THE OFFICIAL HALO FEEDBACK THREAD

Well I posted something like 14 pages or so ago and I thought I would bring it up again!

I have read frequently on these forums about firefight in general… What people want what they like dislike and I thought I would point out a few suggestions for a good chunk of the FF community:

  1. Weapon Crates should have the option Unlimited, Limited, or NO ammo
  2. People don’t like how easy firefight plays in Reach so maybe less grunt life foes and more Brute like foes.
  3. (My personal favorite) A boss battle at the end of each round or set. For example the bigger the level maybe the bigger cooler the boss. So a maybe like on a map the size of UnEarthed you have a scarab as a boss. Then on a flood like map maybe gravemind tenticales as the boss. The small the map the smaller the boss.
  4. A lot of people would like the idea of objective firefight maybe Invasion and Firefight mixed… I’ve seen a lot of cool ideas on the forums so you should keep an eye out for those.
  5. One forgeable map. I honestly don’t know if this is possible, but it would make for a lot of crazy and new firefight expirences. One example would be forging a giant building and defending a generator that is placed in the middle of it.

Those are just a few suggestions for ya’ll

First off I want to say that I love Halo Reach but there is something that I hope that 343 will fix with the update.

The biggest complaint that I have is in the Match Making. If you have logged any time in multiplayer you have undoubted had matches where your team quits on you (especially teams on one xbox), or the other team has the same problem and it ends up as 1 vs 4. I hate quiting matches so no matter what I stick to the match, but the match becomes really unfun, and unfair.

What needs to be done is if someone quits have the spot filled by another player. This was done on the PC version why not on the console, I hate to say it but, even Call of Duty does it. I would still keep the quit ban in place though, and maybe credit loss.

On a side note, please make Halo 4 campaign Epic and not just 10-12 hours long. I love a good campaign.

Hi- When I logged into my Halo Reach profile this afternoon, there was a message that I’ve never seen before. It said “This Xbox 360 has been temporarily banned from earning credits.” Then after I press ok, it says “this account has been temporarily banned from earning credits.” My rank is still the same and I can still play, I just can’t earn credits… I don’t know why this is and/or how to fix it. Can you please help me with this issue? I’ve tried turning off my Xbox and turning it back on; that doesn’t do anything. If anybody has any input what so ever that would help with this issue, I’d really appreciate it.

Thank you,
R2D2s Mechanic

I had a thread for ideas for Hologram for the Halo: Reach Title Update: halo.xbox.com/forums/games/f/7t/15544.aspx

I just want Big Team Battle back. I’m tired of Big Team Objective.

Hi! Love reading your updates bsangel!

Anywhoo…

This may seem somewhat trivial but I thought it would add that extra personal touch for people on Matchmaking.

When you’re waiting in the Lobby or for a game to start you see other peoples Spartans, but they are all holding the DMR. It would be pretty awesome if each person had the ability to hold a different weapon e.g. Weapon they have earned the most kills with in Multiplayer. I know there are vehicles but you could always have the Spartan standing next to one… maybe.

Anyway, thought that would be pretty boss.

Keep up the awesome work! Love you 343i!

So here are some suggestions, actually, alot of suggestions.

Fix the sword mechanics. I hate getting a bulltrue as I’m dying, it’s BS. I also liked how you could sword duel all day long with someone in H3 without dying if both of you kept swinging at the same time. You need to keep that. Build the hammer, sword and melee mechanics around grifball, where you’ll used them the most, and I guarantee that it will fix all of the problems you have with those weapons in other playlists. Fix the dead body physics so that when you swing a gravity hammer, a dead body doesn’t block the shockwave. Also, bring back bomb stop medals, and give the kill medals and multikill medals to the ball runner.

I like the AA’s keep them in, but maybe limit how much view a person using AL has, 360 view seems ridiculous.

I like the armor customization options, but maybe you should add enough armor options to keep players buying things until the top rank, no leftover cash whatsoever. Also, you need to be able to mix and match elite armor. I get that the story for Reach was built around having a 6, a player that you associated yourself with. And the armor was customizable accordingly, but you should really expand for the next halo. Armor Effects should also be color customizable. Maybe not all of them, but it would definitely be cool to see some pink lightning or some white pestilence.

I love assassinations, they make the game great, nothing embarrasses someone more. However, maybe you should develop some taunts, or a victory dance or something so you can show the losers how much they really suck. If not that then you should be able to at least lower your weapon during a game, or put it away all together.

