THE OFFICIAL HALO FEEDBACK THREAD

Even thought this is the second part of my post some of the most important stuff is in here
(Not to say that I don’t think any of it isn’t important)

Forge:
Alright so forge in Reach changed everything. Im not really writing this to talk about the forge system itself but more about the maps. I think that we don’t need a giant forge world, what I would like is two completely different completely forgeable maps. So like a Foundary and Sandbox. (One should be fairly big so we do have space to build but not a forge world. This solves two big problems:

  1. Screen Lag since you don’t have to deal with a whole forge world
  2. Diffrent textures-with two different maps we get different textures and looks of items so people don’t complain on how everything looks the same.

Theater:
I loved the extinsion of theater in Halo 3 it was a great idea. I think its fine how it is but here are a couple of things I and the community would like to see.
1.Four people watching in theater at once.
2.Slow Mo button- so when your recording a film and something epic is about to happen you bring it into slow mo then you click it again to go back into regular speed.

Playlist:
Now Im coming back to where are started, playlist. Like I said earlier the playlist should be composed of mostly classic gametypes with a few AA or whatever playlist this will allow for both sides to be happy.
This is how I think the playlist should be:
Social:
Social Slayer: 5v5 slayer games No AA
Team Objective: 4v4 objective games No AA
BTB: 8v8 objective and Slayer based games (Gravitate more towards objective)
Squad Battle: 6v6 objective/slayer based games AA
Another AA exclusive playlist.
DLC playlist: When it comes out 5v5 objective slayer games with and with out AA
(Now you might think that this is a small social playlist, but I will explain in the next part.)

Ranked:
Team Slayer: 4v4 slayer games
Team Doubles:2v2 slayer/objective games
Evolved Slayer: 4v4 slayer games AA
Lone Soldier: Free for all 8 players
Team Skrimish: 4v4 objective games.

So we don’t need a lot of playlist I feel that is a problem in Reach because your dividing the community up within a game. I mean what is the point of having playlist with less then 1,000 people in them so less playlist the higer pop in the ones in. ( This however is not the main reason for the lack of playlist)

Custom Game Browser:
Yes I said it. The whole community would like this its a great idea. Basically its like a matchmaking system kinda like Halo CE PC. You go in and there are rows of every custom game playing. You can start one yourself if you want and if you do it sends you straight to the custom game lobby where you set up the game and go.

Anyways when your searching for a game you can look at info on the game for example:
Party Leader:*****
Number Of Players:10/16
Gametype: Infection
Exact Gametype: Fat Kid
Map: Foundary
Exact Map: Omega Journey
Message: Mic needed/Everyone is invited/Map testing!

If this was added to Halo it would make far more advanced then any other FPS on the 360 to date. Also this allows for better ways to show off forged maps and testing them.
It by having this you do not need Living Dead, Action Sack, Grifball, etc in Matchmaking.

Now there has been argument in these forums about should you earn EXP for playing. NO, but you should be able to earn Credits after every game as long as I posted earlier Credits dont have to do with ranking up.
Also in conclusion this would be a great way to really see how drop in and drop out works in Halo.
Armor Customization:
In past Halos each game seems to allow more customization so i think its time to raise it a bar. Instead of only allowing to paint your spartan two colors allow a color for each armor piece so:
Chest:Black
Right Arm: White
Left Arm: Red
Helment: White
etc.

IN conclusion just listen to the community but do your own things also. I don’t expect much of this to even be thought about as well as put in, but just make sure to listen to the community and what the majority of people want, because lets face there they ones buying it.

It’s the best game ever in short.

I finally reached Hero the other day, and I had fun all the way there. I can honestly say that Halo is my favorite game for the Xbox 360. Halo 3 is actually the reason I bought an Xbox in the first place; I cannot wait to see what you all do with Halo 4!

