Its simple if the map only has 4 comers then it should only have 4 players. the maps are not designed for 6 players its just get killed in the back time lol its quit worrying that this is not being factored in and we as consumers are having to point this out i know we are here to help improve the game but i just feel this is something that is quite obvious in the Halo environment. its turning into an opportunist environment just like the kd system very toxic modal
I have to disagree. Six people is not too much for any of the maps in Infinite. Four people for a ffa match would be way too little and not much would really happen I feel like
Sorry have do also disagree space is very important at the moment the space is a mess when you go into a match you know your success is going to be based allot on luck and i am not a fan of messy space thanks for your opinion tho it was already factored in …Space is very important in ffa there should be enough space for Spartans to have there 1v1 and if a Spartan is getting sloppy seconds on you it’s because he knows how to move fast and requires skill to get that sloppy second right now its more Tailored for an ambush and snake like behavior and is not to be desired by many ! It always been like this in halo and its been taken away the space needs to be respected as its paramount in giving Spartans the time to regroup and make there next move etc when its a mess like this it only benefits the opportunist who are poaching!
The speed of the game is being dedicated but the number of Spartans in the lobby let Spartans eat there food without these hyenas and vultures joining in.
When did Halo become a game tailored for vultures and hyenas lol was meant for the tigers lol. If you like it as it is now then you is a vulture or a hyena lol just messing
The number of Spartans in the FFA playlist should be measured based on how often a spartan get killed from behind as that’s a clear indication that we have to many Spartans in the lobby! its should not be measure on the initial spawn and the time of first engagement on start up as it is not relevant to how the game plays out because as the game gets played its evidential that getting killed from behind is happening way too often maybe spawn systems need to be tweaked but im shore its 1 too many Spartans