The Noob Combo

If anyone hasn’t seen it, (I know there’s already a thread on this), Bravo just released a new video here.

About halfway through, he starts talking about the “noob combo” (plasma pistol + headshot weapon, for those of you that don’t know. It provides extremely quick kill times.) This has been something that’s been in the back of my head, and I’ve always wondered how 343i is going to deal with it. Everyone has the ability to start with the PP now, so what will 343i do to balance it out? No one’s really seen enough gameplay of the PP in order to gauge how powerful it actually is, but it is definitely confirmed that it takes down shields with one overcharged shot.

So what steps does 343i need to take to balance out the “noob combo”? I can see it becoming a huge problem when the game is released if it is not somehow more balanced or more skillful than in past Halo games.

I agree with Bravo on this one, probaly my only concern about the game. I have faith that 343 will come up with a solution :stuck_out_tongue:

Starting with the noob combo is much too overpowered IMO.

If should have the tracking of the H3 PP, you really had to be accurate to hit the overcharged blast with the PP in H3. It really cant be OP at all, or H4 will be like H2 Sanc in every game with PP’s being treated as PW’s.

The tracking of the PP will probably be very low. If that happens, then the PP won’t be much of a problem.

> Starting with the noob combo is much too overpowered IMO.

Yeah i really really hope this was just for the DEMO’S and E3 and RTX

The tracking a been lowered to being almost non-existent and I’m not sure, but I think an OC shot travels slower than previous games. Given this I don’t think people starting with the PP will be a problem, there is some concern though.

> If anyone hasn’t seen it, (I know there’s already a thread on this), Bravo just released a new video here.
>
> About halfway through, he starts talking about the “noob combo” (plasma pistol + headshot weapon, for those of you that don’t know. It provides extremely quick kill times.) This has been something that’s been in the back of my head, and I’ve always wondered how 343i is going to deal with it. Everyone has the ability to start with the PP now, so what will 343i do to balance it out? No one’s really seen enough gameplay of the PP in order to gauge how powerful it actually is, but it is definitely confirmed that it takes down shields with one overcharged shot.
>
> So what steps does 343i need to take to balance out the “noob combo”? I can see it becoming a huge problem when the game is released if it is not somehow more balanced or more skillful than in past Halo games.

I’ve never seen it as a problem without dual wielding. Hardly anyone uses the Plasma Pistol when I play.

In future:

1.) Pause video.
2.) Right click.
3.) Copy URL at current time.
4.) Paste in here.

That will show us the exact clip of what you want us to see.

OT: Yeah, this actually is a big problem and the plasma pistol is a secondary loadout weapon so this could be an even bigger problem than we think. :confused:

Have a look at the MLG gameplay on Haven again. The PP overcharge bolt looks like it travels considerably slower and doesn’t track nearly as well. This should help balance it.

I hope to god the PP doesn’t become absolutely useless as a result of it being available off of spawn. If this is the case I’d rather they implement it as a weapon drop/on map weapon and instead create a new forerunner sidearm as a replacement.

They made the tracking is really low a while ago.

I’m sure that it won’t be as powerful as it was in previous games.

In Reach, most Elite slayer games, one of the loadouts has the needle rifle and the plasma as secondary, but I haven’t heard anyone arguing that it’s OP. Is it because not that many care, or play it, or because it’s not an issue. If it’s the later, is it because the other loadouts balance it out?

I dislike the idea of nerfing it. Best of all would be to just place it on the map like in previous games.

Not only will the nerf make the PP quite useless for what it was used for in previous games, the noob combo, it will also not take away the annoyingness that comes with giving everyone PP’s on spawn: You can easily noob combo those who aren’t paying full attention on dodging the plasma shot.

(much like how the needler is the most effective against people that don’t know you are there: by the time the needles hit, they won’t be able to get away because a supercombine happens very fast.)

