Well, hopefully we’ve all seen the gameplay video of the new Damnation, featured in today’s Halo Bulletin. A few things I would like to point out that a lot of people seem to be overlooking or missing.
Bloom and the DMR
People are cheering because of “bloom removal”, when this is clearly not the case. Bloom has not been removed, or even modified. The bloom system is the same as before. What has changed is the bullet spread of various weapons (though most noticeably, the DMR). Bloom is, as I have been saying since Reach released, a function of the HUD, and not a game mechanic. The reticule blooms based on the spread of bullets, which is in turn based on how the player fires his or her weapon.
The leads me to the DMR, and the complete removal of bullet spread from it. In Halo 3, the BR was an all purpose weapon, one that could get a player out of any situation. This all but killed the need for any other weapon. Now, I know there are ways to counter the BR, but one reason the DMR was added to Reach was because of how the BR functioned as a utility weapon, not simply the mid-long range rifle it was meant to be. I am afraid of the return of such a weapon with the removal of the DMR’s bullet spread, or bloom (as people have incorrectly called it). I may be wrong, but it looks like the DMR has the same rate of fire as before, and without any (or very little) bullet spread, it could very well become the all purpose, get-out-of-any-situation weapon the BR was. Such a weapon kills the core of what Halo was built on: You have two weapons, and each has a specific combat role.
I think that’s it for now. I had more in mind when I started, but it escaped me as I wrote about the DMR. Oh well…