I would also like to see loadout customization. You get a certain amount of points to alot for weapons for each build depending on your rank, for example, a general might get 30 to spend on weapons and AA’s per build, whereas a commander might only be alotted 22 or so. Power weapons would cost alot of points, maybe a rocket launcher would be 20 and each rocket would be 5 each. A pistol would be really cheap, and AA would cost points too. This way players would have to decide on either one overpowered weapon and one crappy one, or two decent weapons. Even two crappy weapons and lots of grenades would then be an option.

You should never get spawn killed in swat… plz fix the spawns. Also, why is there swat on outdoor maps… I guess I understand why its on Asylum. but really, when is the last time you heard of a swat team being sent to clear a field or a mountaintop? Never, because real swat teams don’t clear anything but buildings. You hear of them clearing houses, or courtyards, or office buildings, but that’s about it. Long sight lines are for team snipers, not team swat. We don’t need anymore Pinnacle’s in the swat playlist.

I agree wholeheartedly with whoever said we need to be able to use nightvision in MM, some maps just allow one team or another to blend a bit better in the maps natural color.

Please bring back the spiker into the MM playlists and let us use the silenced scoped SMG. That thing was great.

Please let us have full use of forge in all of our maps, not just shields and a couple of ramps in some of them. Like in boneyard. That thing would have made a great racetrack, but we just couldn’t put enough pieces to make one. If there’s another forge world with a waterfall, let us build levels around that part of the map. It would be cool to shoot through a waterfall. Also, it would be cool to forge in the campaign levels, or even in the Firefight maps. So you could play customs in them. Maybe there could be a new gametype where two teams are at seperate ends of a massive level and have to fight to cap territories, as they cap the territories, thier spawns move up. until they meet in the middle and then they try to push the other team back to thier base. Something like that. Or even a campaign level long racetrack, it would be cool if there was a ranked race playlist with a published leaderboard. Oh and while i’m on topic, please add in a ranked grifball playlist with leaderboards. In arena, please use KA/D instead of K/D to determine rankings.

I’ll think of more soon, but I’m counting on you guys to make Halo 4 the best.

I really wish multiple people could go into the same theatre, I’m tired of having to log my girlfriend out so I can record a clip, or upload a vid to my fileshare instead of just pulling a friend into the theatre with me.

> Hi! Love reading your updates bsangel!
>
> Anywhoo…
>
> This may seem somewhat trivial but I thought it would add that extra personal touch for people on Matchmaking.
>
> When you’re waiting in the Lobby or for a game to start you see other peoples Spartans, but they are all holding the DMR. It would be pretty awesome if each person had the ability to hold a different weapon e.g. Weapon they have earned the most kills with in Multiplayer. I know there are vehicles but you could always have the Spartan standing next to one… maybe.
>
> Anyway, thought that would be pretty boss.
>
> Keep up the awesome work! Love you 343i!

OMFG this!!! I’ve thought this sooo many times.

I really like Defiant map pack. Highlands delivered me much fun on CTF, Slayer was great on
Condemned, and Unearthed is one of my most favourite firefight. I was wondering when a new DLC would be coming out. Then I heard of the anniversery maps. When they come out, I would love to see more DLC. It would be nice to see a DLC for playlists like Invasion, and Big Team as I feel that there aren’t enough of those. I would also like to see some very small maps so that there could be a 1v1 playlist. I know that in Halo 2 they were very fun to do online in Lockout. Bringing that back but with more maps would be great. I don’t have many friends that play Halo and we can’t do 1v1 custom games very often. Also, I think that the maps should be more creative. Most Reach maps are very uncreative, dull, and gray. When I want to pick a map its really like this: gray, gray, gray, gray, zealot, gray, gray etc. I mean, look at Construct in Halo 3! That map was very creative, and everybody loved it!

a button that allows you to see who has been viewing your threads, that might be something good.
Say when is the completion date for the forums anyway?

Thanks for posting my pic in the bulletin. Woot!
Chief is going to the Halo Fest VIP Party!

Hmmmm… should I put those pink bunny ears back on the helm? or not?

LOL

In any case I am thrilled and looking forward to seeing all of you there!

