THE OFFICIAL HALO FEEDBACK THREAD

Id like to make a few requests i not sure if they been said b4, but i dont have all the time go go threw all 50pluss pages.

I have been playing halo ce since launch day i prity much play it at a min of twice a week every week since halo ce came out. I even took my 360 with me when i went on holiday last month just so i could play some late at nite.( sad i know lol)
I wont go into detail about weapons or aas , as opinions on these differ so much. I will however talk about more less talked about things i feel need to be talked about that are not so much.

anyway starting with multiplayer.
I really hope you dont bring back a kind of credit system for halo 4, mostly because it can ruin multiplayer where we have seem people afk to farm credits, or will do whatever they can think of to gain as much credits as possible. The game becomes an mmo of people farming credits for no real enjoyment. People at first care about new gear they unlock but now if you ask yourself about that in reach im sure most people have 99% of it or dont give a damn anymore. And last about credits is it can destroy team based gametypes as people go for kills as they reward more credits than flag caps ect.
I feel halo 3 got close to perfect when it came to unlocks. Unlocks based on your dedication into finding hidden skulls, or completing certain misssion objectives, achivments in the game that dont hider gameplay in anyway for multiplayer.

Maps
The idea of putting in the multiplayer maps based right from the campign just so you got use to your surroundings when you stepped online ,feels like a good idea at first i feel isnt really a good one. For example once you played a map you dont know afew times your aware of your surroundings enough for it not to hinder your gameplay. Also one of the main problems is everything feels it gets old fast. When your in an area in campaign that is from a mp or ff map it feels like same old thing , things get boring fast, and vise versa if your playing online.
It was nice to go into multiplayer maps in previous halos as a fan of the story, you coudl read the discription of the map and see it holds any hints to the halo story, you could see a part of the halo universe that you woudlnt normamaly get to see and the freshnes of mp and campaign stays fresh for that much longer.

Forgeworld type maps.

Please make a forgeworld map that is very varse and differnt in the terrane you can forge on. EXample mountin on one side top is snowy , as you go down snow turns to rocks, turns to grass ect. Dont get me wrong the forgeworld in halo reach is great, but after playing 1000 maps on it no matter where you forge it all looks the same, there either some grass and tress , some grass and water. It would be nice to be able to build on one side where its snowy so you get grenades that can stick in the snow ie h3. or you could forge on the other side and build on lush green forests or some kinda of abandon forerunner structure.
One reason why i enjoy the forge map in h3 alot more than in reach was because you had a 3 building levels and each one was very differnt. sky box, ground with sand dunes ect and then the deep pit of a foreunner type warehosue.

Also ever thought about going for a 2 disc launch. bungie tend to go away from that on there launch halos yet no one ever complaind about it for odst. Having 2 discs one for sp and one for mp means you dont have to worrie about disc space and maybe if the devs have time can produce some more mp maps at launch or just some more objects within forgeworld. Reach forge objects all look the same woudl be nice to have differnt textures for main objects blocks.
One personal thing id like to see is the ability to change the colour or even size of kill balls. I just loved how in h3 sfx orbs would vastly change the colour of kill balls, yet in reach they i must be honest look alot worse and dont change much at all with sfx orbs.

race gametype can we have an option to have auto respawning vehicles if we come off. And would it be possible not to have as insaine about of suspension in our warthogs and mongooses, reach feels like i have super bouncy ball tires compared to halo 3. maybe thats just somthing i done like but afew of my fellow halo racers feel the same way.

On to campaign now. I wont go into as much here. I feel 343 care about the story of halo and the universe its told in. I am very happy how they are trying to tie in books and game now and in a way trying to fix some of the mess that was left from bungie and reach cannon.
So with that just please give us arich deep story that sticks within the canon and time lines.

As for gampeplay ect, id love halo to go back to what made it great. That being the wonder and alien nature of the universe. The loneliness of being so far away from any human civilizations and really be deep into the unknown. Wondering what each new level will bring us.
Bring back the choice of being able to go threw a level more than 1 or 2 paths. A good example of this i feel is crysis 2, although not the best game, it is a liner game yet they still open up areas and give you choice of how you want to interact and work your way threw that area. ITs what h3 done well in levels like “the ark” in some respects, it is what halo ce does great in ""silent cartographer and again to some exstent in "“assault on the control room”.
Am example of what is not good is first level of halo 3 where its just a train ride down one direction. Please dont hold players hands in games, they might get lost at first but they will adapt , dont take the casual gamers hand to much and cater for them they arnt the ones who will be playing halo for years and support your game for years.

