dead gameplay but the survivors change
>
> I talked about this a bit before.
> I think the combat form would be the best choice if the flood was put in the infection gametypes.
> The weapon of the zombies would be the infected arm, which would work quite like the sword (I already imagine an assassination with the arm. believe)
>
> This would also be nice for the creation of machinimas. People would be able to create all new stories with the combat form.

Also add some of the combat forms to custom games too and please make them with a healt regen thing kinda like what the flood elites have. and for custom games let them be able to duel weld weapons also.

I love Halo Reach.

The mechanics make it the best, most fresh Halo since 2001.

I wouldn’t change a thing.

Except maybe the Gauss hog glitch. That makes it a little frustrating in Multiplayer, but not unbearable.

Thank you!

for halo 4 can we get a new weapon thats a mortor ? and for forge can we link the worthogs and mongooses so we can have a roller coaster and be able to add opening doors like on halo 2 gemini.

God 343, you have to bring the Battle Rifle back!
It’s one of those things that come to your mind when you think about “Halo”. I don’t care if people call it overpowered, at least you can have a gun you can always rely in, and in my opinion is the best weapon of the whole franchise. And if it was so overpowered, then why did so many people love it? Why was it the tool of destruction of every MLG pro?
That weapon needs to come back, seriously. Not some boring one shot DMR thing. It’s boring to shoot with that thing. I feel like I’m shooting my magnum. Where’s the “bad -Yoink-” feeling in that?

> And if it was so overpowered, then why did so many people love it? Why was it the tool of destruction of every MLG pro?

It was powerful and easy to use, why wouldn’t people love it? And the BR is MLG’s default weapon in Halo 3. That’s why it’s generally their ToD

Add new Vehicles to the Map Pack (like Phantom, Pelican, Forklift etc.) and a new Forge World like Sandbox (I’d love a Sandbox remake).
I also think that a TU is needed.
Reduce bloom for every weapon and fix Armor Lock (for example. with a 3 seconds Armor Lock).
And if you can, add 1-50 Ranking System to the Arena, or better, divide Competitive in Social playlist and Ranked, like in Halo 3, putting in Social Firefight and campaign, too.

And new armor, too!

Could you remove banshee bombs from multiplayer?

> Could you remove banshee bombs from multiplayer?

I don’t recommend removing it but something does need to be done about it

All blast weapons in Reach are too powerful as a general rule of thumb, not just nades or banshee bomb. Or maybe its the blast radius itself is too large, I’m not sure which. It didn’t seem like that was a problem in previous Halo games. Something else to work on in the next game, whenever that will be.

Please consider replacing the Halo engine with a new one built from the ground up. The current engine is starting to show its age. Even though Bungie did a massive overhaul of the engine with Reach, it still lacks the wow factor that Halo 2 had compared to CE.

343, in the next Forge World (whether it be in this Halo game or the next) please give us more types of turrets. These include anti-air, mortar, the main weapon of the Scorpion, gauss, fuel rod, rocket etc., all of them vehicles (similar to the Shade turret currently available). Not only would they be awesome to have, they would promote the construction of interesting and new maps (especially for Invasion!).

Also, can one of the DLC that you guys make for Reach be a whole new type of Forge World that offers more objects than the current one? That would be sweet, and I would definitely fork over my Microsoft Points for it.

Well lets see . . . . You guys are being allowing WAY to many people to get away with AFKING in firefight matchmaking. If any1 is interested look at my file share it’s full of afkers abusing the system to get EZ credits. Its a shame a darn shame!

I have a lot of suggestions, me and my friends often discuss what could be improved. For this post I’ll stick to one topic: Forge.

First of all, the basic engine used for Forge in Halo: Reach is excellent. It’s robust and versatile, given the right pieces and the right spaces you can make anything. The problem is that we aren’t given the right pieces or spaces.

The Pieces
I’m sure you’ve heard the complaints about all Forge World maps being “gray and dull.” Not a huge deal for me, it’s about how the map plays more than how it looks (plus all the Halo: CE maps were just as bad as far as grayness and dullness). Nevertheless, why not try to satisfy some complaints if no one would be appalled by the change?

The way I see it the “gray problem” has three solutions.

1: Extra Forge Worlds with different themes.
2: Make changing the color of an object affect a significant portion of the object.
3: One Forge World with a variety of object themes.

Personally I like 3 the most. What I’d like to see is every object have different themes to select from as an object property. For example say you’re holding a Tower, 2-story like we have in Halo: Reach, you go into the object properties and change the theme from its current “Forerunner Metal” to “Covenant.” Presto, you now are holding a Covenant version of the Tower, 2-story in all its rounded purple glory. I don’t mean for these different versions to be geometrically identical, just similar.

By the way, the different themes I’m envisioning are Covenant, Forerunner Metal, Forerunner Stone, Flood Forerunner (basically Flood infested Forerunner Metal), Flood Covenant, UNSC Old (concrete and rusted metal, similar to Rat’s Nest from Halo 3), UNSC New (clean metal, similar to Orbital from Halo 3).

On to other topics: Natural Structures. In my opinion the biggest weakness of Forge World is it’s rather limited ability to create large outdoor maps. This is largely a “spaces” issue but the ability to place Forge hills would help quite a bit. By a hill I basically mean a structure that when phased blends smoothly with the ground so that vehicles and drive over them easily. The central hill on Valhalla is a prime example of what I’m asking for. If I could put that in the Canyon on Forge World I would be very happy.

As you know, many structures in Forge are asymmetrical. A very useful feature when designing maps with these objects would be to have mirrored versions as well.

One final note. I’d like to see maps not specifically designed for Forging still have some selection of structures to place. Nothing fancy, just some blocks, walls, and walkways. For example it could be useful to be able to block off an entrance to the BFG on Spire or make a ramp up to one of the large rocks.

Spaces

Not much to say about spaces really but I do have a few suggestions.

You know the Island in Reach’s Forge World? It would be really great if that actually was surrounded on all sides by deep water. Those sandbars could be a “natural structure” that one could place or remove.

It would be great to have a valley area to forge on, similar to Sandtrap or Standoff.

It would also be really great to have a large, circular, and most importantly flat plateau to forge on. A big issue with Reach’s Forge World is that all the outdoor areas are cluttered with hills, rocks, and trees. Again, letting forgers put down their own hills would be really great.

Miscellaneous

More than 2 lights please.

Weather effects maybe?

Different gravity areas. So that forgers can create low gravity sections and large-scale gravlifts.

One-way shield doors that you don’t bounce off of would be appreciated.

Gates with switches would be nice too.

You know that bug in which shots from a Gauss turret go through Forge structures? Please fix that.

> God 343, you have to bring the Battle Rifle back!
> It’s one of those things that come to your mind when you think about “Halo”. I don’t care if people call it overpowered, at least you can have a gun you can always rely in, and in my opinion is the best weapon of the whole franchise. And if it was so overpowered, then why did so many people love it? Why was it the tool of destruction of every MLG pro?
> That weapon needs to come back, seriously. Not some boring one shot DMR thing. It’s boring to shoot with that thing. I feel like I’m shooting my magnum. Where’s the “bad Yoink!” feeling in that?

Considering halo ce didnt have the br i dont think many think “halo” when you think about it. Also the br was a over powered gun that ruined part of halo 3’s weapon sand box, also mlg spawns you with the br.