i think these improvements should be the least they should do:
Armor Abillities - They need to be nerfed down, then take into consideration about what isn’t overpowered and does more for the player in a sort of perk-like system where players dont spam it and use it all the time, it should be like in Crysis 2 how if you were in a sticky situation with enemy firepower, you used the ‘Armor mode’ to put resistance up and get to cover or blow up the tank or whatever. Then once your time period is up, you wait for a charge up again and you need to conserve it to when you are in need. Note how the ‘Armor mode’ only puts resistance up towards your shielding, it doesn’t do crazy invulnerability stuff with you not able to move. Do similar to other AAs.
I also think that the jet pack should be replaced with a jump pack, a fast foward version that literally is a super enhanced jump, and perhaps even have a fuel bar beside the AA symbol. This would allow a few jumps of different ranges and heights that you can control. This would bring tactical thinking in how much fuel to conserve and how good the jump is. Also note that you can ordinarily jump with the jump button but jump pack with the AA button.
Equipment - I liked these from halo 3, you really had to choose your moment to release your ace from your armored sleeve which was exiting and you could choose one to aid your tactic and/or play style. But, however, i think they were hard and clumsy to use and a bit underpowered. I mean how many times can you hit that warthog with a trip mine let alone destroy it? Im not sure how to fix the use problem as i am not a game designer, but i think if trip mine ever returns, it needs more power and explosion radius, and possibly it can be planted instead of thrown. Again, I’m unsure, but equipment needs to be more team based and they need more versatility and variety.
I have ideas for some equipment:
Resupply - NOT FREAKING COD!!! I mean there to be a few types of equipment, small ones, big ones, thrown ones, planted ones, set up ones etc. A resupply would have a set up mechanic where its similar to TF2. You place the item and it sets up automatically but you have to be there while it sets up with maybe an animation where you are typing into a computer in the side of the device as it sets up. When it is finished, it becomes a sort of ammo station from reach’s firefight, only looks different. There is the same mechanic as with the aforementioned ammo stations where you walk up and auto picks up ammo. This is team based. Trust me, it would be useful, especially seeing as ammo, grenades and health is refilled. Not sure if health system will be the same, though.
Gravity mine - Perhaps a forerunner weapon, it is thrown almost like a grenade, but not as far and when it hits, it sticks to surfaces except players and vehicles. When a player or vehicle gets within proximity, it activates and bursts gravity pulling everything into a strange orbit that speeds up and pulls closer as it gets closer to expiring, then bursts again pushing everything in orbit away with great power. Players and tanks also spin, making it hard to shoot while in orbit. It could be used with camo to make the best sabotage class.
Will update as soon as i can arrange my ideas.