The numbers! What do they mean?!

I’d like to share with you folks some hard statistics for Halo 4.

There is this nice little website called the ‘Wayback machine’. Basically, it archives the Internet.

Reach’s online numbers the Sunday after release.

Then we have a Halocharts graph for Halo 4’s numbers, but what site it is doesn’t matter really…this kind of data retrieval is elementery.

Halo 4’s numbers the Sunday after release.

Well. Them’s the numbers. The numbers tell us Halo 4’s is losing population a hell of a lot quicker than Reach.

Someone should make a version of this with a Halo 4 population graph…

Look at the Halo: Reach playlists in that link, and count them it’s 200,000-300,000 players in matchmaking. How good Halo 4 was doing in Matchmaking a week ago.

> Look at the Halo: Reach playlists in that link, and count them it’s 200,000-300,000 players in matchmaking. How good Halo 4 was doing in Matchmaking a week ago.

Not as good as Reach.

Ugh…this -Yoink- again.

> > Look at the Halo: Reach playlists in that link, and count them it’s 200,000-300,000 players in matchmaking. How good Halo 4 was doing in Matchmaking a week ago.
>
> Not as good as Reach.

The sunday after Halo 4’s release, Halo 4 had 400,000 players in matchmaking. The sunday after Reach’s release, Reach had 270,000 players in matchmaking. Problem?

Halo 4 was and still is doing better than Reach.

And Reach didn’t have to deal with a COD game until two months after.

Well possibly the fact that the week after Reach came out there was no COD game being released, unlike Halo 4.

JUST a possibility.

> > > Look at the Halo: Reach playlists in that link, and count them it’s 200,000-300,000 players in matchmaking. How good Halo 4 was doing in Matchmaking a week ago.
> >
> > Not as good as Reach.
>
> The sunday after Halo 4’s release, Halo 4 had 350,000 players in matchmaking. The sunday after Reach’s release, Reach had 270,000 players in matchmaking. Problem?

Are we looking at total users during the day? I don’t think so. At the TIME that Bungie page was archived, there was a current number of people in the playlist, and then the total amount of active users during the day. Two different things.

That chart for Halo 4 was total unique users also for the day. It’s lower.

syinn: BLOPS II wasn’t out the sunday after H4’s release.

> > > > Look at the Halo: Reach playlists in that link, and count them it’s 200,000-300,000 players in matchmaking. How good Halo 4 was doing in Matchmaking a week ago.
> > >
> > > Not as good as Reach.
> >
> > The sunday after Halo 4’s release, Halo 4 had 350,000 players in matchmaking. The sunday after Reach’s release, Reach had 270,000 players in matchmaking. Problem?
>
> Are we looking at total users during the day? I don’t think so. At the TIME that Bungie page was archived, there was a current number of people in the playlist, and then the total amount of active users during the day. Two different things.
>
>
> That chart for Halo 4 was total unique users also for the day. It’s lower.
>
>
>
> syinn: BLOPS II wasn’t out the sunday after H4’s release.

Reach’s playlists have the same type of counter as the Halo 4 playlists, now look at all the playlists population the sunday after Reach, and you will see there was 270,000 players in matchmaking, now count up all the players in the playlists the sunday after Halo 4, Halo 4 had 400,000 players for matchmaking, and look at the huge population decrease for Halo 4, right when BO2 came out. It had a healthy population, it would barely go down, until BO2 came out, and now it lowered dramatically, but it seems to not change anymore. Halo 4 is fighting with BO2 and Halo 4 is still doing slightly better than Reach in the matchmaking side of the game. While Reach had to wait 2 months to fight with BO1.

> > > > Look at the Halo: Reach playlists in that link, and count them it’s 200,000-300,000 players in matchmaking. How good Halo 4 was doing in Matchmaking a week ago.
> > >
> > > Not as good as Reach.
> >
> > The sunday after Halo 4’s release, Halo 4 had 350,000 players in matchmaking. The sunday after Reach’s release, Reach had 270,000 players in matchmaking. Problem?
>
> Are we looking at total users during the day? I don’t think so. At the TIME that Bungie page was archived, there was a current number of people in the playlist, and then the total amount of active users during the day. Two different things.
>
>
> That chart for Halo 4 was total unique users also for the day. It’s lower.
>
>
>
> syinn: BLOPS II wasn’t out the sunday after H4’s release.

Many people got Halo 4 early, I’ve no doubt COD got in many hands early also, doesn’t matter if COD came out 2 days after it still came out a week later, Reach didn’t have that kind of competition.

Why anyone gives a flying -Yoink- about numbers is beyond me anyway, if there is enough people to find a game currently. Halo isn’t what it use to be, people need to accept it.

It just seems the Halos that were closer to it’s roots than H4 did better.

Halo 2 & 3 were the mainstream games at the time, that’s why they did better.

They also had very little competition on Xbox.

COD is the new mainstream game of consoles now. Halo is just another shooter with a fan following.

> It just seems the Halos that were closer to it’s roots than H4 did better.

Can someone help me with the Wayback Machine, I’m trying to go 21 days after Halo: Reach’s release, on the website, to see it’s population then.