One last thing, please please plase, Dont add invisible walls into campaign. Most people who played halo ce back in the day didnt even know you could get out of the maps, they didnt complain either if they did find out. And those who love tricking love halo ce soo much is because of that one reason. It shoud be our choice it doesnt break the game if its in single player. SUre i can understand for multiplayer but not single. If you decide to do it in sp it doesnt harm anymore , and if anything it brings in great trick vids that advertise your game on youtube. We understand you cant texture and render everything in areas of the map that arnt suppose to be seen, but those that trick thats part of the fun. ITs why fans asked you right awy with your halo ce remake if we could launch warthogs out the map. So again please please dont restrict us in campaign.

Finally i know its long and thank you for anyone who did take the time to read this all lol. But finally please have a good chunck of halo 4 where you and the chief and togther interacting togther just like we loved in halo ce.

oh sorry one more thing, if we are going somwhere in sp that isnt where you want us to go, dont have some guy on a com tell us we’re giong the wrong way 1000 times every 30sec, or tell us to hurry up. Its so anoying and makes the player feel your being told off.

The next halo game will be based on the following wiki and novel first strike The events happen right after frist halo game CE and MC goes back to reach to rescue remaining spartans and obtain a slip space crystal.This wiki will give you the answers you all looking for . This game might be a reach 2.0 release rather than halo 4 because it ties in the events and give fans what they want…

> The next halo game will be based on the following wiki and novel first strike The events happen right after frist halo game CE and MC goes back to reach to rescue remaining spartans and obtain a slip space crystal.This wiki will give you the answers you all looking for . This game might be a reach 2.0 release rather than halo 4 because it ties in the events and give fans what they want…
> Halo: First Strike | Halo Alpha | Fandom

lol < He’s drowning.

Whatever you do, don’t make Halo 4 like Halo 3 or Reach.

I think most points have been mentioned in that hug post above, but i’d like to add my own points, even if they’ve already been mentioned before (i’ll admit, i’ve not read the last 54 pages of this thread, but wanted to post as the info is fresh in my head).

Please get rid of the 10 second kill zone barriers, or at least give us the option of turning them off, espeically in forge mode. One of the things my friend and I love doing in forge is making huge tracks all over the map as big and high as possible, but are restricted by the invisable celing and the 10 second barrier. I mean in forgeworld, understandably the far away in the distance landscape is a bit out of reach (although it would be awesome to have a part of a track there where u have to teleport both there and back), but there’s lots of landscape right next to the ‘playable’ area that would of made awesome track scenery, like the woods (reminding me of timberland from halo pc) and the forerunner structer in the side of the mountain.

In halo reach i did like how all the covenant spoke their own language, although i would of liked there to be a skull that enabled a ‘translation mode’ where it makes them speak english like in halo 1-3. Also talking about the skulls, I loved how we had to find/unlock them in halo 3, made it like a treasure hunt and well worth getting instead of just being handed to us in reach. And the IWBYD skull in halo 3 was the best, there are so many lines of dialouge i’ve heard and more that i haven’t, in reach it was lacking quite a bit (although i do understand that reach is ment to be a more ‘darker’ game, but having activated the IWBYD skull you’d think we’d want the old style humor, i mean it is optional after all).

Multiplayer at first in reach was awesome, everything ruled. Then people started playing more to complete the challenges. While i don’t mind the idea of the challenges, I’d prefere them to be restricted to single player as it won’t affect multiplayer. Also, as mentioned above, how the armour was unlocked in halo 3 i think was better. When you see someone with a certain set of armour you know how they got it, what they went through to get it and are there fore more skilled/respected. Having said that though i don’t mind the rank system in reach, even though it doesn’t mean anything apart from ‘i’ve collected a load of credits’. Oh and armour lock, yeah, liked it at first, but now i hate it. You skillfull stick someone with a plasma and all they have to do is activate armour lock and they’re fine. The way the power ups were in previous halo’s was better, you had to kinda race to get to them, only 1 or 2 people had them at a time and they weren’t the main focus of the game. Good thing reach is a prequel eh :P.

The voices in firefight, awesome idea. Although i pretty much only play gruntpocalypes. I’d like to see a better onling system of firefight matchmaking. Like you choose what game type you want to play instead of hoping for it to come up, and also mabey a choice of batch maps. What I mean is say there’s 10 firefight maps, when choosing firefight match making you choose batch number 1 which will have maps 1-4, then you choose gametype like ‘carpet lower class’ which will have gruntpocalyps, skirmageddon, etc, a game type that has only 1 type of enemy divided by class. that way you’re guranteed the game type you want to play as well as the map.

