THE OFFICIAL HALO FEEDBACK THREAD

Vehicle shielding system (VSS) - Okay, why the HELL does the covenant put energy shields on their spaceships and not on their vehicles? I mean seriously, sure in halo wars but oh, did they just decide that after harvest they didn’t want their ground vehicles to dominate? Or did it not look good?

What i propose is that covenant vehicles have rechargeable energy shields. They would work similar to the players shields and have a bar maybe next to the boost icon or under the player’s shield bar. The shields deflect all conventional weapons (assault rifle, machine gun etc.) and they do minimal damage to the shields. Plasma weapons are a little underpowered and so, another use for them is born. Plasma weapons do much more damage to shields or vehicles, especially overcharged plasma pistol shots which neutralize shields and still temporarily disable the vehicle. The shields still are down for a while but once they start recharging, they do so almost instantly. Or the other way around. Im not sure, i’d need to play-test to make up my mind. But the point is, once a Covenant vehicle’s shields go down, they are vulnerable. There are weak spots such as the canopy that can even be taken down by small arms fire.

Just imagine it, there is a wraith that has a pilot and a gunner, it is heading into battle. It passes by a tight spot. Suddenly, a plasma pistol overcharge comes flying out of nowhere, striking the hull and bringing the tank to a halt. The gunner swerves around and opens fire in the direction, hitting nothing but air. Suddenly, a sniper shot comes from another side, blowing out the brains of the gunner from behind. The driver panics. “C’mon, you lousy tank, move!” He shouts. Finally, the wraith starts hovering again and he just makes it out with a second shot to the vent bringing blue flames and smoke coming out the back. Imagine the options the ambushers had. Would the sniper have chosen to shoot the canopy instead? Would one of them have chosen to throw grenades? Would the plasma pistol have somehow missed and the sniper would’ve needed a plasma weapon of his own or a heavy weapon? Would the pilot use the so aptly leaked ‘Vehicle Equipment’ to maybe instantly regenerate the wraith’s shields? Or would it make them cloak so that the sniper would have a hard time?

You can do SOOOO much with Halo, 343i. Also, the reasoning with covenant shields, especially with balancing purposes, is that the material in covy vehicles is weaker than that of UNSC vehicles. The great variety and balance of these factors is that covy vehicles with shields isn’t as strong as UNSC vehicles, but they can recharge. And it offers different tactics to taking on the different vehicles. It will be a great bundle of fun if you listen to some of the community.

Troop/carrier warthog - This was originally to be in Halo 3 multiplayer, but Bungie took it out due to balancing reasons. Apparently, as they say, it was “A killtacular on wheels”. My argument to that is that it dosent have to be in matchmaking. If put in forge and customs, it is placed by the map maker. If it is underpowered, the map maker will change the other aspects of the map to suit it. If it is overpowered, the map maker will maybe put a counter in, like a rocket launcher or laser. If a map is done well and makes its way into the community playlist, then that will be because it is placed well. Also, if someone scores a killtacular, what does it matter? It is the fault of the players if they all get slaughtered. It adds to the Risk vs Reward factor that halo is so loved and renowned for. The risk is that if the vehicle is destroyed, the team will lose many players at once. The reward balances it out, being that the passengers add to the firepower greatly, the team is more mobile, they can carry more people in one vehicle which is both easier, but also means that they are harder to find then if they are split into two warthogs. If there is a maximum player cap increase (i.e 32 players), then that means it will have even less impact on the team.

The Troop/carrier warthog has a total of five seats, one for the driver, one for the guy riding shotgun beside him, and three at the back. In campaign, the marines in the back can fire, although in a limited 180 degree arc. The replacement of a turret in exchange for two passengers has pros and cons. The pros are that those passengers may have weapons beneficial to the situation, they might need a drop off which is made easier with more troop space, the team is more mobile as without Troop hogs you need many more vehicles to carry the team which might not be available and it equals a smaller force which is harder to hit. The cons are that the other team will get more points for an easier kill. The team can decide upon wether the reward is worth it. It also adds to the number of tactical options which is always better in games.

It is also great for machinima. Hell, why not just go ahead and add civilian vehicles into forge. They would be the absolute best for machinimas and aesthetics.
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Locusts/walker vehicles - Okay, it can work. Dont freak, 343i. It can be nerfed, it wont destroy everything. The locust is super awesome, i have always wanted to walk it around all over enemies. It could be counted as a tank and is about as large as one. I know there is the wraith, but this is completely different. Similar the common hover vehicles of the covenant, the locust would be able to walk over small terrain with ease, but it would be rather slow on the whole compared to other vehicles. It must stop to fire its primary beam weapon which is located at the front of the cockpit section. A picture can be found here.

