THE OFFICIAL HALO FEEDBACK THREAD

> Please take out Bloom and AA’s, just put it back to the perfect Halo 3 gameplay that everybody loved, other than that I think the games are great :slight_smile: oh yeah, bring back the old weapons from Halo 3, they were also great :slight_smile:

I can’t agree with any of that save for the weapons. I liked the halo 3 game play, but it always felt lacking to me. Armour powers I loved, everything except armor lock made me very happy and I have no real problem at all with the weapon bloom, It’s not that hard to pace your shots and hit your mark. The weapons would be nice as well as dual-wielding
(I was heartbroken that that was gone) There seems to be so few guns for both sides now, some vehicles would be very nice as well, get some variety with all the halo 3 reach and 2 vehicles. (I always loved the specter and was a little disappointed I never got to drive the shadow (with the transport area).

But all in all, aside from the lack of weapon and vehicle variety, I loved Halo Reach game play far more, Especially with health.

All these people keep speaking for “Everyone” whereas it’s really a rather small group. (Though the low jump height for spartans was mildly annoying, but not hard to compensate for with crouch jumping.)

Im aware that everyone including me has high hopes for halo 4, but after the huge waste of excitement for halo reach im not sure if i should be. Halo reach is garbage, bungie sold out to rake in some morefans but instead it pissed off all the people that were fans already. im posting to talk about some of the things they should and should not do in halo 4. i feel like im obligated talk about some of the bs that happens in daily gameplay of reach.

  1. No body likes the dmr.(unless they sucked at h3) the dmr is a Br Ar mix. the only thing you need to do with it is spray at people to kill them. While im pacing and hitting every shot some one can spam 5 me across the map but why? ill tell you why…all bungie employees were all brigs they sucked so they wanted a gun anyone can use. The Br and shot leading seperated the good players from the great players. the players that put in the practice to learn how to shot lead and make their br the best. the dmr takes barely any skill what so ever and even the noobs can and will out dmr you ATLEAST once.

  2. The sniper rifle once a gun that had satisfaction with every headshot turned into a huge reticle with a bullet the size of a rocket flying towards a huge hitbox. Anyone and everyone is good at sniping taking the skill out of that as well. Even the rocket launcher takes less skill people cant jump and avoid the rocket any more if youre in the same room as a reach rocket youre dead if not youre one shot with no health. every day i search mlg and every day i hear complaint after complaint and people wishing the match making had turned out better but it didnt. that reminds me, health, another joke its just so stupid in halo 3 if you couldnt land the head shot and you tried to body shot someone in halo 3 to death you were most likely going to lose now if some one is lacking the skill to shoot you in the face they can hit you three times in the body to kill you making it even easier for noobs to chase you down and kill you.do you remember the days when some one would get the first shot on you in mlg and right before you died you got the 2 shot melee on some one. that factor changed every game because you knew it could happen to you and you knew you could do it making it so you would do your best to avoid the situation in which that could happen.

Next thing, maps, why all the halo 2 maps. they suck all of them for halo reach in halo 2 they may have been the best and fun and amazing but turns out reach is not halo 2 its just a trashy cod halo wanna be. its hard to even call halo reach halo i just call it reach because it took away all the things that made halo 3 and even halo 2 for that matter great. all i want is halo to take skill again to know you can shoot better that other people to not get no scoped cross map by a legit 29 in halo 3 i just want people to need to put in the time to be good not spam shoot and get lucky.

Now to the credit system, i like it i do i feel like if you do your best to carry the team and you do great but you still come up short then you deserve something and NOT the way too big game completion you get just for being in the game i mean you get the credits for what you do not just for playing but i also think the 50 system was absolutly needed for you to find both teammates and enimies that were your skill or better. So, my ideaa is taking the halo 3 50 system and instead of exp players earn credits. i just want the game to be as skillfull as halo 3 i want wins and losses to be somethingand to be proud of. i want the weapons to be harder to use both for me and every one i play i want to brag about a sick no scope or quick scope and shot leading, the fans want their brs back…and maybe we want “the pit” back too.

