The notion that sprint or clamber can't be removed

This isn’t about sprint itself, this is about whether or not it is feasible in the time in between the beta and release, for sprint to be removed, should the majority not want it in the game. Same goes for clamber.

i don’t necessarily agree with this notion that sprint can’t be removed. Quinn has said that map spaces and geometry can be polished or fixed, and I don’t think it would take a very long time to re map slide and charge to thruster.

as for clamber, I imagine that jump height had been decreased a little and ledges have been made a tiny bit higher for it to be needed, if so, this can probably be fixed easily, though I could be wrong, as I’m not very well educated on map making.

its also a possibility that 343 has back up maps, or that forge is so amazing in h5 that all the maps where made in it, though both of these are extreme long shots. It is important to know that we will not be seeing all of the maps in the beta.

i wish they would forge all the maps.
imagine what that would do for community game type

If it is feasible solely in terms of multiplayer? Likely.
I don’t know what kinds of programs they use to design maps though I would think they have similar smart, associative design programs like you use it in architecture where you can easily (re)scale your project either symmetrical, asymmetrical or with a custom reference parameter.

However, these abilities are already strictly set for one or the other conceptual reason and will also already have been incorporated in Campaign level design why it would strongly surprise me when they were suddenly throwing something like sprint out after the beta, only because people have asked and argued once again for the removal.

I guess the only thing for what one can still hope who would like to see them gone are options in customs to disable them, an improved forge mode and a custom games browser to basically create and play your own Halo 5.

> 2533274965837334;3:
> If it is feasible solely in terms of multiplayer? Likely.
> I don’t know what kinds of programs they use to design maps though I would think they have similar smart, associative design programs like you use it in architecture where you can easily (re)scale your project either symmetrical, asymmetrical or with a custom reference parameter.
>
> However, these abilities are already strictly set for one or the other conceptual reason and will also already have been incorporated in Campaign level design why it would strongly surprise me when they were suddenly throwing something like sprint out after the beta, only because people have asked and argued once again for the removal.
>
> I guess the only thing for what one can still hope who would like to see them gone are options in customs to disable them, an improved forge mode and a custom games browser to basically create and play your own Halo 5.

Well, wouldn’t the program you brought up in your hypothetical also be possible for campaign?

I would guess that they would have to delay the game an extra 6 months or a year to remove and morph the game to accommodate the lack of sprint/clamber.

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> > 2533274965837334;3:
> > If it is feasible solely in terms of multiplayer? Likely.
> > I don’t know what kinds of programs they use to design maps though I would think they have similar smart, associative design programs like you use it in architecture where you can easily (re)scale your project either symmetrical, asymmetrical or with a custom reference parameter.
> >
> > However, these abilities are already strictly set for one or the other conceptual reason and will also already have been incorporated in Campaign level design why it would strongly surprise me when they were suddenly throwing something like sprint out after the beta, only because people have asked and argued once again for the removal.
> >
> > I guess the only thing for what one can still hope who would like to see them gone are options in customs to disable them, an improved forge mode and a custom games browser to basically create and play your own Halo 5.
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> Well, wouldn’t the program you brought up in your hypothetical also be possible for campaign?

Sure, but for example I could imagine certain parts/sections of Campaign are meant to clamber around, like clambering up debris or rocks/cliffs or whatnot.
The objects/obstacles would then lose a realistic or rather intended height/proportion when you simply scale them down to allow to cross them with regular jumps.

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> > 2533274929479318;4:
> >
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> Sure, but for example I could imagine certain parts/sections of Campaign are meant to clamber around, like clambering up debris or rocks/cliffs or whatnot.
> The objects/obstacles would then lose a realistic or rather intended height/proportion when you simply scale them down to allow to cross them with regular jumps.

See, I never seen a problem with having campaign and multiplayer gameplay different from eachother. They don’t work the same way. Having things that work in campaign just kind of shoved in to multiplayer could either work or not.

If these abilities work in campaign, then fantastic. That’s not a valid reason to have them in multiplayer, though.