> > > > > Look at the Halo: Reach playlists in that link, and count them it’s 200,000-300,000 players in matchmaking. How good Halo 4 was doing in Matchmaking a week ago.
> > > >
> > > > Not as good as Reach.
> > >
> > > The sunday after Halo 4’s release, Halo 4 had 350,000 players in matchmaking. The sunday after Reach’s release, Reach had 270,000 players in matchmaking. Problem?
> >
> > Are we looking at total users during the day? I don’t think so. At the TIME that Bungie page was archived, there was a current number of people in the playlist, and then the total amount of active users during the day. Two different things.
> >
> >
> > That chart for Halo 4 was total unique users also for the day. It’s lower.
> >
> >
> >
> > syinn: BLOPS II wasn’t out the sunday after H4’s release.
>
> Many people got Halo 4 early, I’ve no doubt COD got in many hands early also, doesn’t matter if COD came out 2 days after it still came out a week later, Reach didn’t have that kind of competition.
>
> Why anyone gives a flying -Yoink!- about numbers is beyond me anyway, if there is enough people to find a game currently. Halo isn’t what it use to be, people need to accept it.

Truth

> > It just seems the Halos that were closer to it’s roots than H4 did better.
>
> Can someone help me with the Wayback Machine, I’m trying to go 21 days after Halo: Reach’s release, on the website, to see it’s population then.

That will be this, at that point when it saved the data 08.00 in the morning it had about 95k online. Bare in mind that the wayback machine is in Beta so some statistic saved is messed up, but many of us where there when the game did have about 800k online at the same time during first few days from launch. Either way population droped big time on both games.

http://web.archive.org/web/20101007080053/http://www.bungie.net/Stats/Reach/online.aspx

All I see is OP failing to compare statistics properly

> All I see is OP failing to compare statistics properly

I agree with you. Stats Fail to show anything. Those reach stat’s show how many different people there were through out the whole day in matchmaking, FireFight Etc… The Halo 4 show how many that exact moment in matchmaking. So these stats fail. Just put in your reach disc. Then your Halo 4. Now tell me which one has more. Also don’t forget to check Spartan op’s match making. Plus don’t forget it don’t show the player’s sitting on the dashboard, and playing campaign on Halo 4.

> Halo 2 & 3 were the mainstream games at the time, that’s why they did better.
>
> They also had very little competition on Xbox.
>
> COD is the new mainstream game of consoles now. Halo is just another shooter with a fan following.

Aye, the times have changed. Halo was knocked down years ago when COD4 came out, brought about this new era of madden/cod only gamers. It aint halo’s fault, I’ve seen it as a new demographic that wasn’t tapped into until then.

But naturally this sort of argument gets swept under and replaced with the usual “not catering to skilled players” butthurt noise you see around here.

Ah well, I enjoy it.

> > > It just seems the Halos that were closer to it’s roots than H4 did better.
> >
> > Can someone help me with the Wayback Machine, I’m trying to go 21 days after Halo: Reach’s release, on the website, to see it’s population then.
>
> That will be this, at that point when it saved the data 08.00 in the morning it had about 95k online. Bare in mind that the wayback machine is in Beta so some statistic saved is messed up, but many of us where there when the game did have about 800k online at the same time during first few days from launch. Either way population droped big time on both games.
>
> Bungie.net : Halo Reach Online

Halo: Reach’s counter counted every single player playing Reach connected to Xbox Live, it didn’t matter where, it could be Campaign, or sitting in the lobby, or Firefight, or Custom Games, and it still counted to the population of Reach. Halo 4 only counts Matchmaking. Halo: Reach on day 1, had 800,000 players on Xbox Live playing Reach, but Reach only had like 300 something thousand players in Matchmaking on Day 1, when Halo 4 had 400 something thousand players in Matchmaking. Halo 4 is still doing slightly, just slighty better than Reach in the Matchmaking side of the game than Reach did at this point in Reach’s life cycle, and Halo 4 has to compete with BO2, while Reach didn’t have to compete with a COD game, until BO2 came out. And as you can see Halo 4 lost a lot of matchmaking players right when BO2 came out. Halo 4 is having a pretty freaking amazing population for Matchmaking.

> > > > It just seems the Halos that were closer to it’s roots than H4 did better.
> > >
> > > Can someone help me with the Wayback Machine, I’m trying to go 21 days after Halo: Reach’s release, on the website, to see it’s population then.
> >
> > That will be this, at that point when it saved the data 08.00 in the morning it had about 95k online. Bare in mind that the wayback machine is in Beta so some statistic saved is messed up, but many of us where there when the game did have about 800k online at the same time during first few days from launch. Either way population droped big time on both games.
> >
> > Bungie.net : Halo Reach Online
>
> Halo: Reach’s counter counted every single player playing Reach connected to Xbox Live, it didn’t matter where, it could be Campaign, or sitting in the lobby, or Firefight, or Custom Games, and it still counted to the population of Reach. Halo 4 only counts Matchmaking. Halo: Reach on day 1, had 800,000 players on Xbox Live playing Reach, but Reach only had like 300 something thousand players in Matchmaking on Day 1, when Halo 4 had 400 something thousand players in Matchmaking. Halo 4 is still doing slightly, just slighty better than Reach in the Matchmaking side of the game than Reach did at this point in Reach’s life cycle, and Halo 4 has to compete with BO2, while Reach didn’t have to compete with a COD game, until BO2 came out. And as you can see Halo 4 lost a lot of matchmaking players right when BO2 came out. Halo 4 is having a pretty freaking amazing population for Matchmaking.

Even more proof Halo 4 is healthy. Reach had 60,000 players IN MATCHMAKING 21 days after release. Halo 4 had 80,000 players IN MATCHMAKING 21 days after release. And Halo 4 has to compete with BO2, while Reach didn’t have to compete with COD at the time. Halo 4 is lucky is getting this much players IN MATCHMAKING. And Halo 4 is also the second most played Xbox Live game.