Up until this point has been copy and paste i wrote and posted this on my own thread. Many of my friends brought to my attention that i letf out the horrible grenades and cheesy armor abilitys. Sure the armor abilitys are sometimes fun but they are not halo, halo is not famous for spawning with whatever you want its famous for taking raw talent. The grenades…they are way too powerfull and also take less skill to use than in halo 3.

When bungie invited everyone to post on their forums about what they wanted changed about halo reach beta only people who were not good at halo posted leaving players with halo skill out of the decisions which shaped reach into a overall bad game.

Not the last thing i forgot to mention is forge world, an amazing idea sure but nobody wants maps that are ALL grey and the only thing that makes the color look a little differant is the lights and you can only use two. I expect 343 to put bungies forge and halo prequel to absolute shame.

> Im aware that everyone including me has high hopes for halo 4, but after the huge waste of excitement for halo reach im not sure if i should be. Halo reach is garbage, bungie sold out to rake in some morefans but instead it pissed off all the people that were fans already. im posting to talk about some of the things they should and should not do in halo 4. i feel like im obligated talk about some of the bs that happens in daily gameplay of reach.
>
>
> 1. No body likes the dmr.(unless they sucked at h3) the dmr is a Br Ar mix. the only thing you need to do with it is spray at people to kill them. While im pacing and hitting every shot some one can spam 5 me across the map but why? ill tell you why…all bungie employees were all brigs they sucked so they wanted a gun anyone can use. The Br and shot leading seperated the good players from the great players. the players that put in the practice to learn how to shot lead and make their br the best. the dmr takes barely any skill what so ever and even the noobs can and will out dmr you ATLEAST once.
>
> 2. The sniper rifle once a gun that had satisfaction with every headshot turned into a huge reticle with a bullet the size of a rocket flying towards a huge hitbox. Anyone and everyone is good at sniping taking the skill out of that as well. Even the rocket launcher takes less skill people cant jump and avoid the rocket any more if youre in the same room as a reach rocket youre dead if not youre one shot with no health. every day i search mlg and every day i hear complaint after complaint and people wishing the match making had turned out better but it didnt. that reminds me, health, another joke its just so stupid in halo 3 if you couldnt land the head shot and you tried to body shot someone in halo 3 to death you were most likely going to lose now if some one is lacking the skill to shoot you in the face they can hit you three times in the body to kill you making it even easier for noobs to chase you down and kill you.do you remember the days when some one would get the first shot on you in mlg and right before you died you got the 2 shot melee on some one. that factor changed every game because you knew it could happen to you and you knew you could do it making it so you would do your best to avoid the situation in which that could happen.
>
>
>
>
> Next thing, maps, why all the halo 2 maps. they suck all of them for halo reach in halo 2 they may have been the best and fun and amazing but turns out reach is not halo 2 its just a trashy cod halo wanna be. its hard to even call halo reach halo i just call it reach because it took away all the things that made halo 3 and even halo 2 for that matter great. all i want is halo to take skill again to know you can shoot better that other people to not get no scoped cross map by a legit 29 in halo 3 i just want people to need to put in the time to be good not spam shoot and get lucky.
>
>
>
>
> Now to the credit system, i like it i do i feel like if you do your best to carry the team and you do great but you still come up short then you deserve something and NOT the way too big game completion you get just for being in the game i mean you get the credits for what you do not just for playing but i also think the 50 system was absolutly needed for you to find both teammates and enimies that were your skill or better. So, my ideaa is taking the halo 3 50 system and instead of exp players earn credits. i just want the game to be as skillfull as halo 3 i want wins and losses to be somethingand to be proud of. i want the weapons to be harder to use both for me and every one i play i want to brag about a sick no scope or quick scope and shot leading, the fans want their brs back…and maybe we want “the pit” back too.
>
>
>
> Up until this point has been copy and paste i wrote and posted this on my own thread. Many of my friends brought to my attention that i letf out the horrible grenades and cheesy armor abilitys. Sure the armor abilitys are sometimes fun but they are not halo, halo is not famous for spawning with whatever you want its famous for taking raw talent. The grenades…they are way too powerfull and also take less skill to use than in halo 3.
>
>
> When bungie invited everyone to post on their forums about what they wanted changed about halo reach beta only people who were not good at halo posted leaving players with halo skill out of the decisions which shaped reach into a overall bad game.
>
>
> Not the last thing i forgot to mention is forge world, an amazing idea sure but nobody wants maps that are ALL grey and the only thing that makes the color look a little differant is the lights and you can only use two. I expect 343 to put bungies forge and halo prequel to absolute shame.