The option to remove sprint is important, but realistically I don’t see what good it will do. Even if the community forges their own sprint-less maps, that’s still just for customs. Which is fine with a custom browser, but some people (like me) specifically like playing for ranks and the like.
Maybe 343i will end up implementing a Quake playlist, with 200% base movement speed and no sprint/abilities…

> 2533274965837334;6:
> > 2533274929479318;4:
> > > 2533274965837334;3:
> > > If it is feasible solely in terms of multiplayer? Likely.
> > > I don’t know what kinds of programs they use to design maps though I would think they have similar smart, associative design programs like you use it in architecture where you can easily (re)scale your project either symmetrical, asymmetrical or with a custom reference parameter.
> > >
> > > However, these abilities are already strictly set for one or the other conceptual reason and will also already have been incorporated in Campaign level design why it would strongly surprise me when they were suddenly throwing something like sprint out after the beta, only because people have asked and argued once again for the removal.
> > >
> > > I guess the only thing for what one can still hope who would like to see them gone are options in customs to disable them, an improved forge mode and a custom games browser to basically create and play your own Halo 5.
> >
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> >
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> > Well, wouldn’t the program you brought up in your hypothetical also be possible for campaign?
>
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> Sure, but for example I could imagine certain parts/sections of Campaign are meant to clamber around, like clambering up debris or rocks/cliffs or whatnot.
> The objects/obstacles would then lose a realistic or rather intended height/proportion when you simply scale them down to allow to cross them with regular jumps.

Well if they’ve already scaled the map down I’d imagine that it wouldn’t take long to fix little things like that, especially when 343 has said that they can fix geometry.

> Some groceries:
> See, I never seen a problem with having campaign and multiplayer gameplay different from eachother. They don’t work the same way. Having things that work in campaign just kind of shoved in to multiplayer could either work or not.
>
> If these abilities work in campaign, then fantastic. That’s not a valid reason to have them in multiplayer, though.
>
> The option to remove sprint is important, but realistically I don’t see what good it will do. Even if the community forges their own sprint-less maps, that’s still just for customs. Which is fine with a custom browser, but some people (like me) specifically like playing for ranks and the like.
> Maybe 343i will end up implementing a Quake playlist, with 200% base movement speed and no sprint/abilities…

Don’t get me wrong, I am not justifying 343i design decisions, though I think having two different sets of moves and mechanics (one for PvE one for PvP) within the same game is quite controversial.
The art is though, when having a single player with that you want to tell a story and suck the player into a believable universe and a competitive PvP game as multiplayer like in Halo, to design one single set of mechanics which firstly neither hamper immersion in Campaign nor competition in multiplayer and secondly add substance to both kinds of gameplay. So basically being somewhat creative and thinking out side of the box.
However, you can potentially still always pull out some tricks in Campaign design like scripting moves for example, so there is also that.

Anyway, reading Holmes latest post on immersion and sprint it firstly becomes clear that their additions are strictly set because of the apparent conceptual reason “immersion” and secondly it seems like 343i is more interested in turning the former PvP game into a PvP simulator or rather fusing Campaign and Multiplayer as experiences.

In the bigger picture it likely doesn’t change much, also considering that people would have to put quite much effort into designing proper custom maps. But it is still better than having no options at all like in H4. And you say it is just customs, though I think when giving customs are proper place in online MM they would likely get enough attention by people as well.

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> Well if they’ve already scaled the map down I’d imagine that it wouldn’t take long to fix little things like that, especially when 343 has said that they can fix geometry.

But the point was that the dimensions and environments designed with certain mechanics in mind either won’t look believable/reasonable anymore or won’t work anymore in case you want to keep the former dimensions and designs.
You can likely clamber up all kinds of things across the entire Campaign now, from buildings to landscapes. Just scaling the stuff down for regular jumps will make it look ridiculous. Just taking clamber out and the environment doesn’t work/play as intended anymore. So in the end you would either have to redesign everything individually that previously could only get reached via clamber or you have to think out and design a completely new environment. However, both options imply an absurd task.