:slight_smile:

> > Alright here are the multiplayer ideas for Halo 4 that I’ve heard or read and my own ideas with my reasons
> >
> > 343i if you guys want to attract more people then don’t do anything to attract other gaming groups like COD or Battlefield, just stick to Halo as its own franchise don’t get ideas from any game and put it into a Halo game. Make the Halo Veterans happy and make the new comers say “Oh this is new.” And basically this is your first official FPS Halo so you guys will be heavily judged whether you guys do a great job or a horrible job.
> >
> > I found this on a thread and credits to that person but he or she made a good point but what he or she said was that does basketball or any sports change their rule every year just because its a new year? or does golf change their rules just because it gets boring at some point?
> > So why does Halo have to change just because its a new year or because other games is changing it up?
> >
> > -Armor Abilities
> > Bungie said that armor abilities were for Spartan-III’s and John is a Spartan-II so more likely Armor Abilities might be gone but a good alternative would be like an equipment installed in the armor like a radar jammer would be activated instead of throwing a ball that activated it. Bring back those power spheres like over shield or invincibility.
> >
> > -Weapon Customization
> > I think this i idea is a Yoink! This idea is just to attract players like mainly cod people or battlefield. If i wanted to play a game with weapon customization then I’ll go play those games. There are some attachments for some weapons but they are specifically for that weapon. And where are you going to store your customized weapon in a loadout? Of course not because if you have a DMR with a silencer there would be no point of silencing a gun because you don’t have a radar you have a motion sensor so it would be useless.
> >
> > -Vehicle Customization
> > I don’t know where this idea came from because why would you have a good looking vehicle when its just going to get destroyed? And if you want vehicle customization then go play Forza or Need for Speed.
> >
> > -Ranking System
> > Like what Time Glitch said to make the Halo 3 and Halo Reach ranking system work together just at least to show who has skill and who doesn’t have skill.
> >
> > -Bloom
> > Most people doesn’t like this feature you guys can add this make it optional to turn it off, because it does get annoying seeing your reticule expand and compress.
> >
> > -Armor Customization
> > Keep that in Halo 4 but with more variety like probably battle scars or battle wounds? Just expand from the current armor customization.
> >
> > -Weapon use
> > When trying to kill someone with a weapon it would feel to easy to kill someone like the sniper rifle. I would play Reach for a while and then switch to 3 and the feel of the sniper rifle would completely change. Make the weapons have a “skill” feeling to them. Like in Halo 3 when you would have to learn to use the Battle Rifle in order to kill someone.
> >
> > -Maps
> > Basically don’t follow what Bungie did and get lazy and just use the campaign as multiplayer maps. Us, Halo Veteran, liked that Bungie used original made maps until Reach came out. Come out with plenty of map packs so we don’t get bored. May be also add the change of day during the match, for example the map may start a sunny map and end up being a sunset map by the end of the match.
> >
> > -Multiplayer feel
> > Make the game feel like Halo 3 and/or Halo 2 and build upon that. The main Halo trilogy had a similar feeling but the difference was that built upon each one. And don’t make it easy for someone to die like those realistic FPS’s.
> >
> > -HUD
> > Bring back the regenerating shield not with the health bars (which I’m pretty sure is coming back because that was Reach this is Halo 4). Tone done the splash damage because when you get hit its too much on the screen, Halo 3’s was just fine. May be even add a bullet hole shot in the HUD when you get killed by a headshot (like in the secret mission in Reach when you keep getting shot at).
> >
> > -Weapons
> > Bring back the dual wield because we love the ability to use two weapons at once. Add weapons for Master Chief like the classic weapons, but add enough weapons for the opposing side as well. Just give us the weapons and don’t make weapon packs.
> >
> > -Fall Damage & Jump Height
> > Take that away because fall damage was in the beginning of Halo this Halo is way after the Halo event so lose the fall damage. Well that jump height can vary because little is known of that planet and thats where you guys, 343i, can figure that out.
> >
> > -Loadouts
> > Take that out because its basically copying those other FPS’s.
> >
> > Well thats my reason for those ideas with some what reasons
>
> I think I’ve already made my point clear about how I want Armor abilities, & other new fun editions to reach. However, I also think “Health” should stay in the game from this point forward. Moreover, it was very hard to kill people in Halo 3 because it seemed like they had shields that lasted FOREVER…lord forbid if they ever had an over shield. Reach solved this problem with Health Packs…players had to play with a bit more tact & care given that had a health bar.
>
> Ps: Games change to keep them fun…Halo isn’t basket ball or foot ball…it will get old & boring unless its refreshed everyone and a while.