I’d love to see all new weapons, vehicals and armour i halo 4, although i’d like to see some returning armour pieces like the hyabusa set (both including and not including the katana), scout, or even a customise option to ‘build’ your own pieces (the game spore comes to mind). I did like the robotic arm in reach, but it’s a shame that only 1 arm had the option and not all limbs. also a bit annoying was how some parts in reach were only for one side, like the leg attachments and the forearm attachments. Also why hasn’t there been an option to have the colour black since halo 1?

I’d say though that this customisation should be restricted to multiplayer only and shouldn’t touch on single player. When playing halo 1-3 i felt like i was the chief because I was in his armour and couldn’t change that. In multiplayer i felt like i was my own man/spartan. In halo reach however i didn’t feel like i was the main character, i was just filling in some sort of blank empty shell. But that’s understandable considering the character in halo reach.

Looking forward to the halo 1 remake this autumn, you can bet one of the first things i’m going to be doing is the warthog jump on silent cartographer. I wonder if when you change the graphics from new to old and old to new that the sound changes from old to new and new to old as well, because that would just make it the more epicly awesome thing ever.

There are a few things I have problems with in Halo.
I mean no offense to everyone who makes it, it’s great.
But it takes so long to rank up, and it should be easier. It should still be hard, but easier. If it didn’t take up so much time, there wouldn’t be so many people haxing.
Also, I do not like the weapon pickup type thing. In Halo: Reach, characters had signature weapons. You should be able to pick and customize your weapon. They should have to be unlocked, however. This would add a greater degree of spectrum to playing styles, for example: “Silencer, or no silencer?” I would find this more entertaining, even if it meant not being able to use covenant weapons.
Also, rather than having primary armor color and secondary armor color, you should just be able to color every individual armor permutation. In the menu, where it says “Left Shoulder,” when you click on that, there should be two sub-options: Color and Permutations. Same with “Right Shoulder,” etc. Rainbow Spartans!
You should also be able to change the wrist option on the left wrist and right wrist. Same with knees.
You should be able to customize feet. (LOL, Spartan runs into battle wearing red converse high tops)

That being said, I wouldn’t necessarily want all of that in Halo 4. Master Chief has already been defined in Halo 1-3.
It would be better in either a prequel set before Reach, during the first encounters of the Covenant, or in a game detailing the battles of a character other than chief, set in the same time. Chief is a set character, so it would be better to have sort of blank canvas, like Noble Six. However, the most important thing to me is the weapon customization. I think that could be done in Halo 4, and looking at the trailer, it very well might, because if you look at the end, Chief appears to put a silencer on his weapon. Or something.

> I think the elite idea sounds pretty awesome, as I always liked the elites for their honor type mentality and how they come thru in the end. But I dont think popular opinion would be strong enough for that to happen sadly.

UGH don’t people like elites? I’m gonna start a forum on that to try and get support. With enough support they’ll do it. Either that, or won’t get enough support. But it’s worth a shot.

> Whatever you do, don’t make Halo 4 like Halo 3 or Reach.

I understand why you detest Reach, but why Halo 3? I’m just curious. Is it the lack of a hitscan BR?

> > Whatever you do, don’t make Halo 4 like Halo 3 or Reach.
>
> I understand why you detest Reach, but why Halo 3? I’m just curious. Is it the lack of a hitscan BR?

Because Halo 3 didn’t feel and play like its own game. It felt incomplete, like it was Halo 2.5. It certainly didn’t add anything for gameplay. BR spread, the slower pace of the game overall (slower kill times and movement), and really weak multiplayer map design compared to Halo 2 certainly didn’t help anything. The game became very stale after a while.

If there was one thing Halo 3 however did right from Halo 2, it was killing cheating almost to non-existent and lowering the auto-aim, which thanks to BR spread made the exchange pointless.

If you are making Halo 4 a 2 disc when which I hope. Make it so you don’t have to ever use one of the other disc’s because you install disc no. 2 on your hard drive and can access everything from disc 1. Or even you could have 1 disc included and download a load of stuff when you put it in the xbox.

BS Angel can you put more infection options? Example: when zombies die you cant pick up there weapons but you can pick other weapons up. more zombie options like when you say the limit of zombies you want it only shows 15,13,10,11.8.765432.or nmake the zombies have no ammo energy swords so they can only melee.and make gamety[pe labels for custom powerups like custom power up 1,2,3etc up to 8.

