The Bad (Knowing the bad thingsyou can avoid, to make improvements)
If this is a game about a planet being invaded and being utterly destroyed by the entire covenant armada, wouldn’t you expect to witness the mass invasion and the planet’s annihilation? Where were the epic, large-scale battles? where were the moments where the player felt like a hero? It baffles me that these key moments are completely non-existent. Instead of a cut scene or epic level, the player is introduced to the covenant by this simple phrase, "The covenant is on Reach." I repeat the covenant is on Reach".
That’s it? It wasn’t even that great of a line. In fact, it was an awful line. 343, if you want to create an epic game, this isn’t the way to do it.
The same can be said with the game’s ending. The player hardly saw Reach in ruin. Sure Sword Base was in tatters, but that’s really the only indication that Reach is going to hell and perhaps the shipyards… Jeez Bungie, the game’s marketing message was “Remember Reach” and" From the beginning, you know the end" and the player hardly saw any of “the end”. How wasn’t this in the game? Why wasn’t the ending more dramatic? Why was the entire game lacking in dramatic and climatic effect? For a story that was supposed to be emotionally investing, removing the most dramatic moments was a huge mistake. Nothing stands out. Why is that the Halo 2 EA DEMO looked more like a city being invaded.
Up until the Defiant Map Pack did we see the things that SHOULD have been in the actual campaign it self. Reach being glassed, Cruisers glassing, we did not even see a Carrier even in the distance on Reach. It didn’t feel like a invasion. It took effort just to find the Cruisers in the distance on POA level. If you have to split the disc in two for multiplayer campaign you should 343.
Secondly, the campaign should’ve explored more interesting locations on Reach. Space, New Alexandria, and the mountainous areas were all neat, but it would’ve been better if you added to this collection. Bungiehad a whole world to work with. What about a snow, desert, or forest level? During the campaign, the player was always around the same terrain. After awhile, it got… boring. It all looked the same. It definitely looks pretty, but the same mountainous areas just don’t hold up after 2 levels. Again, lack of variety is your main problem. On Tip of the Spear we are after the engagement in the cutscene we are quickly and LITTERALLY the player is cut from the action. Succeed where Bungie lacked after Combat Evolved and so far Defiant Map Pack is a great first step.


but i hope it was worth it 343 this is what i want. Fans what do YOU want from the next game post it here and we might just get it!!!
Thanks so much 343i ! I’m sure you’ll going to make a fabulous new Halo !