THE OFFICIAL HALO FEEDBACK THREAD

You should of played arena to test you skill. That is a great way to test “true skill”, just saying.

> The Halo 4 ranking system absolutely needs to be competitive once again with a 1-50 ranking system. I sold my copy of Reach within a couple weeks due to how boring ranking up with exp is. Please give us the 1-50 ranks again!

Since this Halo movie never get off the ground you should do what Mortal Kombat is doing and release weekly web videos. Something like that the follows strict Halo cannon Would be awesome. You can start during the war and have character flashbacks like in lost. You could get J.J to direct it even. Awesomeness all around

I’ve been noticing far too much bickering on this forum and the Bungie.net forums about what Halo 4 should be like in terms of gameplay and matchmaking. Some say it should take risks, others say it should be very hyper-competitive and continue the experience from Halo 3.

To quote our good Commander Shepherd…Why can’t we have both?

Lets strike a bargain, shall we?

Below will be my outline for Halo 4’s Matchmaking (Minus co-op and Firefight). Additional notes at the end.



There are a few things that need to be assumed here:

-Individual Weapon Traits are editable, so weapon fire rates and damage may be different per-playlist. Also, bloom is togglable and adjustable. This playlist set up WILL NOT WORK unless 343 Studios includes these two features in the custom games setup for Halo 4.
-The Credits system from Halo Reach is still in effect as the “Military Rank” (Recruit-Inheritor).
-Primary Headshot Weapon (or PHW…Get it? “Pew pew?” Lolz…) will be referenced often. It will be Halo 4’s “DMR”, “BR”, or “Pistol”.

RANKED:

Rank is win/loss based. Ranks are a combination of divisions and number ranks (1-50). Each division now assigns a number rank to represent percentages. For instance, an “Onyx 10” would outrank a “Gold 50” (Actual numbers do not matter, this is for example purposes). Ranks are updated after every match.

Rather than require the player to play a certain number of games/days to see their progress, the game will inform the player on their “Projected” rank until an actual rank can be accurately obtained from game data.

Rank is displayed on the player’s nameplate at all times, in all playlists. Rather than have a separate emblem for Military Rank and Arena Rank, the player’s rank will be combined thusly: If a player is an “Onyx 20”, there will be a number “20” followed by the player’s Military Rank, which will display with a metallic black color overlay. Practical Example:

Time Glitch is a Gold 30, with a military rank of Major Grade 1. Nameplate would look like…

Time Glitch----30(Gold Major Grade 1 Symbol)

If Time Glitch moves down into Silver 50, the nameplate would look like…

Time Glitch----50(Silver Major Grade 1 Symbol)

Playlists:

-Arena (4v4): A mix of Slayer and Objective gameplay with no AAs and no Bloom. PHW is the only starting weapon. The PHW will be balanced as a medium-paced 4sk, resembling the Halo 2 BR, but with a single shot rather than a burst. Power weapons are limited, and weapon layouts will be configured for hyper-competitive play. Objectives are on fast settings (Fast arm-time, fast flag-reset time, fast ball-reset time, etc.). Gametypes will be Arena Slayer, Arena Flag, Arena KoTH and Arena Ball.

Credit earnings are inflated for this playlist to give incentive for ranked play. There is also a winning bonus proportionate to the player’s Military Rank (i.e. Higher ranked players will receive more credits to compensate for their higher level.) This winning bonus is further inflated for winning Objective games.

This is the only playlist where Arena Rank progress may be earned.

Players will be matched based on their Arena Rank.

CORE:

Core playlists are designed to be practice for Arena, while weening new players into competitive play. Settings are similar to Arena, but power weapon counts are standard, as well as more varied gametypes with different weapon starts.

Core playlists will give players cR towards their Military Rank, but will not contribute in any way to Arena Rank.

Players will be matched by TruSkill, but it will run in the background, much like Reach does with “Competitive”.

Playlists:

-Team Slayer (4v4)****: Meant to emulate, but not copy, Arena Slayer gameplay. 4sk PHW, no AAs (Same as Arena).
Gametypes: “Team Slayer” with PHW/AR starts, and “Slayer PHWs” with only PHW starts. Power weapon count will be standard, as well as weapon layout, to allow for a more varied experience.

LOW Weighting will be granted to “AR Slayer”, where players start with ARs on Team Slayer-balanced maps.

cR earnings will be standard, with a fixed bonus of 1k cR for winning.

