The New Grav Hammer Bugs the Crap Outa Me

Okay, first off, don’t get the wrong idea. I am absolutely siked that they are (finally) bringing the Gravity Hammer to Halo 5. But there are soooo many things that just completely grind my gears with it, It almost ruins it. This could just me being nit-picky, but gosh, they just bug me so much.

First off, why is the Gravity Hammer just so, frickin, BIG?! Seriously. It looks huge! When I was watching the Grifball reveal, I almost couldn’t help but laugh at just how disproportionate the hammer was compared to the spartans. The Hammer slab itself is like 3, maybe 4, times the size of the spartan’s head! It just looks so stupid, and goofy. Even just the hammer stance they show’d off, again, the size just looked absolutely ridiculous.

Next, what happened to it’s force?! Again, when I was watching the Grifball reveal, I was expecting to see Spartans completely launched when killed by the hammer, but, that didn’t happen. At one point, I saw a spartan get completely smashed by a hammer, and his dead body fell towards the person with the hammer. WHAT? It just looks so stupid! The Gravity Hammer has the knockback of a napkin in Halo 5. Why. Even the sword had more knockback when it killed someone. It just, looks, so, dumb. When you kill someone with the gravity hammer, they literally just go limp, and fall over. Really grinds my gears.

Lastly, the noise. Now, I do love how much more beefy the noise is now, compared to Halo 4, but why is it so quiet? You can barely hear it over the sword noises, which doesn’t make any sense. The Gravity Hammer noise is so quiet, and easily gets drowned out by everything else going on around it. WHY? That doesn’t make any sense.

Thoughts? Seriously. I wan’t to hear other peoples thoughts on this.

Its always been about that big.

The gravity hammer is naturally huge, it was for brutes ( much bigger than spartans). It is a war hammer designed to crush large armored soldiers… it kinda has to be huge.

> 2533274810945725;2:
> Its always been about that big.

That’s what she said :wink:

Play halo 3 again

It’s quiet because it technically creates a vacuum for a very brief time when ever it impacts, and since sound can’t travel in a vacuum, most of the sound waves produced are from the shockwave and the mechanism itself.

> 2533274858004001;1:
> Okay, first off, don’t get the wrong idea. I am absolutely siked that they are (finally) bringing the Gravity Hammer to Halo 5. But there are soooo many things that just completely grind my gears with it, It almost ruins it. This could just me being nit-picky, but gosh, they just bug me so much.
>
> First off, why is the Gravity Hammer just so, frickin, BIG?! Seriously. It looks huge! When I was watching the Grifball reveal, I almost couldn’t help but laugh at just how disproportionate the hammer was compared to the spartans. The Hammer slab itself is like 3, maybe 4, times the size of the spartan’s head! It just looks so stupid, and goofy. Even just the hammer stance they show’d off, again, the size just looked absolutely ridiculous.
>
> Next, what happened to it’s force?! Again, when I was watching the Grifball reveal, I was expecting to see Spartans completely launched when killed by the hammer, but, that didn’t happen. At one point, I saw a spartan get completely smashed by a hammer, and his dead body fell towards the person with the hammer. WHAT? It just looks so stupid! The Gravity Hammer has the knockback of a napkin in Halo 5. Why. Even the sword had more knockback when it killed someone. It just, looks, so, dumb. When you kill someone with the gravity hammer, they literally just go limp, and fall over. Really grinds my gears.
>
> Lastly, the noise. Now, I do love how much more beefy the noise is now, compared to Halo 4, but why is it so quiet? You can barely hear it over the sword noises, which doesn’t make any sense. The Gravity Hammer noise is so quiet, and easily gets drowned out by everything else going on around it. WHY? That doesn’t make any sense.
>
> Thoughts? Seriously. I wan’t to hear other peoples thoughts on this.

This is you being nit-picky. Stop complaining for the sake of complaining.

It’s made for brutes, not humans, that’s why it’s so big.
Although I haven’t seen it yet, I might have to agree with you on its force exertion, but it’s not balanced for a cheiftens attack anymore, it’s for griffball. So that I can understand.

> 2533274950478805;6:
> It’s quiet because it technically creates a vacuum for a very brief time when ever it impacts, and since sound can’t travel in a vacuum, most of the sound waves produced are from the shockwave and the mechanism itself.

A whip also creates a vacuum but it doesn’t sound like a -Yoink-

Okay, I didn’t realize that it really was that big in previous games, but where’s the knockback at? It just seems so off and weak.

Lmao you mean the weapon that was made to be handled by brutes is huge when compared to a spartan from planet earth?

> 2533274808132968;9:
> > 2533274950478805;6:
> > It’s quiet because it technically creates a vacuum for a very brief time when ever it impacts, and since sound can’t travel in a vacuum, most of the sound waves produced are from the shockwave and the mechanism itself.
>
>
> A whip also creates a vacuum but it doesn’t sound like a -Yoink-

That’s because the tip of the whip is moving faster than the speed of sound thus creating a small sonic boom.

Also: real life science vs. video game sci-fi

Applying the theory of real life science to the spartan wielding grav hammer, I doubt even with their powered suits that a spartan can swing a hammer faster than the speed of sound to create a vacuum. The vacuum comes from the all the weird gravity node thingies (idk what they are actually called) in the hammer’s head and the effect of the hammer itself hitting something, whether that be the ground or another spartan etc.