Innovation.
It’s a new trilogy, so it’s also the best time to innovate.
Stuff comparable to Halo 2’s online play, Halo 3’s file sharing Etc.
Stuff that makes you go…“Wow this is amazing. This is something I can only get with Halo and nothing else”.
How about massive 32 player battles? A much deeper and emotinal campaign? Being able to remove all the annoying teenagers online? No that might be pushing it a bit…
But you get my point. Halo 3 and Reach did a great job refining the core gameplay but there were littile jaw dropping suprises.
I’d love to see that change with future Halos.
> Bring back duel wielding.
> Have species differ combat wise.
> Elites-faster, shield recharge faster, bigger melee range.
> Spartans- jump higher, faster melee, MUCH faster health recharge.
> Also new Visr Ideas besides night vision.
> 1. Variable zoom. Makes you zoom more with most weapons and allows you to aim with it.
> 2. x-ray- lets you see through walls.
> 3. analyzer- evaluates all enemies on your screen with a little box next to them showing primary and secondary weapons, equipment, Shield and health%, and more if needed.
> 4. Rear vision lets you see behind you with a little box in the corner or split screen.
> 5. Heat sensory vision- allows you to see enemies better especially from longer distances.
> Also equipment idea.
> 1. Shatters glass within a radius making drivers in certain vehicles vulnerable.
> 2. Marks each player that comes within it radius with a tag until they or you die. (may show to teamates.)
> 3.An explosive device. It explodes when you let go of the button you used to throw it. (should have a decent explosion.)
>
> Phantoms and Pelicans would be nice, even if just in campaign. I know you can drive one in reach but it’s glitchy and you can’t fire its main guns right and have nobody to ride in it with you unless you play co-op.
> More shade turret types, like AA and fuel rod in forge.
>
> Also for the rank system I think it should be trueskill based on individual play(k/d ratio.)
> Positive k/d gives you 1 point 5+ gives you an extra point and vice versa. Plus 1 point for mvp.
> Then have a different rank like recruit-Noble for armory purposes. Each piece of armor could require many different requirements. Lets say 1 needs highest skill of 12, rank captain, 600 Halo gamerscore, and a certain achievement.individual requirements would be easy but fun as you see your goal get closer.
> Since many people have a problem with AA I suggest a different filler. Each game you spawn with a number of your chosen equipment seperate from equipment you pick up. Lets say I start with 5 power drains. After each use there’s a 30 second cooldown and I wasted 1 of my equipments. Once I waste all 5 i can only use my equipment pickups and not my stockpile equipment. It wouldn’t be that cheap because you would get a very limited amount each game and it has a long cooldown. But it would also help in situation in which you are getting spawn killed or a vehicle is present and no anti-vehicular weapons are available.
Actually those I dont like the idea of some of those being Visers
but some of those would be cool to pick up, like the x-ray vision, If you could pick that up on the map for like CTF it would be a one and done item, but you could use it to see if there are enemies are camping the flag etc, that would be kinda cool.
Add the Halo CE weapons to the new Anniversary maps, also add the SMG, BR and carbine working for reach’s sandbox please!
A needle shotgun…Need i say more?
Too too much to post here.
http://www.bungie.net/Forums/posts.aspx?postID=62045836&viewreplies=true#end
To be honest, we all some crazy ideas, I can’t say all of these are completely sane, but I think a lot of them are very good and reasonable.
Well, you probably won’t even read these. Please? PLEASE? P1EEZZZEEE?!
Edit: Crap. Read the part about external content. Must’ve missed that. Well… It’s Bungie.net… Can I get some bonus points for half-following the rules?
> A needle shotgun…Need i say more?
Genius.
Let’s get something straight here: I do not hate Reach. However, its core mechanics have problems that I find to be detrimental to the Halo experience. And instead of a complete overhaul of Reach’s mechanics in the form of some type of Title Update, I’d rather chat about Halo 4 and other upcoming Halo titles’ gameplay.
I love Halo 1 multiplayer. I love the fast pace, the quick movement, the balance of the maps, and above all the fact that each weapon is useful in its niche. Instead of rather go in depth (As I’m sure many already have throughout the thread), I’ll touch on the points that matter most to me.