besides every one enjoyed halo 3 better lol

i posted this in the hopes that 343 would see and make a game that people into competitive gaming and people that play for fun can enjoy together

I have to agree with BBLomachine, the game caters to the casual not the hardcore. Please don’t leave the hardcore to die, because we’re the people that make a difference in a game.

would love to see the cut campign missions in reach?
or how the rating of halo 4 will go for, reach was brutal and I would love to see this stay for teh rest of the halo games, perhaps being in the vain of (The mona lisa)?

> I have to agree with BBLomachine, the game caters to the casual not the hardcore. Please don’t leave the hardcore to die, because we’re the people that make a difference in a game.

Not everyone who plays HALO is an MLG freak 343, & I’d ask you to keep that in mind. Some of us play just to have fun…not necessarily because we don’t have a life & want to achieve enlightenment threw perfecting HALO game-play. All I know it that for those of us who like Reach…we like the new “fun” elements of Reach: Armor abilities, expanded forge, big objective maps, invasion, action sack, griff-ball, etc. I mean, I can see what some of these guys are getting at…and having the kill system biased more off skill isn’t an issue in my opinion – tweak it. I’d just ask that you not change the game too much from where it is in Reach; moreover, Master Chief always moved like a big dumb slow tank in Halo 3 – couldn’t stand it. Make sure that you make a game for everyone, & not just for the MLG crowd…frankly I get tired of those guys. Their usually not that fun to play against given they tend to dominate a match, & they always seem to have some kind of stick stuck up their butts about something.

PS: To those of you pointing out the “Halo 3” was way more popular than “Reach”…that was in a pre-CoD:MW era…a lot of our players jumped ship for the new fad is all – flavor of the week.

A good way to fix AAs is to not have them available as load-outs, but have them as pick-ups on maps. One-time use equipment.

More skulls! And make us find them!

I can’t wait to play me some more halo.

From my thread about first person riding:

It gives more immersion, and more immersion = good. Seriously, I loved that aspect of Halo CE. I remember playing co-op with my brother, that Halo mission: he was driving the warthog and I was riding shotgun, seeing the world from the passenger seat through a first person view, seeing the environment pas by fast and feel every bump. It was really awesome, it’s not something major, but it made the experience more immersive and more fun. You NEED to always see the world from the first person view, that way, you feel like playing the MC exploring and all much more. Other example: the tank in Assault on the Control Room. Again my brother was driving, and me riding the scorpion alongside marines. Unprotected, feet hanging down, close to the trail inside the cavern. Seeing the walls move by slowly and all, again something minimal, but it really improved my experience, it’s thrilling really.

And for each subsequent Halo games post-Halo 2, I was hoping for this to come back. Imagine how insane it would’ve been riding shotgun the mongoose in Halo 3! Doing the rocket thing for the Storm mission, or even for rocket race! And the hornet, that was a major disappointment for me, it would have made The Covenant mission cooler. Imagine seeing your feet hang above the sea, thousands of feet above, unprotected and seeing the pilot right next to you. It would really have been killer. But in third person view, you are taken further away from the action, and from the environment, and that’s something that shouldn’t happen in a Halo game with such killer environments or great encounters. Hell, imagine riding the hornet when fighting the scarabs… And then I was waiting again for it for Halo Reach… didn’t happen again… Well, it kinda happened for the Falcon, but that’s all. Was better than nothing I guess, and it was really cool for sure.

