This isn’t a thread with gameplay issues, but more common misconceptions about topics. Sorry for the structure of the post, but they are really independent thoughts, some just overlap a little.This is all I got for now, but im sure more will come.
First myth id like to tackle is the belief that veterans only want the style in h2/h3. No, they don’t. It just so happens that this is the only style of halo that they have been exposed to that ACTUALY WORKS. No, reach doesn’t work, it was a joke.
Second off, just because we want sprint/jetpack gone doesn’t mean we want a rehashed halo 3 or we “cant adapt”. <mark>It is legitimately bad for gameplay</mark>, and theres the reoccurring response to this “OMFG GO PLAY COD IF YOU WANT THE SAME GAME”.
There are several things wrong with that statement. We never said we didn’t want the game to progress, <mark>its just the progress direction 343 has taken is blatantly bad</mark>. And the response to this from people? “just because it didn’t work in the last one doesn’t mean it wont work in this one.”
That’s actualy true, but the “chance” of success from it are slim to none. <mark>If the main concept of the idea is already terrible, why not just start in a new direction? That’s like trying to go to a store to buy parts to fix a pen when its obviously easier just to buy a new pen.</mark>
Another thing wrong with the COD statement is the fact that COD doesn’t fail. It found a formula that works and STUCK WITH IT. Wanna know how I know it works? It is the <mark>best selling game in the world</mark>. That’s a fact. If you try to debate this it just makes you look like a fan boy.
Another argument from people is “you don’t know, you havent even played the game yet!” That may be true, but it isn’t a necessity to know when something is bad. We already had the core of sprint/jetpack in reach, and it BLEW. It cant change too much for the better.
Another problem with not wanting things in halo4 is people just say “go play halo3 or halo 2. Several problems with that argument.
First the obvious one, Halo 2 is offline, and halo3 is laggy/neglected.
Secondly, these “gameplay suggestions” for all we know wont affect it in the sameway. <mark>Just because halo 3 didn’t have sprint and halo 4 didn’t have sprint doesn’t mean “OFMG THEY ALL THE SAmE”. That’s like saying just because theres a ball in baseball and soccer they play the same.</mark>
Another point id like to say is, <mark>what can sprint accomplish that a uping of base movement cant?</mark>
The progression system just sounds bad…I think the only influence should be how good a person is, not how much they play. It really seems like this is a cheap way to get people to play more, as did credit system.
<mark>One of the problems with the mentality of the fans of halo is ALL new things is good. Well just because you pile new -Yoink- on a game doesn’t change the fact that its -Yoink-. Its smelly and bad.</mark>
Another thing that irks me is when people say its progress, but its really just things that have been incorporated in other games 5 years ago. Sprint? Jetpack? Im pretty sure those are all old. I want to play halo, I have only one home to call halo, if you want a game that plays nothing like halo, then theres thousands to choose from. <mark>If you want a game NOTHING LIKE THE HALOS, then go play a different game.</mark>
If you want some examples of how some things are bad for gameplay such as sprint ill tell you.
And completely seperate…
“One of the things we radically overhauled is how we message information during play,” he says.
“If you jump into a game of capture the flag in any FPS, not just Halo, it’ll say things like ‘flag captured,’ and you’re like, ‘Well, who’s flag was captured, and what do i do now?’ We took a very high level, philosophical look at that and said, ‘If something happened, just tell the player what happened and what to do.’
“Sometimes that can be a verb or tense shift, and sometimes that can just be text, or a picture of a thing. I think if you were playing a mode like capture the flag, for example, and you’ve never played it before, you’ll be aware of what just happened and roughly what you should do about that. I think that’s going to be the biggest philosophical difference.
If they are catering to the “demographic” that cant deduce that a flag was taken from “flag taken” then i have SERIOUS doubts in halo 4…
I want halo 4 to be a continuous learning experience, not something where u experience 99% of it in the first hour of playing.
They are targeting the people who play for like 2 hours a month and their 2 year old brother it seems.