Bloom slows gameplay. I think this is evident of the above video. Spread is fine, but bloom makes absolutely no sense, especially in a game as competitive as Halo. Adding in such a random factor to such a core aspect of gameplay is just, in my opinion, a bad idea.
Armor Abilities slow gameplay. I do not hate Armor Abilities. In fact I find them rather fun! But the thing about Halo is that from Combat Evolved to 3, everyone started off on equal footing and it was the skill of the player that determined who got the extra shields and who got the cloak. You had to fight for your powerups, not just have them handed to you from the get go. I think placing them around the map like equipment from Halo 3 is a much better idea than giving them to you. The only exception, maybe, being sprint.
Movement and jump height slows gameplay. I feel obligated to pick Sprint in Reach. This is because when I don’t I’m basically crawling across the maps. I understand that in Reach you’re not supposed to be as fast or jump as high as you did in Halo’s 1-3, but in that respect I think we can go back to that for Halo 4.
Weapons need a purpose. A lot of weapons in Reach are nothing when standing up to a DMR. Now, Halo has always had a mid range scoped weapon (Pistol, BR, BR, DMR) but the problem with the DMR is that it is a 3x zoom. This is perfect range for just decimating someone very far away. And that makes it very hard to counter with weapons like the Assault Rifle. The most simple fix is the fact that the BR should be back in Halo 4. And hopefully, it will stay a 2x zoom. I feel like when a weapon is overpowered, it is nerfed to bring it down to all other weapons. With the exception of power weapons (Shotgun, Sniper, Rocket etc) this shouldn’t be the case. Instead, other weapons should be buffed. This makes kill times faster, the pace more exciting, and more importantly, faster kill times. Halo 1 fast. Thank you for your time.
<4
I love Halo to death but hope to God that theres no AAs, Bloom, and DMR in Halo 4, and the rest of the Halo Trilogy forever
> > A needle shotgun…Need i say more?
>
> Genius.
Genius, indeed.
Oh, and give us Global Battles, please.
This site should have more user features… like a post count, user level maybe (ranking based on your contributions to the site like post count), or perhaps even a gamertag under their Avatar. The ability to have a signature would also be nice.
Just my two cents.
Just quick thought. I would like to see the placement of the Generators in Crashsite improved. I like playing it in score attack by myself. This is some what difficult when the generator is in an open field. For example, I like the placement of generator B in Overlook. There are numerous ways in so it’s not like it’s super easy to defend. I like the feeling of protecting an area but as I said when it is in an open field the game loses it’s luster for me.
Can you make sure that Halo 4doesn’t have any frame rate problems that Halo: Reach has? I mainly see it in the campaign, sometime the campaign looks amazing… then the Frame rate starts to take all of that potential beauty in the campaign and throw it right out the window…
Like one point that it is amazingly obvious is in the level Long Night of Solace: You have just gotten into the heart of the building and then you hear an alarm start to go off… Something awesome is about to happen… Then we see the Saber and… the screen starts to lag like crazy if you even barely look at the Saber… It takes you out of the game.
So that’s why I hope the frame rate issue will be fixed in Halo 4… I want to look at the beautiful moments in campaign without lag messing it up.
Thanks for listening to the fans of such a great franchise, excited to see what you bring to the table at Halo fest,
Shade 088.
I loved the spartan MP look in Halo 3, his armor wasnt extreamly big, and it made him look natural with the armor on, hopefuly you do this again in halo 4, because in reach it just looks like his cheast is way to big for his hole body.
I had a good idea (IMO) that I posted in another thread
> I think they should add a nooby beginner playlist like whats-it-called in CoD because that is actually a good idea, but I also think that it have like tutorial slides on how to play better and maybe little interactive tutorials like snipe this moving guy. just introduce skills in there that noobs never to do or never even hear about doing. It should have tutorials on how to have solid aim and how to establish map control and how to have good team communication and weapon timing and all of that.
>
> More in depth than this but here are some examples:
>
> Aim around a lot outside of individual battles to try to SCAN for players on the other team, but when in gun-fights, lessen the amount that you aim around and move your character with your shots to line them up on their target. This is especially useful when using weapons like the Designated Marksmen Rifle, the Needler Rifle, and the Sniper Rifle.
