> I saw a match of the halo aniversary multiplayer on halo waypoint and I was pretty dissapointed. I was hoping it would be the older style incorporated into a new gameplay. Im not a big fan of the Reach gameplay. I thought it was gonna be like an ugraded halo 1 style with multiplayer. Just though id share my opinion. Theres a lot of other people that was hoping for this too.
we’ve known forever that it wouldn’t have a mm of its own and would use reach’s(just like odst using h3)
imo its the best decision. otherwise it shoots halo in the foot by splitting the community and lowering populations and matches for both.
(also i love reach and tu better not screw it by patching it into just a ce clone. i have ce and can play that if i want to over lan.)
> This is probably already in the works, but I just want to make sure it gets done. Either accompanying or shortly after the TU and CEA, can you (343) please create a lot more playlists that require DLC? Not counting the new Classic playlist you’ve said you plan to make, I expect at least a few more DLC-required playlists (Noble, Defiant, and Classic) like Slayer, Objective, maybe Big Team, and maybe Action Sack. Because currently Reach only has two DLC playlists, and about 30% of the time in those playlists you play non-DLC maps (I know, I don’t get it either.) And getting a DLC map in a non-DLC playlist doesn’t happen nearly as often as Bungie made it sound like it would.
better how it is now.
dlc can come up in any playlist if all playing have it, and there are dlc only playlists to ensure it does.
making more(or 1/3 or half or most or all) playlists require dlc is limited and would drive players away. not gonna like being required to pay again for dlc to play a game i already bought in online matchmaking as advertised.(and yes i already own the dlc and still have that opinion)
> While Title Updates should focus on adding new content, it would really be stupid if existing Reach glitches got overlooked. The only two I can think of right now are the Gauss Warthog / Forge World objects glitch (it goes right through them), and the glitch where if you set a gametype to limited lives and everyone dies, the gametype doesn’t end - you have to wait out the (possibly infinite) time anyway.
yes. tu should primarily fix glitches, next prioirty is add content. definitely not remove anything.(Ex don’t -Yoink- with fall damage, armor lock, bloom, ect to appease the reach haters)
fix the sniper rifle. its op. it does far too much damage to vehicles. it removes the need for the spartan laser or plasma launcher which were meant to be more or less the sniper rifle of vehicles. they have less ammo and are harder to use with a delayed fire.
i’d like to see the flame thrower, the return of spike and fire grenades, the return of the brute mortar launcher, chopper, elephant, anything else i missed that didn’t make the transition.
and all items available in forge and available in forge world(and remove or push back that kill barrier there, at least as the forge bot)
also more emblems. the subnova especially. i’d like to see all the emblems that didn’t make it into reach/ if possible all the emblems that ever appeared in halo games lol.
the robot arm (and maybe even neck guard) available on all or at least several more chest armors
all helmet attachments available on all helmets.
(i know we can’t earn any more cr and the highest rank is exactly what it costs to buy everything in the game, but maybe unlock them like haunted is(ex: all chests have arm is free after all chests bought, all helmet attachments on all helmets after everything in armory is owned, swirling icy mist armor effect after you buy the other 4 ect)
scout armor from halo 3
more customizable elite armors more like in halo3. more elite armors like arbiter, honor guard, assault, commando, etc.
make bloom more like in the beta, add the gun climb recoil (that the smg in halo3 or the magnum in odst for example) have when fired too quickly
don’t you dare touch fall damage jump height or armor lock
don’t even consider adding more dlc required playlists/making it required for ones that already exist. it’ll drive people away
after a small/simple balance tweak to fix it add back in to mm the firefight versus. spartans and elites game type(bungie removed it a while ago because it was broken, but it was fixable)
maybe consider(but not necessarily actually advocating unless its tiny)adding a very short kill shield(Can be damaged but not quite killed while active) to all the mm game varients to prevent total lockout from spawncamping killling fun and causing quits and high frustration. it should be balanced so you have just enough time to take a few steps or get a shot off(like al’s frosting). short enough so spawntrapping should still be possible(but it takes more skill than it does now) but players have a slight chance of breaking it by being allowed to live a tiny bit longer.
i also agree with alot of falaflecopter’s vehicle input(well the parts i skimmed anyway lol).
some of them are too powerful damage dealers and die too fast. increse their armor and lower weapon strength or splash damage.
and especially the 1 hit kill weapons part of it.