Anyway 343, please, please, make riding vehicles exciting again, I want to feel the excitement of exploring the world even if I ride in vehicles. First person driving would be neat too. Just give the option for campaign, and make it third person by default for mp if that’s a problem.

I don’t know what major changes are being planned for Halo 4 and the upcoming trilogy, and I don’t know what you’ll be bringing in from Reach but please keep assassinations. Assassinations are probably one of the best things to be added to the Halo games.

I would love to see dedicated servers for Halo 4. Other games are doing it, such as Gears of War 3 and Homefront, as it greatly improves the multiplayer experience. Just imagine: no more lag, no more host switches, no more host advantage and no more unexpected disconnections. As a dedicated Halo fan, I plead with 343 to have dedicated servers implemented for Halo 4 and end the multiplayer hassles once and for all.

Please make the assault rifle and Master Chief’s helmet look more closely related to Halo C E’s.

Thank you. :slight_smile:

I have to say I’m a little scared about this “no purple, no covenant” rumor about Halo 4.
I don’t really think you should take some risks like that for your first “real” game.
You should mostly add things, not take things out.
But I know, this is just a little rumor.

> And for each subsequent Halo games post-Halo 2, I was hoping for this to come back. Imagine how insane it would’ve been riding shotgun the mongoose in Halo 3! Doing the rocket thing for the Storm mission, or even for rocket race! And the hornet, that was a major disappointment for me, it would have made The Covenant mission cooler. Imagine seeing your feet hang above the sea, thousands of feet above, unprotected and seeing the pilot right next to you. It would really have been killer. But in third person view, you are taken further away from the action, and from the environment, and that’s something that shouldn’t happen in a Halo game with such killer environments or great encounters. Hell, imagine riding the hornet when fighting the scarabs… And then I was waiting again for it for Halo Reach… didn’t happen again… Well, it kinda happened for the Falcon, but that’s all. Was better than nothing I guess, and it was really cool for sure.
>
> Anyway 343, please, please, make riding vehicles exciting again, I want to feel the excitement of exploring the world even if I ride in vehicles. First person driving would be neat too. Just give the option for campaign, and make it third person by default for mp if that’s a problem.

Well, in my opinion the Hornet scenes were juste fine.
This battle over the sea was truely “epic”.
I hope we’ll get this kind of scenes again for Halo 4.

Please give Halo: Combat Evolved Anniversary it’s orignial multiplayer. I have never played Halo CE online. You can still offer the token to download the 7 maps for Reach.

No matchmaking. No stats. Just simple custom games that you can search and create.

Reach is gonna die anyways when Halo 4 comes out.

343i, leaving the multiplayer out of Halo CE Anniversary will prove to be a big mistake. Please give the fans a proper remake. I own 4 copies of Halo CE, and each of them has Halo campaign on it. You know what they don’t have? Online enabled multiplayer. You’re really dropping the ball on this one, and have already alienated a lot of fans. You’re main focus from the get-go should have been on multiplayer for the masses through Xbox Live, with a re-textured campaign being the icing on the cake. A petition in the multiplayer section has nearly 700 posts in 4 days, surely that means something. Please 343, it’s time to swallow your pride and listen to the fans.

Please give us the Halo CE we all know and love.

I know Frank O’ Connor said that the revitalized experience in the upcoming seven new Reach maps will ease the minds of hardcore players but not quieten their outcry entirely. As a veteran halo player, I would really love to have a confirmation of a title update to Reach.

When I hear of such news, I will begin to play Reach the day of the title update confirmation. The details of the TU would still be the headlining news when released later, such as during HaloFest, yet the confirmation now would spark fiery speculation and intrigue. I believe the simple confirmation would bring players into the Reach population as it would I. The sooner this simple announcement is made the better it will be for the sales of Halo CE Anniversary because this gives more time for players to trickle into the Reach community.