>
> When playing against other players, it is easier to win when you control crucial parts of the map like jump-ups to Power Possitions where you have many lines of sights to major enemy areas like flag points or key spawn positions. Take turns with your team watching certain areas that you need to keep the enemy away from in order to win.
>
> Weapons spawn at certain intervals based on the usefulness of the weapon, yada yada yada (insert weapon spawning principals here)
>
> It is very important to communicate with your team when playing Halo because it lets your team know where the enemy players are at on the map and that allows your team to decide what to do in order to win. Areas of the map have names… blah blah blah (inset basics of call-outs here)
>
> And coloration of words and using itallics can help players learn to associate certain things together and learn terms t hat are important in the multiplayer. This would really enrich the playing experience of everyone because you wouldn’t complain about your noob teamates because they don’t exist, the game doesn’t need to be dumbed down for noobs i.e. melee bleed through ect. and people wouldn’t be confused about the game or not understand and therefore have a bad first experience with the halo franchise.
>
> In short less noobs and less people leaving halo for CoD.
While I’m at it can we get multiple textures for objects in forge? Maybe like 6 texture packs that work with each object that you could at the same time. Like have all of the different texture packs avaliable to use in conjuncture at the same time. Possibly a custom game browser, bring back that sweet halo feel that we all love so much, and could you take a look at the buttons on the bottom of the page that changes your page? they never seem to work very well for me.
OOHHH OOH OOH
I just thought of another thing, the ability to see where weapons spawn on an overhead map style thing and the general layout of the map before the game starts like in Gears of War 3 and the abillty to maybe tag and enemy with a marker because I have come to realize that people HATE it when you are a team player and called people out on the map. (I would know, I am auto-matically muted becuase I am a team player) And maybe the removal of auto mutes on people just trying to communicate.
Perhaps in game weapon timers? just a thought, it could be on your little overhead map that you could bring up with the D-pad right where the weapon spawns on the map. and also could we get an “edit post” button on these forums because I feel pretty bad for tripple posting. =P
I will go to bed now and think of more things and be right back here tomorrow! Thanks for your time and for allowing me to tripple post on your thread!
Got this idea from someone else, i’ll get his username as soon as i can.
343, you should put a Halo 4 multiplayer Beta invitation in Halo CEA. That way, everybody is happy:
- SOOOOOOO MANY more people will buy the remake, you’ll be very popular. Its great publicity and lots more money.
- We will be SOOOOOOOOOOOO HAPPY and love you guys heaps! And how else would you send invites out in a good way?
It should probably be for mid 2012 or something. Do it like the reach beta. Not neccessarily may 3rd, but a good few moths before the full game comes out.
PLEASE DO THIS!!!
Here’s a link to a thread I just made about Armor Abilities and their effect on gameplay. I decided to create a new thread because it’s an issue that is incredibly important, and it’s something that could potentially make/break Halo 4.
Also, here are few things that NEED to be in Halo 4:
- Fast movement speed (this equates to faster gameplay)
- Hitscan weapons (a must for online play)
- Simple gameplay mechanics (it’s what made CE and H2 so good)
- GOOD MAPS (cannot stress this enough)
- Not too many textures
- Balanced, useful weapons
- Balanced grenades (more towards H3, away from H:R)
- Improved melee system (harder to hit melees, possibly 3-hit-to-kill)
- No bloom
That’s all I can think of for now.
> I just thought of another thing, the ability to see where weapons spawn on an overhead map style thing and the general layout of the map before the game starts like in Gears of War 3
Yes, that would be nice.
But the problem with Halo now is that people can change the weapon’s locations, etc., and I don’t know how it could be made with community maps.
Okay, i was playing halo wars today, and i thought “Wouldnt it be great if i could drive and fly these vehicles in Halo 4?” and that got me thinking… I have a list of vehicles i would like added and what needs to be changed in the existing vehicles (note that all statistics are my speculation and idea and are subject to change by 343i):
The Vampire - The Vampire, for those who dont know, is a flying anti air vehicle from the covenant’s side in Halo Wars. It is armed with a heavy needler designed for air-to-air combat. It can be upgraded to fit a stasis beam, a beam weapon that drains enemy hitpoints and regenerates its own. It looks like this. I think that it should be a 3 man vehicle, the main pilot in the middle turret/cockpit controls the turret in relation to the direction the vehicle flies in much similar to the controls of the scorpion. The other 2 pilots are optional and enter the side pods (bulges beside the plasma turrets on the wings) as both passengers and may have the ability to operate the plasma turrets. These may need to be changed for balancing purposes. It would be slightly slower to the banshee and not have a boost ability. Either that or have a weak and small boost with slow regeneration. The size, i estimate, would be about twice that of a banshee.