Yes Halo is not be a sport but look people are still playing Halo 3 because its still fun and nothing has changed much to from Halo 2 to Halo 3. And thats how sports work over through years as the sport gets old the change a few things so it can be either safer to play or just adjustments to the game. Like football changed over the years, so halo should do major add-on to halo in like every two halo games and little add-ons every game.

(Continued)…

Well a good thing that should be implemented in Halo 4 is an armor equipment use it once and never again until it spawns again. Not like armor abilities where all you have to do is wait for the meter to charge. So it adds a little tactics to the game. And for the health bars is just a way to show your health like in CoD or Battlefield and to show how quickly you can die. In Halo 3 you need skill just to kill one person, where in Reach one grenade can kill 3 or 4 people in one room.

Wow, I have never noticed this thread. Luckily I have lots of feedback to give. So much infact, that I have to divide it to two posts.

Campaign

Campaign has always been a big part of Halo alongside multiplayer. There are many people who enjoy campaign so much that they play it more than multiplayer. It’s not just about the story or the gameplay, but about all the fun things you can do in campaign with your friends or alone. All the glitches and easter eggs are fun to players, it’s always cool to play through a level normally, but using alternate routes is always more fun. Good example of this is the double bridge on Assault on the Control Room in Halo CE, you could just jump between the bridges if you wanted to get through level quickly or if you were really good, you could just launch yourself up there with a Warthog.

These are exactly things that keep players interested. But again, there has to be some reason to start playing campaign in the first place or otherwise there is no point of going there, this is where the story comes in. Story has to be interesting and somewhat emotional. It still shouldn’t be made too emotional as after all, Halo has always been more about kicking alien butt than crying. Halo reach tried to do an emotional campaign and it ended up not being very good.

Then there is third thing that is as important as previously mentioned: mood. Mood is what keeps me playing through Halo CE over and over again. It comes from everything you can recognize with your senses, the enviroment, the sound effects and most importantly, the music. It’s not a secret that Halo has one of the best soundtracks in a video game ever. I could literally play through Halo CE just to get to the Warthog run part of The Maw to hear the music for few minutes. I would hear more awesome music on the way anyway. In Halo CE, 2 and ODST every piece of music comes in a perfect situation. Something that Halo 3 and Reach lacked, in fact, in Halo Reach the music plays so small part that I feel like there was no music in the whole game. This is not how it should be. The music needs to come loud and not blend into the background noises too much.

The last thing is, as aiways, as important as the previous. But this is something I can’t exactly tell what is done right or wrong: gameplay. Everyone here remembers The Library. For some reason it’s the worst level of Halo for many people. This is simply because it was very challenging. I enjoy The Library because of the challenge. But this is not just about The Library. In Halo CE every single level was very well designed although there were many repeating corridors. This is something all the games after CE lacked. In Halo CE it was also the gameplay. It’s always fun to blast Grunt heads on alien cooridor walls with overpowered pistols. Halo CE had such a good gameplay that it didn’t only feel good in multiplayer, but reached all the way to campaign. It had a good flow.

Multiplayer

Campaign is the reason Halo is bought, but multiplayer is the reason people keep playing it. Multiplayer is also the thing that concerns me the most. In the campign part I praised Halo, but this is where I have to tell the sad story of Halo multiplayer. I should probably go through this game by game as it’s the best way.

Halo CE:
In Halo CE the multiplayer was just perfect. Movement was fast, weapons were powerful and maps were good. In Halo CE even weapons like Assault Rifle and Plasma Pistol felt powerful. In Halo CE every weapon required skill because you actually had to aim as hitboxes, aim assist and bullet magnetism were minimal. This combined with fast movement speed made hitting an actual challenge. I could play Halo CE for years and still learn to aim better.

But Halo CE also had the casual side. Anyone who has played Halo CE multiplayer with big groups knows that multiflag on Blood Gulch is so much fun you can’t even start describing it. The vehichle combat gives great chances for people who aren’t good with weapons. No matter how bad you are, you have a role in Halo CE.

Halo 2:
Halo 2 was a double edged sword. Some people like it the best Halo game ever, some people hated it because it was made less skillful. Hitboxes got bigger, aim assist grew and bullets were more magnetic. This was made to compensate lag what online multiplayer caused. But as these things went less skillful, the game opened doors for new kind of skills: button combos. Again button combos are as controversial as the whole multiplayer in Halo 2. Some people hated these and some people loved them. No matter what you think, you can’t get over the fact taht they added a new layer of skill. They were something you could always practice.