-Team Objective (4v4): Meant to emulate, but not copy, Arena Objective gameplay. 4sk PHW, no AAs, fast objective times (Same as Arena). Consists of CTF, Bomb, Oddball, and King of the Hill. All will be played with standard power weapon and weapon layouts, with PHW/AR starts.

A high emphasis will be placed on winning in this playlist:

The winning team will receive inflated cR earnings and a variable winning bonus based on how much they beat the other team by. For instance, if it’s a shutout, then the winning team will be granted a larger winning bonus. If the game is “close”, then they will receive less of a bonus.

The losing team will receive standard cR earnings. However, if the game is “close”, they will win a fixed bonus of 500 cR.

(Cont…)

SOCIAL:

This playlist category is meant for creative freedom and casual play. Gametypes will vary greatly, but be aimed at a more casual audience than a core audience. Gametypes can feature Armor Abilities, Bloom, Vehicles, and longer kill times (If 343 chooses).

Whereas the above playlist categories have been designed with the competitive community in mind (And adhering to their strict, hyper-competitive gameplay style), this playlist category is for the casual, and for 343 to go nuts and do whatever they want with. They can (And probably should, for variety’s sake) include Bloom, Armor Abilities, Vehicles, and even slower kill times, should they choose. This is 343’s version of Halo that they wanted to take creative chances with.

Credit earnings in this category will be variable, but will feature no bonuses or inflation. It will be much like Reach is today for all playlists.

In addition, there should be NO duplicate playlists, such as “Social Slayer” that is just 4v4 slayer with different gametypes. If someone wants the 4v4 Slayer experience (For example), they must play either Core or Arena. Social is for the different experiences, not to duplicate what Ranked and Core are trying to do, but in a social setting.

Players will be matched randomly, with parties being matched with parties as long as other parties are available.

To help streamline the experience, here are a few playlists that MUST be included:

-Squad Slayer (5v5): Huge variety of Slayer gametypes, from the AA/Bloom slayer experience to the “Core” experience. Low weighting on Arena Slayer.
-Big Team Battle (8v8): Big Team Games! Need I really say more? 50/50 weighting on gametypes that are more “Core” and gametypes that are more…“Reach-y” =P.
-Invasion (8v8): The only reason I mention Invasion is that it needs to be upped to 8v8. It’s a fantastic gametype that 343 should take many creative freedoms with.
-Grab Bag (6v6): Any and all basic game modes, such as Slayer, CTF, Oddball etc. Nothing like Grifball or Invasion, though. Just basic gametypes…But all of them =). Low weight on “Core” and “Arena” gametypes.


Whew! That took a long time to get through. I’d like to get feedback from you guys, so please leave a comment!

Anyway, lets get some questions out of the way before some of you comment, and I have to explain myself, then I have to edit the OP:


Q: What makes you the expert? Why should I give a grunts left nut what you have to say?

A: Valid question. Well, while I’m certainly no game design expert, I’ve been playing Halo for YEARS, and I’m quite familiar with both the competitive and casual playerbase.

I also’d like to think I possess a great deal of common sense when it comes to problem solving. It’s one of my few good traits, along with being able to put my ideas down on paper better than most. I feel like I’ve crafted a fairly well-written, common-sense solution that combines the interests of the casual/social and the hardcore/hyper-competitive.

Q: Absolute Bumkis. Your playlist layout clearly puts priority on Competitive over Casual. The only way to gain rank is to play “Hyper-Competitively”. Why did you do this?! Explain yourself, you mentally incapacitated man-shrew!

A: Okay…But you didn’t have to be so harsh…

Anyways. The reason I put the “Core” experience as the ranked experience is because…Well…It’s always been that way! Ever since Halo 2, that streamlined, hardcore gameplay has become the preferred method of measuring skill among Halo players. Reach deviated from that path (To say the least), and I think it’s time to put competitive, ranked Halo back on track.

I’d also like to point out that my plan keeps the Reach “Military Rank” system in place. Players can play whatever they want and feel progress. But, if they want that feeling of prestige (And a sleek, metallic-plated Military Rank), they’ll have to “Stand and be Judged” as it were =P.

Q: What about what 343 wants to do with Halo? Why can’t their “Halo” be “Ranked Halo”?

