Forge: We all love it. There’s no doubt about that.
Halo 4 had some great ideas that unfortunately, weren’t implemented as good as they should have. Either way, I’ve been seeing some excellent maps come out of Halo 4’s Forge.
But, my biggest problem with Forge starts with Reach. The reason why Halo 3 Custom Games were so good is not because of the Custom Games options, but because of it’s Forge Properties. All of Halo 3’s objects were interactive, allowing for a plethora of physics based custom games. The Train, Shut the Base, Saw, Journey, Jenga are some to name a few.
In Halo Reach Bungie added the three physics options, which were great. The problem is that the “Normal” option is unfortunately, a variation of Fixed. Objects don’t have the wild physics like they did in Halo 3. In fact, they don’t move at all after you place them down. This even carried over into Halo 4.
It’s actually quite ridiculous Bungie thought it would be a good idea to do that. As, if we wanted an object to stay still, we’d used fixed like it’s name implies. So, with 343i having their hands full readying a TU, Playlists, and the Castle Map Pack, I’d see it to be unlikely to be implemented into Halo 4.
So, for Halo 5, I am asking you 343i, to change the Normal Physics option to actually make the objects conttinually interactive after they are placed.