On a more casual side Halo 2 was maybe even bigger success than Halo CE. All these cool glitches like super bounces and glitching out of maps gave new depth to multiplayer. Halo 2 was also the golden age of trick jumping. This may be a bit more for hardcore players, but casual players also liked trick jumping. You could practically try one jump for hours and when you finally made through it, you felt accomplishment.

Halo 3:
Halo 3 is where the real downhill starts. Halo 3 was like Halo 2, but with many loved features taken away (button combos). BR was made worse by adding a huge spread which made your shots inaccurate. Hitscan was taken away which caused problems like shots not registering because the game didn’t have a good enough netcode. Also equipment was introduced. These weren’t too bad change, but managed to take away skill. Halo 3 still managed to maintain some skill, but it just wasn’t the same.

On the casual side, many things got removed too. There were no more super bounces, glitching out of maps was harder and things got otherwise boring too. It was still fairly fun to play.

Luckily, Halo 3 introduced us a new thing: Forge. Forge let us make our own weapon layouts for maps and after Foundry and Sandbox, it even let us create our own maps. Although this was very hard. It lead to new custom gametypes which mamaged to keep players entertained for three years.

Halo Reach:
Finally we have arrived here, Halo Reach is where skill was almost completely removed. Armor Abilities were introduced and they managed to break the golden trangle of Halo multiplayer. As if they weren’t bad enough, we were introduced reticle bloom which caused shots to go random and prevented fast kills. DMR battles were 50% about luck. Sniper Rfile was given bigger hitbox for the head which made sniping as skillful as shooting stationary targets. Material of vehicles was changed from metals to cartboard. Whole multiplayer got messed up and these days you can’t distinguish a lucky player froma professional.

At least Halo Reach introduced us to new improved Forge, which allowed everyone who just had enough ideas to make maps easily. We also got (kind of) improved custom games options and improved Firefight that was first introduced in Halo 3 ODST. Besides these new additions, Halo Reach multiplayer was kind of a joke.

Briefly

I left some things without a mention. These are important things to concider, so I had to make this category.

Firefight:
Firefight was first introduced to us in Halo 3 ODST. It was a fun experience even if you only could mainly play it with your friends because of lack of matchmaking support. Although Firefight had simple gameplay, people enjoyed it a lot. It was a good addition to Halo.

Halo Reach introduced us to a new improved Firefight experience. Which also had matchmaking support. I can’t speak for everyone here (although I did it through the whole multiplayer section), I didn’t enjoy Halo Reach Firefight as much as the one in Halo 3 ODST. Enemies were too strong and took your shields down too quickly. It may also beth at maps weren’t as good as they were in Halo 3 ODST. Anyway, I personally didn’t enjoy Halo reach Firefight as much as Halo 3 ODST.

Teather:
Luckily, there is not much to mention here. halo 3 introduced us to this new system which allowed us to watch our previous games and take pictures and filmclips from them. Because of the file share system (which was cool and could be used to share all kinds of files) you could share your pretty multikills and funny fails with the whole world. It was somewhat improved in Halo Reach, but at the same time one important thing was taken away. You couldn’t watch videos in a party anymore.

Now I finally get to end my feedback, there are lots of things I would have liked to add, but was afraid to add because this already take a huge amount of space. That’s my thoughts on Halo in a nutshell.

I should probably mention that this double post was made within a time frame of two hours listening Halo CE soundtrack. I got through the whole soundtrack and was a bit less than halfway through the second round when I finished writing. I just wanted to tell this that you could understand what inspired me to write this extremely long piece of text for two hours that no one is going to read anyways.

I did not know about this thread but this would be a good idea to put these ideas on here…

I’ve soon a couple posts on the forums for wanted items in Forge for Halo 4 and I thought this kind of feature would be awsome as scenary for maps… My mistake if these are already are already listed… This list is for people who want a scenary feel added to Forge to put more life in their maps instead of the lifeless maps alot of us make in Reach.

Feel free to post items for things that can put more “Life” in our Forge and Custom Games.