Kevin Hickman

I’ve got a couple of ideas that I hope 343 workers will look at for forging and other game types. Here are my forge ideas I thought of…
1. In forge when we’re not holding any object, when we click the “Tool” button, it’ll give us an option saying “Atmosphere”, that’ll allow us to make it rain, snow or whatever. Also, it’ll allow us to choose the sky and what time of day it is.
2. When we click the “Spawn Object” button and we’re at the main page, if we click Y or any button it’ll allow us to make a custom directory! (When we click Y, it will ask for a name for that item directory, then inside the custom directory we can make custom sub-directories.)
3. In forge, if we’ve made something interesting, like a base that took a while to make. When weren’t holding any object we click the “Tools” button and an option under rotation snapping says “Create Custom Object”, it’ll let us highlight the base or structure we made and save it as a custom structure so we don’t have to make it over again. Once we save it, it’ll ask, the name, money it costs and how much there is of this object. Then we can save it under any directory! (Like a custom one!)
4. In scenery, it would be cool if they added a waterfall and a volcano that work pretty well!
5. In forge, when we’re trying to make a racing map or whatever, and we try to make a wall, or double wall even with another structure in height and depth. When we’re holding the object and click the “Tools” button, it’ll say under rotation snap. A list that says “Accurate Tools”, it’ll contain; Coordinates Editor and under it a tool called “Highlighter”. This tool will let us highlight that area where we want to place the object and when we’ve highlighted it and clicked the place button. It’ll perfectly place the object aligning to the other structures or walls without rickets! (For example if we’re trying to make a smooth racing track, we’ll highlight the height and depth of the previous wall or structure and when we click the place button, it’ll make it fit!)

6. In forge when we are not holding anything and then we click the “Tools” button, it’ll say, “Ground Atmosphere” and when we click it, it’ll give us an option to put mud, snow, water, dirt and other stuff. So it’ll ask what we want to place, and then a highlighter tool will let us select the amount of ground or structure whatever… We want covered in whatever and then it’ll place it!

Lastly, let us be able to spawn any vehicle like Pelicans, AA Wraiths and stuff please! That’s LONG over due!

That is all of my current suggestions and I hope you like them!

This is probably sort of a fringe viewpoint these days, but I’m as old school Halo as you can get, so I wanted to share some basic feelings that reverberate around the Halo CE purist circles.

I was tunnelling my network with Xbox Connect back before Xbox Live even existed, using a classic PC interface to find available games and honest, frank discussion with our hosts on what we wanted to play. Four nerds in a basement, using our brains to play console games on the internet. It was awesome. What made it awesome was the control we had over it. We could find people that didn’t seem like enormous jerkwads, people who were fun to play against, and literally just sit around all night playing against the same four dudes who we had never known previously. Our CTF games on Blood Gulch were endurance trials more than anything - multiple-hour long matches to three points.

Then Halo 2 came along and literally ruined everything. I don’t believe it was the removal of the wildly overpowered pistol or man-eating assault rifle or the stun-inducing plasma rifle (though, let’s be honest, that was pretty awesome) that did it. I realize that Halo CE’s balance was – how to put this gently – questionable (even though, if you consider the O.G. pistol a ‘power weapon’ using today’s parlance, it’s basically like playing a game of Snipers, where every player has a power weapon, giving the whole thing a sense of balance.)

That said, what I’d like from 343i is just to stick true to the fact that Halo 2 is the -Yoink- child of the franchise. As much crying and rage as there is with Reach and as many uneducated children who may fantasize about the old days of ridiculous exploits and carpal-tunal-inducing controller death grips, Halo 2 almost killed the Halo experience for an old vet like me. Broken campaign, crap co-op, and matchmaking felt like a rather severe restriction on what was, at its core, a multiplayer element with limitless potential. What’s the point of having an infinite number of gametype combinations if I’m only ever going to get to play the two standard modes what’s designated by someone else?

I’m not some heretic suggesting you drop matchmaking because it’s suddenly everyone’s favorite thing in the world. (Despite the fact that the ancient ways of the server system have served us well on the PC for decades) I’m suggesting, in the future, you supplement it with something Bungie was calling ‘Recruiting’ for Halo 3.

From a 1UP interview from (Christ) five years ago:

"1UP: There was no way to “search” for a particular gametype in Halo 2 matchmaking. Will there be a way for players to search for a particular map or mode?

Colm Nelson User Interface Designer: We are definitely taking steps to solve the issue of people wanting to play custom games and not having friends online to play with. We’ll have more details on how this is being accomplished in the near future."
That was five years ago. And before the children freak out and flame me, some of us don’t have time to sit around on message boards and coordinate schedules to be able to play games with internet friends, so we’d really like to hop on and just find, specifically, “CTF” games. Don’t care if it’s weird CTF. Don’t care if it’s a custom map. Don’t care about anything. Show me the C-T-F. Eventually, the best version of the game’s settings will be distilled by the player base, just as CTF Pro became the go-to game fro Blood Gulch back in those days of yore (not Coagulation. BG).