I estimate that there is just one pilot, although i could be wrong. I think one is balanced because the UNSC scorpion has a man operated machine gun turret apart from its main cannon, making there two people, but it requires the second gunner to compensate for the lack of maneuverability to escape situations. The pilot can aim the main beam by moving and twisting the body section much like humans twist their waist. That would also determine the direction the locust moves when moved forward, much like the Scorpion turret and its tracks. It can still strafe sideways though.

In terms of armor and statistics, it needs good base armor, akin to that of a wraith. There might be a weak point, likely at the rear, but this is why alot of people prefer the Scorpion, so maybe not. Its shields would be better than the banshees, maybe about the strength of the wraith’s. The main beam weapon would be deadly against both vehicles and infantry alike and would do heaps of damage to shields. Although seeing as it is beam based, it would overheat very easily. This must be a key factor in balancing the walker so that it doesn’t just shred everything on the field. Due to the fact it is rather slow and is a walker, ramming and splattering will be replaced with the dangerous legs whacking and crushing infantry underfoot. It would do minimal damage to most vehicles.

As a counterpart in the UNSC side of things, either take the cyclops or take inspiration from it. It would be smaller than the locust as it is more like a powered exo suit than a walker. It is described as having very strong armor and would be hard to take down. Im guessing it could take two rockets from a rocket launcher before exploding. I am unsure currently of its armament as it uses its huge arms for melee, which would be hard to implement into a vehicle. Perhaps it could be equiped with a cannon of some sort with an auto belt fed ammunition system, with the only issues being overheating. I think i have a bit to work on in this section. It would be very maneuverable, that being its main advantage. It cannot jump for balancing purposes and because it would be too heavy. It is mostly invulnerable to small arms/conventional fire, with the exception for the cockpit which can be penetrated and do a bit of damage to the player.

Spectre - It was in halo 2 and it was awesome. I cant believe they took it out. The spectre was the covenant equivelent of the warthog and featured the carrying ability of 4 soldiers. One is the pilot at the front in a semi-covered cockpit, one hops on the rear turret which was the standard covenant plasma turret, and on 1 passenger on either side, holding on to the side rail. The passengers could fire their weapons. It is similar to the brute prowler and the revenant. There is a picture here.

In Halo 4, the spectre should return. The covenant requires a counterpart to the warthog and needs more vehicles in general. The spectre should be sturdy enough to be able to face off with a warthog with shields akin to that of a ghost. Perhaps a few minor changes should be made, such as the cockpit and make its ability to climb walls harder. We still want to climb surfaces, but make it more realistic such as going slower and sometimes not gripping enough. Other than that, i dont think many changes should be made to the current one. Although seeing as technology has evolved since halo 2, there may be some things to add.

Brute vehicles - Seeing as the covenant leadership was splintered, i think the brutes, who were second-in-charge, would band together the covenant again and would be back fighting Chief and the humans. Or something like that. If the Covenant are back, then the brutes must be back. And they need their equipment.

The brute chopper in halo 3 was an awesome and powerful vehicle. In BTB in Sandtrap, i would usually go straight for the chopper and boost away in a race for the centre. I could then either gun down anyone heading for the banshee, go for the enemy vehicles, escort the elephant/objective carrier or adapt to any situation. Its speed means it can get anywhere it needs to be fast, its dual 35mm auto cannons can make light work of small to medium sized vehicles, its bladed wheels can ram and destroy some average sized vehicles, and is highly maneuverable due to its anti grav thruster system and small size. A picture can be found here

The variant, the prowler, is a great troop carrier vehicle and although the pilot cannot shoot, there is a 360 degree plasma turret on top and two passengers can tag along, one on either side. It was a great support/carrier vehicle as not only can a total of four can be on the same vehicle, but two can carry objectives and 3 can fire weapons. It was feared in campaign when faced carrying anything less than a rocket launcher. A picture can be found here.

I think both were excellent vehicles and it would be a shame for them not to return. Many a fan loves them too, so please consider it.

Well, hopefully the gametype Infection remains in Halo 4, so I thought it would be very appropriate to add Flood combat form character models to those who become infected.
It would really step Infection up a level, making it more spookier and scary, being chased down and infected by Flood combat forms.

Another thing, if you bring back brutes in Halo 4, I would like to see a brute mounted machinegun that fires spikes!
That would be one awesome weapon!

Remove sword block. It’s totally unneeded.

This should be really easy, and you should have had some say before because Defiant is in Premium playlists.

Take out Non-DLC maps from Premium playlists, I mean…Wtf? I’ve played Snipers on Boredwalk of all the things.