–Real Life A.I.- Add A.I. such as Marines/Spartans, Civilians, Flood, and Covenant. They respawn like we do as respawn points. You can make them Aggressive (Attack on Sight), Defensive (Attack if you attack OR spot any hostility going on), and Neutral (Don’t attack at all.) They also move around but not to much. Plus you can also set their properties to attack only certain teams (Red,Blue,Green,etc.) which would be good if you spawned them in a certain base. These A.I. would definately work for scenary like making city maps and whatever your mind can think of or you can use them like Firefight.

–Writing- Basically you can write your own words for maps. You can change the color and have different fonts like graffiti, or a messy bloody look for warnings like “Safehouse” or “Help” for Infection. These words can be placed anywhere like walls, buildings, etc. There can also be a font thats like a sign or poster with lights saying “Bank of Halo” or “Grunt’s Bar” whatever you would like to say.

All I can think of but these are pretty big but I plan to add more.

–Music-Probobly wouldn’t happen but would like some creepy music for Infection, crazy music for objective games, and that ol’ heartbeat song in Halo 2 for swat games or other gametypes that can get really tense.

More of a question than anything: Why oh why oh why has banshee not been nerfed yet?

There must be about three people on planet earth that don’t consider it overpowered. The banshee whores will claim it isn’t, but thats because they don’t want to lose their 40 kill perfections.

About 1/4 of my own MM BTB games are ruined by the endless procession of flip-bomb-flip-bomb-flip-bomb over our spawn points. Main culprit maps are Paradiso and Utopie, but the more ‘skilled’ pilots can pull it off on boneyard and spire too.

Why does banshee bomb kill over such a wide radius? It only has to hit your approximate location and you’re a gonner. In halo 3 bomb only killed on a direct hit, otherwise you generally had to finish them off with cannon. Talking of cannon, anyone noticed how no banshee pilots bother to use it anymore?

I conclude by saying: 343 please, PLEASE do what bungie failed to do and sort this crap out.

Much love.

Hello forum comrades, waypoint moderatos, and dear 343 I.

I hope I won’t offend anyone with what I’m about to say next. To all that say nerf this nerf that, armor abilities are not cool, this ,that suck,OMG bloom(ohhhhh nooooo) , halo 3 is much better…wah wah wah, seriously guys practice and learn to play better, or play halo 3, for me halo reach is the best of all halo games, the only thing lacking was the story, good dialogs, but I’ll go into that later. I hope you won’t make changes to the game for the worst just because some are really bad at it. I hope you guys(343I) will make changes for the best.

Now let’s talk about some changes that would really benefit future games.

About customization and maps: like other people have stated here, no need to talk about it all over again, just wanna say that more options would only do good, and more freedom as well in “molding” new maps,not only multiplayer but also firefight (specially). Although I love Breakpoint,Boneyard,Mt. Lam Lam great maps allowing to play any gametype, and sword base, the cage,Treasury for slayer/arena please make some maps different from the campaign (not like bungie), .

Game-play, honestly I got used to reach game-play, so if it would remain the same it would be alright,I enjoy the “abilities” , but I’m sure you will make some changes. I won’t mind, I’ll adapt.

Multiplayer.

Ranking, though one, maybe something mixed,halo 3 and reach.

HUD
Slight adjustments. No regeneration please I hope,because it becomes harder to kill in multiplayer,for example: when you almost killed your opponent, let’s say he ran away like a scared chicken(that he is) he hides and recovers all health? just not fair, I mean all that trouble you had shooting at him, like that someone else (teammate) could finish the job, and that’s teamwork, there for the assist medals. Keep it clean just like in Halo CE and Reach. Health bars.
Keep the bloom. It’s more realistic.

Armor abilities, Why some people complain about them? I’ll tell you why, they can’t and don’t know to use them, because of them we should all be punished? NOoo Keep them, they are fun, they add more strategy to the game when used properly. Maybe add some more?:smiley:
And who cares if cod or other games have it as well(loadouts or whatever it’s called)?), if it’s to improve the game keep them(add more). Not everyone plays cod, like myself, I don’t like it that much. Remember Halo is not the perfect game, it should also follow other formulas(to improve even more).

