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> > > > > I just got banned for absolutely no reason. Firstly got “disconnected” more like someone kicking me from a big team battle while playing CTF and I was running the flag back for the win… Secondly lost a CTF on Viking then the menus froze so I was forced to restart my xbox and now I’m banned… For literally nothing, and this type of banning keeps happening over and over… Kind of ridiculous. Can this be fixed please…
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> > > > Unfortunately, cases like yours will not result in anything other than just you cluttering up this forum. 343 doesn’t even have customer support, so I wouldn’t hold my breath. For example, I had one DNF in 12 consecutive matches and hadn’t had a DNF in over two months and I was struck with the banhammer! Stupid, yes. But select situations like mine, or yours, tend to get no traction because at the end of the day this isn’t really to solve problems, just blow hot air–if that makes sense.
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> > > > You did have seven DNFs in the last week, so that’s different than my situation. But with how frequently you play, you’re completely around 85-90% of your matches, which isn’t that bad.
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> > > 25 DNFs in 200 matches 4 of which were in your last 30. You’re over 10% in both cases. Cherry picking a selection of matches from your history to make the system seems worse than it is, well that is just a bit pointless.
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> > > > Anyone else think that banning someone because he quits is stupid? Let me explain why: as we all can see the net-code of the game sucks, if you don’t play in the United States it’s hard to find a match with good connection in some playlists, or find one at all (343 have delayed the Halo Championship in Europe because of connection issues, this is the proof that the problem still exists after almost a year) and playing against someone who can easily anticipate you it’s frustrating, and even more if you get disconnected and banned, then if you suck in a match and you’re only sinking your teammates, the easiest thing to do is quitting (I know it’s not good to join in progress because someone has left, but in past Halos there wasn’t this option, it was a bit longer to find a match but at least you couldn’t be put in a match which is just ended, like now happens too often), and the final reason is that the banhammer is irritating all the customers of this game, maybe it swings to make “Justice”, but it is too unfair, it reminds me the Digital Rights Management that were used so often from videogame companies in the past years, which were more tools to ruin the fun of all the people that have always bought games legally, instead of protecting the game from piracy.
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> > > Not particularly. Quitting hurts your team. It hurts the enemy team’s experience as well. I don’t want to put at a disadvantage because my teammate quit and I don’t want to coast to victory because part of the enemy team quit. Most of us don’t want to play with people who are going to quit. The ban system is an attempt to curb behavior that negatively effects matchmaking. Quitting is part of that.
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> > > Join in progress is not a good solution. It’s like a Band-Aid hastily applied. It won’t necessarily cover the wound and even if it does it may be too late to make a difference. It also isn’t available in the ranked games. While I don’t care about my ranking a lot of people do and I can understand that the don’t want to go down a rank because a team member quit.
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> > > The fact that the system takes into account disconnects is so that people who want to get around the system can’t pull the cord to their router or shut off their xbox in order to avoid the consequence of their actions. Even if they are truly disconnecting (and I have my doubts about a lot of those claims) it still hurts the other people playing the game. Now I understand that the servers aren’t equally distributed and that should be changed. There isn’t any reason that people in Europe or Australia should be at a disadvantage.
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> > I’m not cherry-picking, merely stating facts. Look at my recent game history, if you believe that playing “only” 175 out of my recent 200 matches warrants a ban then I don’t know what to tell you. Secondly, DNFs are misleading because I used to have a not-so-good internet connection, fortunately that isn’t the case any longer… Therefore it’s a poor indicator of when to ban or not.
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> > And also, seeing as you’re looking back at my history, over half of my DNFs occurred nearly a year ago. So if I’m still being held to that then it’s pretty pathetic. The problem lies more so in the banhammer policy–rather than my occasional DNF. Now if you’re expecting me to crawl up on the cross for others on this forum who only complete four or five out 10 games, then no, I’m not going to do it. However, I do know that my case is different. Otherwise, I wouldn’t waste time responding on this forum where nothing is accomplished other than being able to blow hot air.
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> That was almost two months ago? I assume your ban has ended by now. You were cherry picking data. You attempted to pick and present the facts in a way that benefitted you as opposed to presenting the whole truth. The system doesn’t care why you failed to finish a match. The net has to be cast wide in order to catch the people who would pull their Ethernet cords to avoid a quit ban. The system looks at your history and yes it counts towards it. For the sake of argument let’s use stealing as an example. You steal something…you get caught you go to jail for a short time. You do it again…your time gets a little longer. You get out and you go five years without stealing anything…until you see a gold mirror in a shop window and bust it out and make off with it. Yes, there was a time between incidents, but the pattern is there. The system ‘sees’ your past acts and may be more likely to ban you. Right now you have two DNFS in your last 30. I went back a bit further and didn’t see any additional. If you want to quit occasionally and not be banned, then my suggestion would be to finish as many matches as possible.
I’m not banned still, nor was I banned the other day when I had one DNF. Also, there was zero cherry-picking, although I give you credit for a good talking-point. All of that aside, I’m having no problem with the banhammer, but just because I’m not being affected any longer doesn’t dismiss the fact that the banhammer occasionally gets things wrong.
And yes, I’m aware of how if you repetitively quit matches then your bans will be prolonged. This isn’t exactly my first rodeo, per se.