A: Because competitive play in Halo is no longer about them. It’s about the community. Ranked Halo has moved beyond design decisions by game developers. It has (despite Bungie’s constant efforts to the contrary…) transcended the game developer world and has been plopped right into the middle of the community. The hardcore, hyper-competitive now have an expectation as to what “Ranked Halo” should be like. Rather than try to FORCE change upon them (Bungie…Reach…Current Arena Population…Need I say More?), 343 Industries should accept that “Ranked Halo” is what the community decides it should be, not what they at 343 deem it to be.

This attitude will not only improve the state of Halo 4’s Ranked Gameplay, but it will also improve 343’s standing with the community, proving that they are more open-minded than Bungie, and will take cues from the community at large.

Furthermore, 343 has done nothing to prove that they know how to build a Halo game yet. If they want to experiment with what is essentially, OUR franchise, then they can…In the Social category. But for Ranked gameplay? Stick with what works. They will be doing themselves a favor, frankly. They’ll be playing it safe, and guaranteeing that the status-quo will be upheld, regardless of any “mistakes” they might make in Social.

In other words, the core “Halo” audience will always have that familiar gameplay to fall back to if they don’t like 343’s changes to the Halo formula.

Not to say that the community might not like the new direction 343 is taking with the franchise. If their version proves more popular with that “Ranked Halo” demographic, then maybe in time, 343’s Halo can become the new Arena, or something. I don’t know.


That’s it. I know…Huge post. Thanks for reading

@ Time Glitch

I’ve only skimmed through your post. Why do you think there should be no duplication of playlists between social and ranked? That defies the point of having both. A casual gamer who just wants to play slayer will have to do so in ranked by your suggestion. That would just mean ranked isn’t for competitive and players would often loose their rating.

> @ Time Glitch
>
> I’ve only skimmed through your post. Why do you think there should be no duplication of playlists between social and ranked? That defies the point of having both. A casual gamer who just wants to play slayer will have to do so in ranked by your suggestion. That would just mean ranked isn’t for competitive and players would often loose their rating.

Which is exactly the reason why I didn’t enjoy Halo 3’s ranking system. For casuals like myself, I saw myself backslide in rank more than advancing. I couldn’t get above a 34 in that damn game because it just takes too many wins to get anywhere, yet takes very little to be de-rank.

I prefer Reach’s rank system. I like seeing constant progress from extensive playing.

> > @ Time Glitch
> >
> > I’ve only skimmed through your post. Why do you think there should be no duplication of playlists between social and ranked? That defies the point of having both. A casual gamer who just wants to play slayer will have to do so in ranked by your suggestion. That would just mean ranked isn’t for competitive and players would often loose their rating.
>
> Which is exactly the reason why I didn’t enjoy Halo 3’s ranking system. For casuals like myself, I saw myself backslide in rank more than advancing. I couldn’t get above a 34 in that damn game because it just takes too many wins to get anywhere, yet takes very little to be de-rank.
>
> I prefer Reach’s rank system. I like seeing constant progress from extensive playing.

Reach’s ranking system is good for people like you but it doesn’t represent skill, just time played. I find that unfair for players who deserve a really high rank but just don’t have the time. Halo 3’s ranking system represented skill better.

Both have their benefits which is why I think 343 should create a ranking system that is similar to both. Please read my post on the previous page (page 24 I think), which explains a ranking system that takes the advantages from Halo 3’s and Reach’s.

To whom it may concern,
I know Bungie is supposed to be letting go of the reigns any day now, so I thought it may be a good idea to bring this here. I would like to see some user created Invasion maps added to the playlist; moreover, there just aren’t enough maps in that play list to stay in there for any decent amount of time. Can anyone else feel me on this? I mean I know we have Break Point, but it never pops up because of the broken matchmaking system. Speaking of…

Can we increase the number of players in Premium Battle? Whats the point in having a larger Premium play list if it only adds like two more players? I think it should reflect big team’s numbers a bit more…I think it also needs forged maps as well…so that way you get the WHOLE Reach experience in one place…because we paid for it ^^.

Best Wishes,
~Lecto <3

(Copied from my Multiplayer thread)

Best piece of advice i give for future Halo games. Listen to the community, they know what the problems of the previous games were, don’t make those mistakes again. Don’t fix what isn’t broken either, just like when multi team was changed from 6x2 to 4x3 it ruined multi team in my eyes. Also make maps the are competitive and fun, don’t bang some blocks together and say look at our new map.