Story, MAJOR IMPORTANCE (PLEASE READ)
Next instalments need a more immersive storytelling. And more thought out dialogs between characters(cut scenes), more meaningful. Not just, Watch out, Run Run, Here they come, Cover…blah blah blah (cut-scenes),short and boring,of course not all dialogs were like this but some were.This was actually the only thing that disappointed me a bit in reach. I remember in Halo CE when you where riding the warthog, or after some grunt slaughter the marines would just yell like crazy(loved it), yehaaa,cowabunga,woooohoooo, ( I just remember these, but they said cooler stuff) :D…and these weren’t even cut-scenes, just AI talking(do that as well in the future, it’s fun to hear them). To make a great story follow the example of Halo 2(NO CLIFFHANGERS PLEASE) Halo 1,Mass Effect (ME has the best story around, the structure and the way it’s told).

One last thing, please give us free renderring minutes, I have so many great videos from halo 3 and reach but I’m not gonna pay so much for Bungie Pro it’s not worth it, allowing us to do use that fo free and YOU WILL BE WORESHIPPED BY ALL THE COMMUNITY(:D) , an lastly but most important, take your time to make the next games, no need to rush , people will still buy them. Better to do it slowly and well then quick and poorly. That’s about everything I have to say, see ya.

Please, AAs ruin Halo. Take them out of Reach and Fix it. Reach has SOOO much potential…

And take them out for Halo 4.

Alright I lied I have one more thing to discuss.

Firefight:
Alright each game I think firefight should evolve and really take another step forward. Reach’s firefight kinda did it with the level of customization and gametypes, but its time for a new twist with firefight.

Alright we have 5 regular firefight maps that play like Reach’s/ODST firefight. There is only one diffrence at the end of each set there is a boss you have to face. Think one map you have to take out a scarab by destroying the legs and taking out the generator. Or fighting a couple fo duel wielding elites with swords. Think of the possibilities.

Next we have one map that is fully forgeable. IN this you can build your own bases and chose where enemies land. So if you make a skyscrapper and there is a generator inside you can have the enemies land on the roof and in the front of the tower. This would take firefight to a new level.

Finally there is a map with an enemy like the flood. You start out with a pistol and the enemies come out from the floor celling and walls of the map. Im thinking make it a map like the second to last level on Halo 3 with the Gravemind. So anyways each time you kill lets just say the flood. You get credits and these credits allow you to buy and unlock a new part of the map. At each section of the map there is a cash in section like a small UNSC or Covenant camp. Each section you can buy three or four weapons so one section would have BR, Shotgun, AR. Then you unlock another part of the map and there are NR, plasma pistols, plasma rifles. Also the better the weapon the more it is so you cant just buy the best weapons real easy. I think your starting to get the point

Anyways these new features would really help with the evolution of firefight and I think make the expirence your own and much more exciting.

The End
(For real)

I love Reach, and while I’m fine without AAs, please don’t remove them from Reach. They help make Reach Reach, and there’s plenty of AA-less playlists right now to keep everyone happy.

As for AL, I both agree and disagree with every negative comment about it. It’s mostly an issue in Team Slayer, but it’s perfectly fine in Invasion and BTB.

Bloom, no comment.

Melee, no comment besides it’s annoying to rely on it.

I think that’s it until I find something else…

Also, add melee bleed through and faster kill times.

I’d like to add a few more suggestions to my previous ones:

Halo 4 is meant to be the start of a new trilogy with new enemies, a bit like Halo CE. For this reason it has to be absolutely amazing in many ways, especially since it will be 343’s first proper game.
I think that the game should support 12v12, this could bring even bigger big team battles to halo, something new which is still 100% Halo. Halo CE was well known for it’s 16 player lan parties and that’s why Halo 4 has to expand on that.

Larger teams would mean larger maps and therefore vehicles. I suggest you bring the hornet back since it is the only multiplayer vehicle in Halo capable of carrying passengers. It doesn’t have to have rockets if that’s overpowered and I think we should still keep something like the falcon which is the only multiplayer vehicle in Halo to have gunners. Also there are very few covenant vehicles which take passengers, in fact there are only two in multiplayer, the revenant and the spectre. perhaps bringing the spectre back or something similar would be a good idea.

Armour: More customization. Someone mentioned the ability to change the colour of your left/right arm/leg etc. Also maybe have attachments on your chest piece and maybe shoulders like you have now for helmets in Halo Reach. Someone also mentioned that players should be able to play with their customized armour in games where there are Spartans vs Elites. I agree.

