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> > I have never been banned in Halo 5, but I often wonder why all Halo devs ever to have existed have never removed friendly fire from certain game types like Griffball. I mean really, itâs almost as if they want to ban people.
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> > I remember going onto the forums when Reach was the latest Halo and people were complaining that they werenât able to find matches or were getting matched in super laggy lobbies and it was later determined that this was happening because so many people were getting banned daily that there was always a lack of people to match up with (some for minutes, some days, some way more). I remember playing big team and infection with friends and we all wound up getting banned after about 2-3 matches one night because team trolls kept running in front of our shots and nadesâŚpeople were literally running after our nades and sitting on them. We all got banned for like 48hrs because of this garbage.
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> Friendly fire is necessary for grifball, it breaks the game if you donât have it on. I have mixed feeling about betrayal booting, because A: accidents happen and B: There are plenty of trolls running around smashing there teammates with a gravity hammer.
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> As for the bold, you canât really claim people are trolling when you fail to make sure your shot is clear. I have had people wait till I fired a splaser or rocket and jump in front of it in warzone so they could kill me and take the weapon, but itâs a pretty rare occurrence. It seems more like youâre trying to blame others for that fact that you arenât careful.
No offense but your opinion really means nothing to me in this matter. I have over 30,000 multiplayer games logged between H2 and H3, plus thousands more for the other titles. According to your Service Record, you havenât played many games in any of the titles except H5 and your count here is even low.
Plus, you seem to have missed the part where I mentioned the fact that I submitted actual video proof for every instance, as did others on the original Bungie forums at the time. The problems from Reach and its bad reputation is partially what led to Bungie selling its last controlling share of the rights to the Halo franchise to 343 Industries.
I usually donât respond when people make claims like yours, but itâs not cool to make claims about others when your âclaimsâ are baseless and have no foundation. I truly do value, more highly, the opinion of those whom have tens of thousands of matchmade and multiplayer games like myself because we actually have an enormous amount of in-game experience compared to those who barely play.
Donât believe my game count? You can check the stats of my previous accounts on the original Bungie website. My old gamertags are in my profile here.
The other huge problem that Halo has always suffered is that many of the devs and ban monitors rarely, if ever, play any of the Halo titles online. The accounts for the original Halo devs have barely any online games logged, which caused massive amounts of confusion between them and the community. Reason: devs thought the games worked flawlessly because they experienced no problems in their test environments and closed network gameplay, but the community had huge problems related to live, internationally connected gameplay. Many of the Bungie devs only ever put in about 50-200 games online and had no clue what was really going on with trolls and glitches.
Thereâs one original Bungie Halo dev who was famous for being rude on the forums and banning people on the Bungie site. He literally had about 26-50 games logged online and would tell people to shut up about their complaints and just ban them so that they couldnât post anymore. After receiving hordes of complaints, he rarely ever posted on their official forums any further, but still never really played the Halo games online, yet was making decisions on updates and ban statuses for players, lol. This is part of the reason why I had sold Reach and my 360âŚI could not believe how the devs were treating their customers/fans. I came back to Halo with MCC (mainly for H2 and H3) and H5 because Bungie was no longer onboard.
Thatâs the kind of stuff that irks people beyond belief, and something you donât seem to have experience with.