> Best piece of advice i give for future Halo games. Listen to the community, they know what the problems of the previous games were, don’t make those mistakes again. Don’t fix what isn’t broken either, just like when multi team was changed from 6x2 to 4x3 it ruined multi team in my eyes. Also make maps the are competitive and fun, don’t bang some blocks together and say look at our new map.

A lot of people don’t like change. For this reason they say that Bungie ruined Halo Reach because it introduced or changed some things. You can’t really expect them to keep everything the same though and if you step back you will see that most of what they did was actually good. I understand that some of the stuff they changed didn’t help, and we should discuss this, but you have to explain why it isn’t good if you want it fixed. For example you said they shouldn’t have “fixed” Multi Team, but you haven’t really said what’s wrong with it.
Don’t get me wrong, your opinion is important and 343 stated in the original post that they want to hear it, but if you state something should be fixed it would really help if you said why.

I’ll keep mine simple.

All Halo Games are only limited by the amount of customization you give us, and the amount of changes/add-ons you can make to the engine.

Every questionable element of Halo:Reach’s Multiplayer (Armor Lock, Bloom, grenades, etc.) could’ve been fixed if Megalo allowed it.

People who were dying for better/more campaign could be fixed if there was Campaign DLC.

Firefight could’ve been fixed with more customization (although probably would’ve been a tedious job).

I coud go on.

@Time Glitch
Social a experimental place? Uhhhh… No thank you. I like to destroy people

Give us multiplayer in Halo Anniversary edition please! It’s useless otherwise, not gonna buy it. Won’t do it.

What I’d like for Halo 4! I’ll try to keep this short as I’ve written this sort of thing out many times and it hasnt changed that much since Halo CE!!!

Campaign:

Bigger battles with more enemies!

Bigger more open world like Halo CE, hopefully with more than one way to get somewhere!

Decent storyline that fits in with all the books other games ect!

Multiplayer:

A return to Halo 2 maybe 3 gameplay :slight_smile: yeah that means get rid of all them new armour abilities ect

Realtime weather and sunlight effects that change during the course of the game

Destructable enviroments! not completely, but in some places some of the weaker structures could be able to be damaged with the tank or Rockets ect .

More players! Hopefully up to 20-24 a side? (remember we can still keep the smaller games!) how about a new playlist called ‘Super Big Team Battle’ with more vehicles, bigger levels ect for more people!

Pelican, Phantom, Transport hog and Civilian vehicles ect

Ranking system similar to Halo 2’s. you win, you go up ranks. Lose and you go down. simple :slight_smile: I’d also like to see a return of ranked big team. or maybe just more objective games in BTB!

How about a more diverse set of weapons, I’m fed up with everybody all using the same main gun! Oh and I’d also like to see dual weilding return, but please this time put weapons in 2’s so we can pick up 2 smgs ect without having to look to hard!

Armour customisation, keep this but with more variety ect, you can still earn credits to buy it but no items should be locked! expensive yes, but not locked

Custom Game and Forge playlists ect, like now but better :slight_smile:

Forge:
A move away from the building block type of construction. how about being able to make shapes, move the terrain ect

The abillity to pick the colour /texture ect of a shape/block.

more Forge tools, such as a copy and paste tool, undo button ect.

either a completely blank pallet to forge on or a better thought out forge world with more differnt areas

One quick blurb I just thought of…why does our armor color change in modes wheres it’s not necessary? I’m referring to Invasion for the most part; moreover, Spartans & Covies look way different…its easy to see what you need to shoot & what you don’t. One of the really cool parts about the modes that don’t change color is that you get to see all the custom Spartans running around. In summation, please don’t change armor color to default red v blue unless it really has to be that way.

Best wishes,
~Lecto Sama <3

Alright here are the multiplayer ideas for Halo 4 that I’ve heard or read and my own ideas with my reasons

343i if you guys want to attract more people then don’t do anything to attract other gaming groups like COD or Battlefield, just stick to Halo as its own franchise don’t get ideas from any game and put it into a Halo game. Make the Halo Veterans happy and make the new comers say “Oh this is new.” And basically this is your first official FPS Halo so you guys will be heavily judged whether you guys do a great job or a horrible job.

I found this on a thread and credits to that person but he or she made a good point but what he or she said was that does basketball or any sports change their rule every year just because its a new year? or does golf change their rules just because it gets boring at some point?
So why does Halo have to change just because its a new year or because other games is changing it up?

