My original post got taken down in a different thread, even though, it was of a different topic - to constructively improve the system, rather than simply complain on a forum âwhy I was bannedâ - but let me âfollow the rulesâ and move my post to here, even though, there is no written rule as to what I broke [still waiting on a reply from the one who took down my post :)] - I feel like they just want my post buried honestly:
In my opinion, the banning system is so freaking broken in this game itâs pathetic. It was actually okay at first, and now itâs gone way too far! I got banned in GRIFBALL - for team killing, I legit killed roughly 2-3 teammates - but guess what? Thatâs what happens in grifball when youâre swinging hammers when a guy is about to score and you just spawned WITH YOUR HAMMER OUT.Having a banning system is great, truly, it is. It forces people to actually finish games regardless of whether or not they are losing, it prevents excessive team killing (which by the way should definitely be adjusted in Grifball; itâs pretty obvious to know if someone kills intentionally in grifball NUMEROUS times [7+ times or so]). But the saddest part of all? It claims to boot people for inactivity - cool, awesome, glad Halo 5 has that down. Oh wait, it doesnât. Know why? Because people have been doing this since the beginning of Halo - especially in Halo: Reach - thereâs this marvelous invention called tape, or even a rubber band, in which your controller registers you moving even though you really arenât controlling your player - even better than that, you can just leave your controller upside-down on your couch. People canât get banned for inactivity if the system is that flawed sadly, based on ONLY movement - youâd have an even better chance at the entire team voting to kick the person, and then, if the person does not hit the randomized button that pops up on their screen within 30 seconds, they get kicked.But letâs not groan and moan about how about the simple things - after all, people do get kicked and banned for legitimate reasons. There certainly are people that rage quit 500 games, but letâs be honest, kicking them and banning them most likely is not going to deter people from rage quitting. If it did, it wouldâve worked in about ten other games that are trying to implement the same system. You canât change peopleâs gaming habits (for the most part) simply by saying âthereâs punishment if you do itâ - people do exactly what they want whenever they want, which is why simply punishing people has roughly a 25% success rate without some other form of reinforcement, such as a strong bond to the individual enforcing the punishment, or some other aspect that makes the punishment seem justified, or actually removes something good (i.e, if you leave 5 matches, you get no xp for your next 5 matches). If my teammates are good, great, and if theyâre bad, oh well - itâs a video game, I donât really care.
However, What I DO care about is actually being able to play my game. The banning system acts like a 5 year oldâs babysitter - âyou done goofed, so, you no play game no more.â - Whatâs worse than that is the fact that your punishment (at least according to the 343 forums and other sources) increases with each offense that you get. So, for example, you get banned once, you get 10 minutes, the next ban may be any amount of time past 10 minutes now. Whether or not itâs true, I donât know, but supposedly some people have been banned for 24+ hours - bit ridiculous huh?
Now, for all the people who are going to go against me, bare with me, I am not saying remove the system, I am saying improve it. Here are the following reasons why this needs to be improved:
- Banning rarely works; if anything, it acts as a band aid on a bullet wound - sure, itâs going to help temporarily, but it wonât stop the bleeding forever. - The banning system is very inconsistent - I can leave one match (yes Iâve left matches before; VERY rarely, but I have - mostly due to spawn camping [aka I canât get out of spawn, due to the players abusing the way spawns work in the game by relocating their teammates to certain spots of the map, forcing you to spawn in one corner every single time while they have all the power weapons]) - and then, get banned for it. Ok, great, I got banned for leaving a match, I deserved it right? Well, I would normally agree with that, but my friend leaves the match as well, before I did, making myself the only player left in the lobby, and he does not get banned. In fact, he leaves 3 more games afterwards (which I donât leave, since he rage quits more than I do) and still does not get banned. Plus, as mentioned above, the times are random for how long you get banned for. - You can get banned for getting disconnected from the terrible servers on this game. No matter how good your internet is, you still can get punished for leaving a game even when itâs not your fault - thatâs completely fair, right? Itâs a problem with our game, but weâll punish you for playing it, because itâs your fault for risking it. - People that do get disconnected because of their own internet ⌠thatâs fair, right? Well, if you enjoy telling people how much they should pay for their internet, sure, itâs fair. If you can only afford lower-grade internet because the internet companies around you do not exist, except for one, which can set his own prices, then of course the internet provider can choose how high the speed actually is (to an extent), let alone how much it costs. - A subpoint to the above point, if you live in the middle of nowhere you likely are going to have poor internet, due to the difficulty to provide good internet in the middle of nowhere. So, to an extent, I emphasize, TO AN EXTENT, we are discriminating against people based on where they live by implementing this banning system. A solution? Perhaps make it so when a person leaves a match manually, it leaves an imprint on the game history - that actually has been shown to work well in other games, believe it or not. Of course, one could argue âthey can just unplug their internetâ - sure, they could, but the fact of the matter is no system is ever going to be perfect, and the odds of someone doing that are probably lower than someone leaving the game, especially if theyâre unaware of this. - What about people that donât try at all, and in fact, sit in the corner with their teammate and giggle to each other like little school girls as their teammates fail miserably? This usually happens in grifball more than any other game mode, but since theyâre moving, they canât get kicked, right? Theyâre not technically breaking any rules, so, thereâs no reason to punish them I guess - but itâs actually worse than being inactive, since nobody can fill that spot (assuming youâre in grifball). - Warzone and Arena are separate banning systems - sure, I see the logic in that, if you get banned in one at least you can still play the other while you wait for the ban to get removed, but, isnât that kind of hypocritical on the banning system? "We ban to punish ⌠but you can go play this other game mode because we really want you to play our game still."Trust me when I say I could make this post longer, but Iâm approaching the maximum character limit - if anyone supports this fixing/removing this system, please leave a comment below and/or like my post. If not, then agree to disagree, and leave a constructive post below - we all have opinions of course.