Dmr 4 shot
fix armor lock and camo
pistol 4 shot
1 - 50 return to reach
keep arena

That’s my fix for the TU in reach, maybe. Or in Halo 4. Just read it, Please…

You know one thing that really should have stayed? Achievements.

First of all, The problem. No one cares about the gamerscores and what not. They only care about cR. Think about it, How many times do you see someone playing Classic Fire-fight offline(Meaning not on matchmaking.) Why? Because you get hardly any cR. Same with custom games. See people don’t see a point in stuff with out a reward. (I do not, but most people do.) This is all the stupid currency’s fault. I don’t get it, how based on how much money you have you, “Rank Up” which is limited. Which Then I have “My” solution

Now, The Solution. As you now know. cR sucks. So my solution to this problem is simple.

Take it off.

Let me explain. I think to earn armor you have to do the achievements that they give you. like finish long night of solace on legendary, you earn Jorge’s helmet. Beat it on Heroic, you’ve got his chest. And so on. Not only campaign here. Everything… Getting the Right FJ/para shoulder for killing the moniter as a double kill. Something harder of course but I’m just giving an example for forge. But there will be achievements for fire-fight, matchmaking, and campaign. For attachments for helmets, once you get the helmet. (Hard to do.) You have all the attachments instantly. Just like Halo 3. So when you have "That" armor people know how good you are. That’s my armory solution. Now for my rank solution…

Think about what i’m about to say, er. Type, How long do you play just to increase your rank. How many pointless hours playing the same thing, or “Cheating the credit system.” A lot. Trust me. This solution isn’t as simple, but I wouldn’t say it was complicated, either. I think rank matters only in matchmaking, and for bragging rights. Well, you get these medals I call

True Medals

They look like commendations popping out on the bottom screen, but with this kind of medals

http://www.serenadawn.com/Alien-MarineMedals.JPG

or

http://upload.wikimedia.org/wikipedia/en/9/9a/PaceMedals2005.jp

In case you don’t want to look at the Links. I’ll explain it. It’s those medals you get at the start of HAlo 2. When johnson’s in a white suite. The commander gives, Keys, and Johnson a medal. Those medals.
These are “EARNED” by getting, a Killionare, Overkill, Running riot, a killing frenzy with the Magnum, or even getting 40 kills or more in one team SWAT game. There suppose to be hard. There not like challenges every rank you gain you get new ones and you have to stick with them. NO. You have MILLIONS of the True Medals. There are The Mythic True Medals, which are impossible, the Legendary TM’s will be a little easier, Heroic TM’s aren’t too hard, Normal TM’s semi-hard, and Easy TM’s, are plain easy. but you need every single one to reach the highest rank. now when you start as a recruit you need one True medal then when you grade up it increases. But it’s different with Grade 1, grade 2, and so on. Let’s say your a LT. Colonel, First of all, people will worship you. Let’s also say you need 20 true medals, you get twenty, then when you become a grade 1, you need 15 then it decreases by five depending on how many true medals you need so if you need 5 true medals, you’ll need 4 when your grade 1. And when you’re like a general (Probably 60TM) you’ll get like ten off, each grade. Now when you then complete commander after the TM you got, you have to start at 30 TM then the grade will take 5 off, and so on.

Q: Well why don’t you just work around the True medals and cheat, on custom games or forge?

A: Simple, You can’t get true medals, when you play games like custom games, firefight, and forge when your not playing matchmaking. So your thinking. Then people are still going to play matchmaking anyway. No, that’s where your wrong. You get a different Rank for your games. Let me explain. When you play a custom game you can (your choice) rate the people you played with. on a scale of 1-10. Then you can’t rate the same person again until next week. So don’t tick someone of. Then once you get 20 ratings, the average of your games has to be over 5 or equal or you don’t rank up, so your rank determines how fun you are. If you get less than 3 on your average you go down a grade. there are negative grades up until negative ten. like positive 5 would be Awesomely Fun! negative 5 would be Absoulutly Evil. once you get to the Highest rank, ULTIMATELY FUNIFIED. you can’t get higher but you can get lower. so make everyone happy. Oh and the rank names

10 Rank: Ultimately Funified
9 Rank: The Best
8 Rank: Kind Man
7 Rank: True Friend
6 Rank: Fun-tastic
5 Rank: Awesomely Fun
4 Rank: Super Playful
3 Rank: Playful
2 Rank: Enjoyable
1 Rank: Fun
0 Rank: Nothing
-1 Rank: Mean
-2 Rank: Rotten
-3 Rank: Greedy
-4 Rank: Evil
-5 Rank: Absoulutly Evil
-6 Rank: Cold-Blooded
-7 Rank: Pure Evil
-8 Rank: Devil
-9 Rank: Hell
-10 Rank: Hades

O.K that’s it. Sorry for the long read, and Drama that I type, but This will straighten things out.