-Armor Abilities
Bungie said that armor abilities were for Spartan-III’s and John is a Spartan-II so more likely Armor Abilities might be gone but a good alternative would be like an equipment installed in the armor like a radar jammer would be activated instead of throwing a ball that activated it. Bring back those power spheres like over shield or invincibility.

-Weapon Customization
I think this i idea is a Yoink! This idea is just to attract players like mainly cod people or battlefield. If i wanted to play a game with weapon customization then I’ll go play those games. There are some attachments for some weapons but they are specifically for that weapon. And where are you going to store your customized weapon in a loadout? Of course not because if you have a DMR with a silencer there would be no point of silencing a gun because you don’t have a radar you have a motion sensor so it would be useless.

-Vehicle Customization
I don’t know where this idea came from because why would you have a good looking vehicle when its just going to get destroyed? And if you want vehicle customization then go play Forza or Need for Speed.

-Ranking System
Like what Time Glitch said to make the Halo 3 and Halo Reach ranking system work together just at least to show who has skill and who doesn’t have skill.

-Bloom
Most people doesn’t like this feature you guys can add this make it optional to turn it off, because it does get annoying seeing your reticule expand and compress.

-Armor Customization
Keep that in Halo 4 but with more variety like probably battle scars or battle wounds? Just expand from the current armor customization.

-Weapon use
When trying to kill someone with a weapon it would feel to easy to kill someone like the sniper rifle. I would play Reach for a while and then switch to 3 and the feel of the sniper rifle would completely change. Make the weapons have a “skill” feeling to them. Like in Halo 3 when you would have to learn to use the Battle Rifle in order to kill someone.

-Maps
Basically don’t follow what Bungie did and get lazy and just use the campaign as multiplayer maps. Us, Halo Veteran, liked that Bungie used original made maps until Reach came out. Come out with plenty of map packs so we don’t get bored. May be also add the change of day during the match, for example the map may start a sunny map and end up being a sunset map by the end of the match.

-Multiplayer feel
Make the game feel like Halo 3 and/or Halo 2 and build upon that. The main Halo trilogy had a similar feeling but the difference was that built upon each one. And don’t make it easy for someone to die like those realistic FPS’s.

-HUD
Bring back the regenerating shield not with the health bars (which I’m pretty sure is coming back because that was Reach this is Halo 4). Tone done the splash damage because when you get hit its too much on the screen, Halo 3’s was just fine. May be even add a bullet hole shot in the HUD when you get killed by a headshot (like in the secret mission in Reach when you keep getting shot at).

-Weapons
Bring back the dual wield because we love the ability to use two weapons at once. Add weapons for Master Chief like the classic weapons, but add enough weapons for the opposing side as well. Just give us the weapons and don’t make weapon packs.

-Fall Damage & Jump Height
Take that away because fall damage was in the beginning of Halo this Halo is way after the Halo event so lose the fall damage. Well that jump height can vary because little is known of that planet and thats where you guys, 343i, can figure that out.

-Loadouts
Take that out because its basically copying those other FPS’s.

Well thats my reason for those ideas with some what reasons

> New game ideas.
>
>
> Idea 1
>
> Since everyone loved flying in space in halo Reach you all should really consider making a xbla title with the same premise. Just saying that would be awesome. Look at how many people bought the peanuts flying games. Have an online coop, battle and firefight mode. the campaign could take place throughout Halo history and play similar to rouge squadron and star fox 64 with rail shooter levels like being a gunner on the back of a pelican or a falcon. Really it could be awesome. Hire me and I could be like a creative director of something lol.
>
> Idea 2
>
> Halo wars 2. Please. First one was to simple and one sided online. Add more units and let us use the full wheel in matchmaking
>
> Idea 3
>
> Another Halo Odst. I loved the first one except for the night missions. Nathan Fillion is the Man! I don’t really have ideas on a story off the top of my head but i think it should play differently than other halos. I mean the feel should be the same but a first person cover system would be nice since we only human and all. Keep sprint and jet pack for certain missions but not as switchable abilities.
>
> Idea 4
>
> Halo survival horror game with the flood. I liked the mona lisa alot and although there are games out like it now it would be nice to see a Halo spin on it. You just can’t be a spartan.
>
> These are a few ideas and hopefully the right people would like them.

Idea 5

Since no Halo movie do weekly web videos like the ones they have done for Mortal Kombat.