I know, maybe you shouldn’t redesign the Chiefs Armour to make him look like an idiot. Halo 3 was fine, now he looks completely different for no reason.

Hi folks at 343,

Just a few Ideas I would like to post here.

A longer campaign

A insaine amount of achivments

More armor permitions

Changing the colours of the spartans in the Halo games is a bit limited. I think if possible you should be able to colour individual parts of the armor, have your service tag on your spartan and emblem any size you like.Credits and rank should be separated - your credits should be earnd by your skill in combat I.E head shots, multi kills ect. Rank should be based on KD.Armor abilitys - now this is one thing that bugged me in Reach, why can you only sprint when u have that ability? thats just silly you should be able to sprint regardless. How about having multi armor abilitys on you that you can swap out using the D-pad?

what do you you lot think?

> Well, hopefully the gametype Infection remains in Halo 4, so I thought it would be very appropriate to add Flood combat form character models to those who become infected.
> It would really step Infection up a level, making it more spookier and scary, being chased down and infected by Flood combat forms.

Yes, we already talked about this in this thread.
It seems that everyone wants this feature, so if it’s not in Halo 4, well this would be really sad…

Armor Abilities and bloom have got to go. The number of players speak for themselves.

> now this is one thing that bugged me in Reach, why can you only sprint when u have that ability? thats just silly you should be able to sprint regardless. How about having multi armor abilitys on you that you can swap out using the D-pad?
>
>
> what do you you lot think?

I think that this idea is alright as long as you CAN NOT do this in Match Making, sprint is already powerful enough, we don’t need people sprinting up to the other team and armor-locking, followed by a swift herp-derp to the face. Think how effective it would be to have sprint and active camo, you could dip out of a fight, go invisible, and beat down the guy that chases you because that is everyones favorite thing to do in Reach.

343, you can include this for customs, but please not for MM.

> > now this is one thing that bugged me in Reach, why can you only sprint when u have that ability? thats just silly you should be able to sprint regardless. How about having multi armor abilitys on you that you can swap out using the D-pad?
> >
> >
> > what do you you lot think?
>
> I think that this idea is alright as long as you CAN NOT do this in Match Making, sprint is already powerful enough, we don’t need people sprinting up to the other team and armor-locking, followed by a swift herp-derp to the face. Think how effective it would be to have sprint and active camo, you could dip out of a fight, go invisible, and beat down the guy that chases you because that is everyones favorite thing to do in Reach.
>
> 343, you can include this for customs, but please not for MM.

Good point! (Damn it why didnt I think of that!?)

Ok, so maybe just campaign or in MM you can have for e.g sprint, drop sheild and invis. so a load out has only particular armor abilitys.

I think we need more avatars to choose from also a Halo Waypoint iOS app and maybe even stat tracking for the classics Halo 2, Halo 3, Halo 3: ODST and Halo Wars.

Hire me. Oh and a true Legendary ending would be great. Sucked the there wasn’t one for Reach.

All this time is spent coming up with what each armor attachment does but really its all for looks. It would be nice if it does what they say it does. Not in matchmaking but in campaign. Like have extra ammo or grenades or survive higher falls ext. It would be nice if having extra armor in campaign done something. Maybe not with Master Chief story but when you play the characters like the rookie or noble 6.

Please 343 put skulls in Halo 4 and Halo CE Anniversary if you have the time. I loved spending the time finding the skulls in Halo 2 and 3 whilst playin through the campaigns. Also searchin through the levels gave me alot of knowledge of where there are hidden weapons and hidden passageways to make gameplay more fun for the player. Also skulls such as IWHBYD were really fun to find and captured the imaginations of the fans. Please 343 bring skulls back.

I feel I should air my concerns about multiplayer. Reach was the sum of 10 years of work in which Bungie perfected the art of matchmaking, and I doubt it can be topped by 343. Not only that, but by the time Halo 4 is released Reach will have yet to run its course. 343 only has a fraction of the old Bungie team, and I trust them to carry on with a fantastic single player experience, but I’m anxious about multiplayer.

Theater mode in Anniversary. I’m sorry, but all Halo games need this from now on. Maybe throw in some stuff for the people who have read Halo: The Flood. Small graphical inclusions that only mean something if you’ve read the book.

And yes, Engineer plushy. That way my girlfriend can have the Grunt, and I can have the Engineer. X )

> Too too much to post here.
>
> http://www.bungie.net/Forums/posts.aspx?postID=62045836&viewreplies=true#end
>
> To be honest, we all some crazy ideas, I can’t say all of these are completely sane, but I think a lot of them are very good and reasonable.
>
> Well, you probably won’t even read these. Please? PLEASE? P1EEZZZEEE?!
>
>
>
> Edit: Crap. Read the part about external content. Must’ve missed that. Well… It’s Bungie.net… Can I get some bonus points for half-following the rules?