In terms of combat, it would be the best against other aircraft. To make it balanced, it would not track infantry or ground based vehicles with its heavy needler. The output of the side plasma turrets would be equivelent to a single shade turret (in other words, the shade turret has dual plasma cannons, each vampire PT is a singular). The heavy needler would maybe fire slower than the conventional needler but have bigger needles and do much more supercombine damage. The supercombine would have explosive results on other vehicles. It would have a sort of cool-down system that regenerates by the needler reloading its spikes automatically. Note that it does not have ammo, but rather just reloads spikes when they are all used up, like infinite ammo but not bottomless clip.
In terms of armor, i am not sure what would be balanced, but in my opinion, it would be a bit stronger than the banshee. I also think the vehicle sheilding system* mentioned later should be in effect, similar to most other covenant vehicles. Also, with all vehicles, it should not be vulnerable to conventional arms fire. Only explosives, ordinance etc. should work. There may be exposed crew (ghost pilot, falcon gunners etc.) in which case it is fine, but dont make the same mistake reach did. Armor is supposed to beat infantry, not the other way around.
It needs to be in all game modes. If it must be nerfed, so be it, just let us have un-nerfed versions in customs and forge.
Spirit/phantom/pelican dropship - These do not need to be in matchmaking unless it were for a specific new game type or game mode, but in customs and forge, so many people, including me, have been wanting these for ages. I haven’t got much to say as it is a very subjective topic and the vehicle already exists, at least in campaign. They need crew compartments, gunner compartments and a pilot. It is also to be noted that walking around the interior is crucial for it to work. It has been proven possible by halo 3’s Elephant. I will talk about the elephant next.
Im not sure how this could be balanced as in matchmaking, all you need is a laser or two and you just took out the entire enemy team like that [snaps fingers]. But you’ll find a way…
"It’ll work…"
Elephant - This was a huge non-forgeable vehicle on the halo 3 multiplayer level ‘Sandtrap’. Unlike other vehicles, the elephant was essentially a big piece of scenery that people could drive slowly. You could walk around it like a mobile base, take up one of the two turrets, drive the mongoose out in case of emergency causing need for a getaway vehicle, cower in a corner clutching the other team’s flag or take the helm and expose your rear in return for the hunk of indestructable junk to crawl a few inches. It was pure gold in terms of strategy and fun, getting away with your team shouting “COME ON, RUN JIMMY, YOU GOT THEIR FLAG, GET INTO THE ELEPHANT THEY’RE RIGHT BEHIND YOU, RUN WE’LL COVER YOU!” with half the team in vehicles covering the slow mini base as it tried to get back to your side. I had great times. Bring it back in halo 4. But this time, i want to be able to forge it, it needs to go a bit faster, it needs parts to be able to be blown up with enough force, but the core vehicle must still be invulnerable. Perhaps the only way would be to get inside and sabotage a vulnerable spot, similar to the scarab. Oh, and that reminds me…
Scarab - You know what it is. I dont care if you cant put it in matchmaking. I might be dissapointed, but if it isn’t in forge or customs, i would understand. But you must at least make a mission where you commandeer a scarab or something, if only for a short time. C’mon, it can be done in halo: custom edition, so you can do it. I trust you.
In fact, custom edition has all sorts of vehicles, such as the seraph and the longsword, which also reminds me…
Space combat vehicles - If you bring back space combat, which, by the way, was a HUGE success, then i would love it to be MUCH more expanded upon. Go and play a few space combat battles in star wars: battlefront 2 then tell me you cant make it any better. I want shortswords and longswords and sabres and seraphs and space banshees and phantoms and more if you would ever concieve it possible. Again, i trust you to do better with ideas than i can, except for the part about star wars: battlefront 2. Great game.