Personally, I’ve been done with Reach for a long time and have no intentions of ever going back to it. In fact, I can’t because I sold both of my copies. I would love to be able to play Damnation once again, but if it’s going to be in the context of Reach multiplayer, I’d rather not. Reach just isn’t fun, for me at least. Original Halo CE multiplayer, on the other hand, is a lot of fun. And I’d love to get the old teams back together for some matches. Unlike when I was younger, it’s nearly impossible to get everyone together in one house these days to LAN Halo CE. Just too many different schedules and responsibilities. Halo CE multiplayer through Live would make it possible though.

i think these improvements should be the least they should do:

Armor Abillities - They need to be nerfed down, then take into consideration about what isn’t overpowered and does more for the player in a sort of perk-like system where players dont spam it and use it all the time, it should be like in Crysis 2 how if you were in a sticky situation with enemy firepower, you used the ‘Armor mode’ to put resistance up and get to cover or blow up the tank or whatever. Then once your time period is up, you wait for a charge up again and you need to conserve it to when you are in need. Note how the ‘Armor mode’ only puts resistance up towards your shielding, it doesn’t do crazy invulnerability stuff with you not able to move. Do similar to other AAs.

I also think that the jet pack should be replaced with a jump pack, a fast foward version that literally is a super enhanced jump, and perhaps even have a fuel bar beside the AA symbol. This would allow a few jumps of different ranges and heights that you can control. This would bring tactical thinking in how much fuel to conserve and how good the jump is. Also note that you can ordinarily jump with the jump button but jump pack with the AA button.

Equipment - I liked these from halo 3, you really had to choose your moment to release your ace from your armored sleeve which was exiting and you could choose one to aid your tactic and/or play style. But, however, i think they were hard and clumsy to use and a bit underpowered. I mean how many times can you hit that warthog with a trip mine let alone destroy it? Im not sure how to fix the use problem as i am not a game designer, but i think if trip mine ever returns, it needs more power and explosion radius, and possibly it can be planted instead of thrown. Again, I’m unsure, but equipment needs to be more team based and they need more versatility and variety.

I have ideas for some equipment:

Resupply - NOT FREAKING COD!!! I mean there to be a few types of equipment, small ones, big ones, thrown ones, planted ones, set up ones etc. A resupply would have a set up mechanic where its similar to TF2. You place the item and it sets up automatically but you have to be there while it sets up with maybe an animation where you are typing into a computer in the side of the device as it sets up. When it is finished, it becomes a sort of ammo station from reach’s firefight, only looks different. There is the same mechanic as with the aforementioned ammo stations where you walk up and auto picks up ammo. This is team based. Trust me, it would be useful, especially seeing as ammo, grenades and health is refilled. Not sure if health system will be the same, though.

Gravity mine - Perhaps a forerunner weapon, it is thrown almost like a grenade, but not as far and when it hits, it sticks to surfaces except players and vehicles. When a player or vehicle gets within proximity, it activates and bursts gravity pulling everything into a strange orbit that speeds up and pulls closer as it gets closer to expiring, then bursts again pushing everything in orbit away with great power. Players and tanks also spin, making it hard to shoot while in orbit. It could be used with camo to make the best sabotage class.

Will update as soon as i can arrange my ideas.

> I know Frank O’ Connor said that the revitalized experience in the upcoming seven new Reach maps will ease the minds of hardcore players but not quieten their outcry entirely. As a veteran halo player, I would really love to have a confirmation of a title update to Reach.
>
> When I hear of such news, I will begin to play Reach the day of the title update confirmation. The details of the TU would still be the headlining news when released later, such as during HaloFest, yet the confirmation now would spark fiery speculation and intrigue. I believe the simple confirmation would bring players into the Reach population as it would I. The sooner this simple announcement is made the better it will be for the sales of Halo CE Anniversary because this gives more time for players to trickle into the Reach community.

I would really love an actual confirmation of a TU.

I still have hope that one’s going to happen, but they’ve only given us little tiny hints that there could be one =/