> Hmmm, you gave me the idea for Juggernaught and Infection combined. A variation called Cat and Mouse. Because I like the idea of in Infection, the infected being actual Flood avatars (based on preferred model?), I also like the idea of Cat and Mouse is having a player who has the attributes of which ever Covenant character is chosen. Well not just attributes, avatar too.
>
> Puny Grunts would almost never be used, but as an option, yup.
> Being a Drone Major with slight shielding… now that could be interesting (a constant jetpack-like avatar?)
> Brutes would be the juggernaughts. Bullet sponges with the AI moveset given in some fashion.
> Elites would be like ninja-naughts.
> Flood, well that’s asking for an Alpha Zombie match with the Flood being the main focus.
> Jackals and Skirmishers could offer their own take on juggernaught and ninja-naughting respective. Yes, giving the IT person a Jackal with shield and Focus Rifle to use… and their minions (killed players) spawn with lesser weapons?
>
> Either or, I like the idea of taking character use with gametypes further.

there could be flood loadouts which are human which is standard sprint jump and melee
elite flood which has a plasma rifle buts a bit bigger and slower and cant jump as high
then brute wich pick up weapons, even bigger slower and stronger, that could work as 3 loadouts?

PLEASE add Custom Games matchmaking. CG is underrated right now.

This was mentioned by someone else in a title update suggestion thread, but I thought I would bring it up here:

Phantom Turrets counting vehicle kill commendation. I’ve played more Firefight type games moreso than any other mode (and never AFK for that matter) and have got all my other commendations up to onyx except for vehicles and perfection.

Perfection nowadays isn’t THAT big of a deal to increase (aside from the actual number of them required), but with vehicles, not only is amount reqiored too high, but on top of that vehicle appearances aren’t consistent and sometimes won’t even count in even Arcadefight if you somehow kill the driver before the whole thing explodes.

IMO taking out turrets should count as a more reliable source of vehicle kills. People will still kill most of the other vehicles anyway but at least it won’t take absolutely forever even just to reach Gold.

I just had an idea for firefight. How does firefight with the flood sound?

343i, Will the HaloFest contests/Tourneys use Title Update settings?
Also, I hope that the Focus Rifle will see some love and tweaking within the new settings making it a great counter to the UNSC Snipe btw.

Daily challenges and a brief observation on Xbox Live community networking.

The Daily Challenges should be a learning tool for 343i on the reality of how Gamers play Halo. I have seen huge, beautiful parts of the game being neglected, and mostly undiscovered by the majority of my best online friends. The Daily Challenges are difficulty by default and not difficulty by design. The Weekly Challenges has some leeway for a standardized cap of difficulty with its long duration to complete. The Daily Challenges do not have this duration of flexibility and is a burden statistic to overcome - has much value to the user experience - thus negatively impacting both the value of enjoying the game and skill of the game in daily playtime.

There is insufficient community networking on xbox live with superficial entitlement being prioritized. The creative enjoyment of working with others, creating with others, and playing with others is condemned along with investment time of players carving out their own freedom of environment of like minded gamers and is easily collapsible. This is why the value of pursuing Daily Challenges of a passionate player does not make sense in the long run. Passionate and loyalty of the Halo fan are not playing Halo for the short term goals, instead the bigger scope of the long run.

My interest is Forge and creating architecture and art in Halo’s universe for instance. No connected network to plug into other than my 100 capped uncategorized friends list. My friends that happen to be online and playing Halo are already occupied to fulfill their own desire of ranking that only tells half the story and challenges that are not appropriate for time spent to cR reward ratio. It is pulling teeth to fill a custom lobby and even more painful to play something like a freshly crafted forge map. Outsourced communities can be formed, but goes back to what I mentioned earlier in the disconnected missing link of worthiness.

The game should be fun in variety and high contrast in skill by default and not forced incentives by default. Incentives are only reasonable when they compliment the Game Design by design. That is where I think these challenges got it wrong.