Second points of interest are less important, but are confusing notes for me.

Bungie made the choice from Halo 3 to Halo Reach to remove multiplayer theater functionality in favor of the rewind feature. I want to make this perfectly clear: what they said was that they prioritized rewind over multi-person theater lobbies. Since doing that, Call of Duty has thoroughly kicked their -Yoink- in the saved films department. Not only can you watch it with your friends right at that moment, immediately following your game, when the experience was hilarious and awesome enough to warrant everyone watching it, but you can edit clips together and do incredible things. Reach took a definitive step backward with its Theater mode. I just can’t understand the reasoning behind that. So, for me, the future would include the return of multi-person Theater over Live. I like the File Browser just fine in Reach, and recommendations are cool, but that simple lack of friends watching the thing with me was hugely disappointing.

A Sense of Wonder: One of the defining aspects of Halo CE, and, I believe, the reason the franchise truly, truly exploded was the sense of wonder that infused every aspect of the game. Everything was new, different, and strange. Halo 4 has the unique opportunity to embrace this again. So, tell us very nearly nothing before the game comes out. Flesh out an all-new storyline that’s as fascinating and engaging to explore and discover as the first one. Since the original Halo, all we’ve been doing is trying to live up to the promise of Halo 2’s E3 2003 trailer (which only Halo 3: ODST actually did) - huge, epic pitched battles between aliens and humans on a human planet. Turns out that’s not what Halo is really about. Halo, as Voc and Cocopjojo noted on AJ, is really about the mysteries of its universe.

Now, I know those dudes work here now, and I have a tremendous amount of respect for the decision to acquire their talents, but it’s worth reiterating how important that particular aspect is.

aaaaaaaaaaaaaaaaaaaaaand scene. Thanks for the patience in reading what was probably way too much text.

This is a tiny issue you don’t need to prioritise, but an issue nonetheless.

When a friend is searching for a game in Reach you are rightly told they are ‘Matchmaking - Searching’. However this remains the case even when they are in a pre-game lobby selecting a map. I propose that when a friend is actually in the map selection screen their status be changed to ‘Matchmaking - Pre Game’.

I get invites when my friends think I’m merely searching, but I’m actually selecting a map and there is no way to back up and let them know until after the game.

Just a small thing but maybe it could be cleared up eventually.

Thanks.

Alrighty now. Feedback. Well I have a lot (I also havent read this forum all the way through so there may be a lot of repeatables… sorry for that) so to help ill split it into sections based on where my feedback is.

First: Campaign
All the halo: campaigns are nicely done, even Reach (Tho Reach didnt really tie-in to the universe so well.) I would like for HALO: 4 to eventually (Or HALO: 5) to bring back the squad-based stuff and possibly have points in missions where the Chief has to tell one of his mates to blow open a door, so everyone does a “Door Breach” maneuver. Basically more interaction. Because we all know that the chief is not the last spartan left after reach, because some of his team survived and now you have the SPI armored spartan-III’s. Love to see them as well.

2: Weapons:
HALO: Reach’s weaponset confused me for the most part. Most of the weapons we had seen had left, and a lot of tactics changed. Well, heres the weaponset i believe a lot of people would agree with me to make sure got kept in the HALO franchise (New additions are great but keep the oldies): AR, BR (Maybe add a toggle to make it one shot, DMRish), Pistol (Bring it back up to 12 rounds with the 2x zoom), Sniper, Fuel Rod, Sword, Shotgun, Plasma Pistol, Plasma Rifle, Brute Spiker, Hammer, Needler, SMG, Grenade Launcher, Rocket Launcher, Beam Rifle (Not Focus Rifle), Brute Shot, Knives(Assasinations), Plasma-Frag-Spike-Flame Nades (Possibly add a new type of nade), Add third weapon slot where it is always a knife (Spartans, held backwards) Plasma Dagger(Elite, appears out of wrist area) and serves as a non-lunging but lethal armament (Automatically swaps to this when both weapons are out of ammo).