> fix the sniper rifle. its op. it does far too much damage to vehicles. it removes the need for the spartan laser or plasma launcher which were meant to be more or less the sniper rifle of vehicles. they have less ammo and are harder to use with a delayed fire.
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>
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> i’d like to see the flame thrower, the return of spike and fire grenades, the return of the brute mortar launcher, chopper, elephant, anything else i missed that didn’t make the transition.
> and all items available in forge and available in forge world(and remove or push back that kill barrier there, at least as the forge bot)
>
> also more emblems. the subnova especially. i’d like to see all the emblems that didn’t make it into reach/ if possible all the emblems that ever appeared in halo games lol.
>
>
> the robot arm (and maybe even neck guard) available on all or at least several more chest armors
> all helmet attachments available on all helmets.
> (i know we can’t earn any more cr and the highest rank is exactly what it costs to buy everything in the game, but maybe unlock them like haunted is(ex: all chests have arm is free after all chests bought, all helmet attachments on all helmets after everything in armory is owned, swirling icy mist armor effect after you buy the other 4 ect)
>
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> scout armor from halo 3
>
> more customizable elite armors more like in halo3. more elite armors like arbiter, honor guard, assault, commando, etc.
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> make bloom more like in the beta, add the gun climb recoil (that the smg in halo3 or the magnum in odst for example) have when fired too quickly
>
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> don’t you dare touch fall damage jump height or armor lock
> _________________________________________________________________
> don’t even consider adding more dlc required playlists/making it required for ones that already exist. it’ll drive people away
I miss being able to unicorn someone back when I played H3… >.>
The only thing about AL I want fixed is the being able to button tap invincibility. It’s an annoyance. It’s primary uses are still needed…Tho i still try to stick the Yellow Elite in FF with the turrent who locks while still holding the turret and it makes me laugh every time… xD
For the Sniper, maybe add 1-2 more rounds to the clip and drop the damage? As for the DMR, if there’s not going to be a bloom, drop the clip to 10 since you don’t have to expend the entire clip to kill someone like the AR. Reward accuracy with kill spread. How come the rockets/plasma is on all the small 4-10 player maps but there is an absence of the Laser on pretty much all of them with exception of Highlands? Idk what maps contain the Laser except the DLC Map…
I would really like to see a lot more armor being available. Maybe even give the armor a purpose. Like the big bulky shoulder piece(i forget what its called atm xD) a viable piece to help block head shots at an angle?
it’d be a cool addition to be able to alter physics in specific areas of the map similar to how we place a hill or spawn zone.
(ex, the way the zealot map and the dlc spacestation have an area of low gravity. let us place areas similar to those ourselves)
343, in one of your next books it’d be nice to know the fate of Spartan Gray Team. It’d just be nice to know, because I was a big fan of Gray team. Thanks for listening.
When this forum gets an update can we get an option to make our picture a picture of Frankie with a bunch of hearts? It just seems like that guy is completely insistent on making Halo the best franchise it can possibly be and I love him for that. Whats so wrong with representing some love?
i have a suggestion that i would like to share it. will you please make a dialogue/profanity Option in halo reach so you can turn it off/on.
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• ps I think it would sell better if it had it.
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• if you 343 like the idea please reply.
> it’d be a cool addition to be able to alter physics in specific areas of the map similar to how we place a hill or spawn zone.
> (ex, the way the zealot map and the dlc spacestation have an area of low gravity. let us place areas similar to those ourselves)
I actually posted that on the bungie site LAST September… They probably didn’t see it. I really hope 343 does!
i have a suggestion that i would like to share it. will you please make a dialogue/profanity Option in halo reach so you can turn it off/on.
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• ps I think it would sell better if it had it.
•
• if you 343 like the idea please reply.
> i have a suggestion that i would like to share it. will you please make a dialogue/profanity Option in halo reach so you can turn it off/on.
> •
> • ps I think it would sell better if it had it.
> •
> • if you 343 like the idea please reply.
we can set mike preferences in the psych profile? and i think we can set search settings for same language preferences,
other than that no idea how they’d filter mike chatter to remove profanity…
also if enough people mute a guy he gets “mutebanned” and starts off automuted for everybody instead of having to mute him yourself.