> Alright here are the multiplayer ideas for Halo 4 that I’ve heard or read and my own ideas with my reasons
>
> 343i if you guys want to attract more people then don’t do anything to attract other gaming groups like COD or Battlefield, just stick to Halo as its own franchise don’t get ideas from any game and put it into a Halo game. Make the Halo Veterans happy and make the new comers say “Oh this is new.” And basically this is your first official FPS Halo so you guys will be heavily judged whether you guys do a great job or a horrible job.
>
> I found this on a thread and credits to that person but he or she made a good point but what he or she said was that does basketball or any sports change their rule every year just because its a new year? or does golf change their rules just because it gets boring at some point?
> So why does Halo have to change just because its a new year or because other games is changing it up?
>
> -Armor Abilities
> Bungie said that armor abilities were for Spartan-III’s and John is a Spartan-II so more likely Armor Abilities might be gone but a good alternative would be like an equipment installed in the armor like a radar jammer would be activated instead of throwing a ball that activated it. Bring back those power spheres like over shield or invincibility.
>
> -Weapon Customization
> I think this i idea is a Yoink! This idea is just to attract players like mainly cod people or battlefield. If i wanted to play a game with weapon customization then I’ll go play those games. There are some attachments for some weapons but they are specifically for that weapon. And where are you going to store your customized weapon in a loadout? Of course not because if you have a DMR with a silencer there would be no point of silencing a gun because you don’t have a radar you have a motion sensor so it would be useless.
>
> -Vehicle Customization
> I don’t know where this idea came from because why would you have a good looking vehicle when its just going to get destroyed? And if you want vehicle customization then go play Forza or Need for Speed.
>
> -Ranking System
> Like what Time Glitch said to make the Halo 3 and Halo Reach ranking system work together just at least to show who has skill and who doesn’t have skill.
>
> -Bloom
> Most people doesn’t like this feature you guys can add this make it optional to turn it off, because it does get annoying seeing your reticule expand and compress.
>
> -Armor Customization
> Keep that in Halo 4 but with more variety like probably battle scars or battle wounds? Just expand from the current armor customization.
>
> -Weapon use
> When trying to kill someone with a weapon it would feel to easy to kill someone like the sniper rifle. I would play Reach for a while and then switch to 3 and the feel of the sniper rifle would completely change. Make the weapons have a “skill” feeling to them. Like in Halo 3 when you would have to learn to use the Battle Rifle in order to kill someone.
>
> -Maps
> Basically don’t follow what Bungie did and get lazy and just use the campaign as multiplayer maps. Us, Halo Veteran, liked that Bungie used original made maps until Reach came out. Come out with plenty of map packs so we don’t get bored. May be also add the change of day during the match, for example the map may start a sunny map and end up being a sunset map by the end of the match.
>
> -Multiplayer feel
> Make the game feel like Halo 3 and/or Halo 2 and build upon that. The main Halo trilogy had a similar feeling but the difference was that built upon each one. And don’t make it easy for someone to die like those realistic FPS’s.
>
> -HUD
> Bring back the regenerating shield not with the health bars (which I’m pretty sure is coming back because that was Reach this is Halo 4). Tone done the splash damage because when you get hit its too much on the screen, Halo 3’s was just fine. May be even add a bullet hole shot in the HUD when you get killed by a headshot (like in the secret mission in Reach when you keep getting shot at).
>
> -Weapons
> Bring back the dual wield because we love the ability to use two weapons at once. Add weapons for Master Chief like the classic weapons, but add enough weapons for the opposing side as well. Just give us the weapons and don’t make weapon packs.
>
> -Fall Damage & Jump Height
> Take that away because fall damage was in the beginning of Halo this Halo is way after the Halo event so lose the fall damage. Well that jump height can vary because little is known of that planet and thats where you guys, 343i, can figure that out.
>
> -Loadouts
> Take that out because its basically copying those other FPS’s.
>
> Well thats my reason for those ideas with some what reasons

I think I’ve already made my point clear about how I want Armor abilities, & other new fun editions to reach. However, I also think “Health” should stay in the game from this point forward. Moreover, it was very hard to kill people in Halo 3 because it seemed like they had shields that lasted FOREVER…lord forbid if they ever had an over shield. Reach solved this problem with Health Packs…players had to play with a bit more tact & care given that had a health bar.