Forge: I agree that “copy and paste”, “undo” and “redo” buttons would be a great add on.

Challenges: The challenges in reach are a bit repetitive and really don’t offer many credits (this week’s weekly for example). I suggest more challenges like earning a perfection/extermination or “win a one flag game 2-0” etc. Not assists, kills and play 150 games all the time.
In addition I think there should be three challenges a day where at least one would appeal to most players. Then have one more challenge per day that is more challenging for players who finish the other three challenges. Maybe 343 could add monthly challenges too?
Speaking of challenges not offering many credits, neither do commendations. If they’re in Halo 4 I think they should give more cR.

Lastly make the rockets aiming system more like Halo 2 where you have to hold the trigger down to lock on, that way you can lock on and fire in a different direction to aid the rocket, which you can’t do in Reach.

Thanks.

Oh and I’d like to add that grenades in Reach and grossly overpowered. Random throwing gets you kills. In H4 the nades should be more like H3’s which required more skill to get kills.

I lost everything I wrote because it logged me out randomly…anyway, I’ll try and salvage what I remember. With Halo 4, there shouldn’t be too much focus on what to include in terms of new gameplay mechanics, but rather on the gameplay mechanics and features of old. From my unfortunate random logging out, I talked about armour abilities. Armour abilities have been widely criticised for either being too powerful, lasting too long or whatever. My opinion would be this: how about we have it where AA’s use the same system as weapons. They only spawn after a certain number of seconds, are picked up, and have limited ammo, and eventually spawn back. For example, an armour ability can be picked up; however, it has to be used within a certain time of each use, or else it disappears and has to spawn back. This I reckon would prevent people from hogging them. Another feature would be that they can only be used a limited amount of times before they disappear. This would prevent people from, again, hogging them, whilst preventing people from exploiting them constantly. Finally, they should be used for a more fair and just time. I shall post my examples bellow this post.

Just as a side note, people have said to me that we should be allowed to sprint no matter what armour abilities we may have. While it seems only fair, this should be fairly done. For example, since you are lugging 400-500KG armour with you, you should only be able to do a quick sprint for 3/5 seconds, with a 7/9 second recharge. If you are carrying an armour ability, sprinting time decreases by 2 seconds, and recharge increases by 2 seconds. This way it can be fairly controlled. With evade, it should be slower, and a slower recharge.

Suggestions for AA’s

(Thrusters)- Gives you a quick 2 second boost upwards. Be careful in confined spaces.
(Armour Lock ‘2’)- Like Reach, but only works for 3 seconds, and can only be used 2/3 times.
(Plasma Shied)- Reduces plasma damage on shields
(Bullet Shield)- Reduces bullet damage on shields
(Drop Shield ‘2’)- Like Reach, but can only be used limited time, slightly smaller radius.
(Camo ‘2’) - Limited uses. Slightly more blurry than before. More limited amount of time.
(Visor Enhance) - Outlines visible enemies with a slight glow. Marks player who are/have been in the same spot for more than 10 seconds within 8/10 metres. Good against campers. Also increases glow of people with power weapons.

Probably more to think of yet, but that’s the general idea I had anyway. And for the idiots, these are not ‘perks’. Read the above again and you should get a clearer view on my idea.

Don’t know exactly if this is the right place, but I’ll say anyway. The forums. How could the forums be improved? I liked the idea of ranks within the Bungie forums. Perhaps that could be expanded upon here. Have icons for each rank/title. Make that rank/title visible next to our avatars. It would be nice if we could keep greater control of what we post, and what we have posted. For example, allowing ourselves to see how many posts we have made so far and general profile statistics. These are just a couple to name a few. I’m sure you wonderful people at 343i have probably already have thought of a lot of sweet new additions to the forums, although I’m simply saying that perhaps you could expand on the forum ideas that Bungie had? That would be great! :slight_smile:

well i like halo reach but not as much as the more classic halos i want halo more like 1,2, and 3. also i want to look at match made players fileshares and COUSTUM GAME MATCHMAKING( or something simmilar)

Please, 343i, stop Bungie’s habit of nerfing the vehicles (like my Warthog) every game (especially Reach). I think Halo 3’s vehicle system was the most balanced.