3: Armor Abilities:
People are arguing about this a LOT. My solution: Take them out! They werent a part of the rest of the universe, and I like the equipment option far more than starting with it (Halo 3’s Equipment). You actually have to fight for it, instead of spawning with a portable invincibility maker (Armor lock) or any of the others. But leave sprint in as its own thing. Spartans are supposed to be fast, so make them able to sprint on their own with the press of a button (Or click of a thumbstick), and bring back Equipment (Pick up, press X to drop, wait for respawn, rinse and repeat)

4: Forge:
A lot of the forge community is calling for it, and honestly its the next obvious step after forge world. Forgeing will now take you (When selecting new map) to a large flat area that you can sculpt yourself! You can choose the climate, weather, and even backdrops (Ranging from a halo ring, to a covenant area, to a city on earth) and also be able to choose a vast ammount of items (Not all of which are forerunner themed) Ex: Choosing a tall tower in forerunner is the existing tall tower we see now. Choosing it under human makes it look like a human sniper tower. Also, adding some new elements would be nice (Ladders, more teleporters, all the kinds of warthogs, maybe even pelicans and a forklift!)

5: Armor:
Give us LOTS more armor, or if not a lot more then do this:
Instead of having (Using the ODST as an example) The two different addon sets for that helm, why not make that helm have 4 slots on it. So youve selected the helm, now select the slot named: Forehead or Top. It brings up different selections like the UA that you can purchase and put on the helm. Same with Left and Right and Chin. Have all options available to all helms but have some options only be available to certain helms as a special addon that costs a lot. Like the Pilots would have a 5th area called Visor: Skull that you could equip.

This is just some of my ideas. Theres a lot more. Oh Id also like to see, alongside firefight, a mode where you and 15 other players (1 as Chief, others as Marines/ODST) Have to get to a pelican on the other side of the level while defending yourselves from a flood onslaught. If a player dies then they become infected and turn into a diff flood based on their score when they expired. Then they have to kill the other players before they get to the pelican to escape. (This would be a more insane and awesome version of Infection dont you think?)

Anyway, hope you guys like my ideas.

<3 you guys and Hope to see awesome stuff from you in the future!!!
P.S.: I still play HALO CE: PC online and cannot wait for Anniversary. Lets get to it!!!

Firefight: Make it get progressively harder. Its weird fighting high ranking elites and then going back to fighting grunts and jackals. Add areas that are defendable. I hate having to move around the whole map. Make maps like unearthed (my favorite reach firefight map).
Edit: Instead of weapon drops, have ammo drops. Take away the unlimited ammo crates. The ammo drops should be used only once by each player. There should be no powerful UNSC weapons. If you want a powerhouse weapon, you have to earn it, that way when you see a vehicle or hunter, its not like “Hey, lets use the laser, we’ll get another next round.” It should be like “Oh god, I’m going to die.”

Campaign: add more open enviornments, better AI DRIVERS, otherwise keep it the same

Matchmaking: Bring back dual weilding and the elephants. Armor lock, hologram, drop sheild, and active camo should go. Active camo should be a power up, and overshield powerup should return. Sprint and evade are fine the way they are .Snipers should not damage vehicles severely (maybe as much as a DMR). Add more anti vehicle weapons, so that a banshee or falcon doesn’t dominate the map. More invasion maps. Bring back equipment. Territories should be as follows: 2 teams have 15 minutes to gain controll of teritories, and at the end of the round they get a point for every territory controlled. Don’t have the teritories lock down when captured. Have invasion support more players. Have an epic team battle with 12 on 12 or higher. Make maps that are interactive (opening/closing gates and things like that).

Forge: Be able to change the weather and time of day. Add an instant respawn setting. New forge objects come with DLC and are applied to all maps. be able to raise/lower water levels. Bigger budget.

Can we have a special team slayer playlist with 1 loadout with sprint and you can pick up armour abilites in the map like there could be 3 - active camo, hologram and evade. I would love this to happen to all playlists but people would start to see how great reach is because they complain so much about AA’s.

I just want a Slayer Pro only playlist really

I’ve been playing waaaaaay too much Reach lately and I’ve come to the following conclusion.

Please, for the love of God, nerf frag grenades in the title update.

Thats is all.

More Reach issues that should be addressed in the title update:

  1. Black screens should NOT reset sprees and should never last 5+ minutes.

  2. EVERY Phantom in firefight should bring a vehicle. Maps like Courtyard and Waterfront should get Banshees added. Maybe you could even make turrets on Phantoms count for Grounded, or give the Phantoms less health so we can kill them entirely.