In addition to that stuff (if you read it), why not some boss battles. I think they could fit into Halo nicely. I’m not saying a lot of them. Maybe a few. Like during the campaign, maybe fight a spartan who has been infected by the flood? Just an example, but sounds nice to me. That would be tough. Spartans are intelligent, accurate, strong, and good in combat. Add the armor and the shields, pow! You got a tough boss. Then throw in some flood trying to kill you, if there are any other, maybe some enemies trying to kill you and your enemies. Though, since the flood has to infect something, wouldn’t it be harder to control its body? So it might be slower and have worse reactions and reaction time.

Maybe a few, not too many. Add one or two here or there. Middle of the campaign, end of it, you know.

> > Too too much to post here.
> >
> > http://www.bungie.net/Forums/posts.aspx?postID=62045836&viewreplies=true#end
> >
> > To be honest, we all some crazy ideas, I can’t say all of these are completely sane, but I think a lot of them are very good and reasonable.
> >
> > Well, you probably won’t even read these. Please? PLEASE? P1EEZZZEEE?!
> >
> >
> >
> > Edit: Crap. Read the part about external content. Must’ve missed that. Well… It’s Bungie.net… Can I get some bonus points for half-following the rules?
>
> In addition to that stuff (if you read it), why not some boss battles. I think they could fit into Halo nicely. I’m not saying a lot of them. Maybe a few. Like during the campaign, maybe fight a spartan who has been infected by the flood? Just an example, but sounds nice to me. That would be tough. Spartans are intelligent, accurate, strong, and good in combat. Add the armor and the shields, pow! You got a tough boss. Then throw in some flood trying to kill you, if there are any other, maybe some enemies trying to kill you and your enemies. Though, since the flood has to infect something, wouldn’t it be harder to control its body? So it might be slower and have worse reactions and reaction time.
>
> Maybe a few, not too many. Add one or two here or there. Middle of the campaign, end of it, you know.

Yes! Although The Heretic, Regret, and Tartarus were a pain in the a.s.s. to beat on Legendary, i enjoyed the fact that within the sandbox of Halo that I was fighting a boss and a great sense of accomplishment when I beat them. They definitely need to return.

> > > Too too much to post here.
> > >
> > > http://www.bungie.net/Forums/posts.aspx?postID=62045836&viewreplies=true#end
> > >
> > > To be honest, we all some crazy ideas, I can’t say all of these are completely sane, but I think a lot of them are very good and reasonable.
> > >
> > > Well, you probably won’t even read these. Please? PLEASE? P1EEZZZEEE?!
> > >
> > >
> > >
> > > Edit: Crap. Read the part about external content. Must’ve missed that. Well… It’s Bungie.net… Can I get some bonus points for half-following the rules?
> >
> > In addition to that stuff (if you read it), why not some boss battles. I think they could fit into Halo nicely. I’m not saying a lot of them. Maybe a few. Like during the campaign, maybe fight a spartan who has been infected by the flood? Just an example, but sounds nice to me. That would be tough. Spartans are intelligent, accurate, strong, and good in combat. Add the armor and the shields, pow! You got a tough boss. Then throw in some flood trying to kill you, if there are any other, maybe some enemies trying to kill you and your enemies. Though, since the flood has to infect something, wouldn’t it be harder to control its body? So it might be slower and have worse reactions and reaction time.
> >
> > Maybe a few, not too many. Add one or two here or there. Middle of the campaign, end of it, you know.
>
> Yes! Although The Heretic, Regret, and Tartarus were a pain in the a.s.s. to beat on Legendary, i enjoyed the fact that within the sandbox of Halo that I was fighting a boss and a great sense of accomplishment when I beat them. They definitely need to return.

Yeah! Just because it is an FPS, doesn’t mean that it can’t have certain elements from classics to make it better. I want a real boss this time. Not shoot a laser a few times at a floating orb. Something where you have to dodge attacks, find weak points (though regular attacks will still cause damage and can kill said boss), stand off against other enemies, and get that great satisfaction where you cheer and yell and take a sip of your soda or whatever you’re gaming fuel is! Or on CO-OP, start screaming with your friends and cousins, brothers, sisters, or whoever. Or if you’re doing split screen CO-OP, start yelling at your friend! God, that would be great for Halo!

That is what Halo is about isn’t it? This will strongly reinforce that, and fit in perfectly! Though don’t overdo it. We don’t need one after ever level or two. Maybe 3, 4 max bosses, and that’s pushing it. 2 seems right.

Dude, you would love my thread.