When I played Halo 4 at RTX, I had a few concerns about this one too… :stuck_out_tongue:

> If anyone hasn’t seen it, (I know there’s already a thread on this), Bravo just released a new video here.
>
> About halfway through, he starts talking about the “noob combo” (plasma pistol + headshot weapon, for those of you that don’t know. It provides extremely quick kill times.) This has been something that’s been in the back of my head, and I’ve always wondered how 343i is going to deal with it. Everyone has the ability to start with the PP now, so what will 343i do to balance it out? No one’s really seen enough gameplay of the PP in order to gauge how powerful it actually is, but it is definitely confirmed that it takes down shields with one overcharged shot.
>
> So what steps does 343i need to take to balance out the “noob combo”? I can see it becoming a huge problem when the game is released if it is not somehow more balanced or more skillful than in past Halo games.

Noob combos have been in all Halos, just because they are there doesn’t mean all will use them and in most cases they rarely work against good players, Also, the plasma pistols tracking system has been toned down considerably. So you have to be virtually standing still whilst shooting or running in a straight line to be hit by it. There is no need to balance it, because it’s not a big issue at all. Every game has its noob tube, it’s fine the way it is I didn’t see much of it so I don’t think people will risk it in the full game, especially in a game type like Team Slayer or MLG.

> In Reach, most Elite slayer games, one of the loadouts has the needle rifle and the plasma as secondary, but I haven’t heard anyone arguing that it’s OP. Is it because not that many care, or play it, or because it’s not an issue. If it’s the later, is it because the other loadouts balance it out?

Its mostly a concern as to how the PP will function in a 4v4 environment on small-medium sized maps where its most effective. Nobody wants to see the PP as a mandatory secondary weapon in TS.

Elite slayer I only played a few times, but it was on Hemmorage and BTB type maps where the PP really isnt that useful anyways.

> In Reach, most Elite slayer games, one of the loadouts has the needle rifle and the plasma as secondary, but I haven’t heard anyone arguing that it’s OP. Is it because not that many care, or play it, or because it’s not an issue. If it’s the later, is it because the other loadouts balance it out?

The PP does bother me in elite slayer games. In those perticular gametypes it is also used for camping, because it grants them an instant beatdown.

The PP in Elite slayer goes under the radar, because not everyone is smart enough to know that it is OP and therefore doesn’t use it, and because reach has far worse problems than that that should have been (and still need to be -.-) tackled first.

> > If anyone hasn’t seen it, (I know there’s already a thread on this), Bravo just released a new video here.
> >
> > About halfway through, he starts talking about the “noob combo” (plasma pistol + headshot weapon, for those of you that don’t know. It provides extremely quick kill times.) This has been something that’s been in the back of my head, and I’ve always wondered how 343i is going to deal with it. Everyone has the ability to start with the PP now, so what will 343i do to balance it out? No one’s really seen enough gameplay of the PP in order to gauge how powerful it actually is, but it is definitely confirmed that it takes down shields with one overcharged shot.
> >
> > So what steps does 343i need to take to balance out the “noob combo”? I can see it becoming a huge problem when the game is released if it is not somehow more balanced or more skillful than in past Halo games.
>
> Noob combos have been in all Halos, just because they are there doesn’t mean all will use them and in most cases they rarely work against good players, Also, the plasma pistols tracking system has been toned down considerably. So you have to be virtually standing still whilst shooting or running in a straight line to be hit by it. There is no need to balance it, because it’s not a big issue at all. Every game has its noob tube, it’s fine the way it is I didn’t see much of it so I don’t think people will risk it in the full game, especially in a game type like Team Slayer or MLG.

Previous games didn’t let you spawn with PPs, and they therefore limited the maximum amount of PPs at one time in the game. It also meant you had to devote time to go and pick them up.

This game is different, because in the loadouts, you’re either given the magnum (which is only good for getting headshots when your main runs out…) or the noob combo.

I think the choice will be obvious for anyone that has more than a few braincells. Free instant kills? or something to finish off kills if you have to reload before your opponent dies, something that happens like once every game?

I’ve got a feeling that Sprint being a default ability is going make things much more difficult for PP users especially if the tracking has been toned down. Also with the game being more fast-paced this time around, waiting for that PP to overcharge puts you at risk.