Ps: Games change to keep them fun…Halo isn’t basket ball or foot ball…it will get old & boring unless its refreshed everyone and a while.

Squad commands would be nice to see in Halo campaign. Just simple ones like,“On me”, “hold”, “Move up”. The d pad could make it possible and it would be way more fun to have your marines do more than follow you until they see the first enemy and then lose all sense of control. They just run in and die(on Legendary). And no more invincible AI please. If they aren’t expendable at least make them get knocked out and after you clear the enemies either they get up or you get them up. Its good that both you AI and the enemies take cover but there should be different AI for the different weapons they have or you give them. I hate seeing my marines trying to snipe with a shotgun or shoot a rocket at a grunt point blank.

Alright Im posting this with to point out some of my views for Halo 4.

To start off I would like to say if AA come back they need to revolve around the core Halo expirence. What I mean by this is almost every playlist should be classic with no AA, maybe equitment, and OS and Camo on the map.

However 2 or 3 playlist should support AA
Squad Battle-6v6 objective Based games AA
Evolved Slayer-5v5 slayer games AA
and then maybe Invasion

Then the rest of the games have a more classic feel.
Moving forward the BR needs to come back it was a great gun and the majority of the community on here vote it over the DMR.
Grenades should be dieled down they where too powerful in Reach and grenade jumps and other tricks become much more complicating. So just make them smaller and less of an exploding radius.

Honestly I don’t care if or if you don’t bring back equitment your already doing something else Im sure of.

Ranks and EXP:
Alright I believe that the 1-50 rank needs to come back, but the Reach’s rank system should come with it.
What I mean is each ranked playlist you have a number you go up and down off of losses and wins, but you also get and individual ranking on how you play like in Reach so it could come up like 22/1560 or something.
However I have a theory on making the 1-50 system much less random like it was in Halo 3. You incorparate a exp system withing the ranking system itself. For example you need to gain 5 points to rank from 21 to 22 this is how the system would work.
1point=win
2points=win and MVP
1extra point= +7K/D ration
-1point= loss
0=loss and MVP

Obviously the higher you rank the more points you need to reach the next level. To add on I think you should be able to look at how many points you have and how many points you need to go up and down on your service record when your in the playlist like in Halo 3 after they did the seperate EXP thing for each playlist. This way you know if you need a win etc.
(With this statement I also support EXP coming back for ranking up. I like this better cause it made ranking up more challenging and longer)
Oh and I read this the other day maybe give Elites and Spartans diffrent ranks of course if Elites come back so you could be a Brig as a Spartan and a Recruit as an Elite. (Gives the game a more replay value)

Credits:
I believe credits should come back, but have nothing to do with ranking like Reach but just as a money system to buy items in the armory. So its a currency for Halo after everygame so a player is rewarded with something but does not help a player rank up.

Reticle/Bloom/Aim:
Honestly I dont have that much of a thing for bloom, but just for the sake of Halo and the community I think it should be replace with a reticle system. Every gun should have kick with it like the SMG did in Halo 3 where it moved upward after you shoot. this way it makes spamming tougher but a lot of the issues bloom has does not come into play.
Also I want to talk about Aim assist I started playing Halo 3 again the other day and I must say WOW the diffrence is unbelievable and in the sniper WOW. I think it needs to be like 3, Halo Reach’s aim assist was way to high and I know they made it easier for the new comers but its just not relistic. Even though Im better in Reach then other Halo games even Im saying that it needs to be diled down.

Vehicles:
Alright this is a big thing for me. I LOVE VEHICLE COMBAT IN HALO and Reach just didn’t support it. Vehicles where to weak in the game except the Falcon, Tank, and Wraith. I want to be able to jump into my warthog and not worry about getting lit up by a starting weapon or a rocket hit the ground next to us and kill us. In Halo 3 the vehicles were great just how they needed to be, but in Reach a few shots with a sniper blew them up. I mean in 3 I could put a all the Sniper amo in the Warthog on Vahalla and nothing, so please please please please please buff up the vehicles in 4.

Maps:
I have a good feeling about this. You guys did great with the Defiant Map pack. The maps where fun and the fiction was great. Just keep it up don’t stop the fiction of the maps and make sure they play great. One thing that might help this procces would be to go back to past great Halo maps and really see what were the things that made them great.
Like Headlong with its great 1 sided objective games, best in the series.
(Oh and if you only bring back on remake Headlong is not a bad choice.) To Be Continued…