Its no secret that a ton of people didn’t like Halo 4, like at all. They hated the multiplayer, they hated spartan ops and they hated the campaign. I, for one, didn’t like Halo 4’s multiplayer mainly for how casual it was. I loved the extended storyline of Spartan ops, even though its was extremely boring to play and I LOVED the campaign. The campaign for H4 was kind of dull on paper but was fleshed out really well imo. Let’s move on to Halo 5 and what it shipped with. It shipped with an opposite end of the spectrum multiplayer by being a little too competitive, there wasn’t even any extended story like spartan ops and the campaign was not good imo. What happened? I believe 343i and Microsoft got scared at all the back lash from H4, and tried to shoehorn stuff into this game to appease fans that shouldn’t of been there (Cortana and Blue Team specifically). Whether that resulted in rewrites of the story is purely speculation imo and no one will probably ever really know. Its sad to me because all of the stuff H4 set up, and I mean ALL, was ignored in H5. The Janus Key not being talked about once, Jul M’Dama dying in the first mission cutscene, Lasky having a super reduced role, The Master Chief not really finding his humanity, and of course Cortanas return. I find it unfortunate that all this potential was completely wasted or ignored for whatever reason, which again, is purely speculation at this point. I just hope we get some game that bridges the gap between H4 and H5 because I really think there is so much there to work with. I truly believe H4 was so poorly received that 343i tried to make a story that they thought was gonna be received better. I just hope they didn’t ditch it all because to me, H4 had a super compelling and deep story that made you think, along with spartan ops and the Janus Key. Which is something H5 did not do for me at all. Here’s to hoping Halo 6 will go back to a deep and compelling story like H4. I love Halo with all my heart and can’t stand to see it struggle so much the past few years.
the rumored original story that got cut into the final was actually pretty cool and had a lot more huntthetruth vibe (It was basically more of a 50/50 chief/locke ratio where locke would look for clues and the story would flashback to chief similar to ODST)
That would’ve made an awesome premise. But it’s nice to want things I guess 
> 2533274799135257;2:
> the rumored original story that got cut into the final was actually pretty cool and had a lot more huntthetruth vibe (It was basically more of a 50/50 chief/locke ratio where locke would look for clues and the story would flashback to chief similar to ODST)
>
> That would’ve made an awesome premise. But it’s nice to want things I guess 
Yeah I could have sworn seeing gameplay of Osiris finding traces of the Chief in the city of Sunaion in Sanghelios where Tanaka would scan an empty assault rifle learn that it was the Chiefs, and the Warden at the ended face beamed Locke… right in the face.
There was obviously many more revisions of the story.
I will never understand the concept of Halo 4’s story being compelling or deep.
I mean, no one liked dealing with the Didact, and the Didact didn’t sound very compelling to begin with inside of Halo 4’s direct story.
Didact is “imprisoned”, but still have the ability to control parts of Requiem and trick Master Chief to think he was the Infinity in a way. He also is on top of his own ship.
Then the Librarian is there, wanting to help, but she can’t really do anything to the Didact, just give Chief a buff because apparently nearly everything in existence was planned to this moment.
Most of the story can be summed up in the first 3 and the last 2 missions.
Halo 4 personally was a great game in all aspects and Infinity Slayer actually had infinite ways to play because of how random the ordnance drops were.
Yeah there were these armour and support packages and loadouts but they actually made sense in the Halo universe and it was fun and challenging to mix and match builds to have a unique playstyle in time. Yes Halo 4 multiplayer was quite unique but it didn’t deserve the hate it got. The only actual problem I had with it was the ability to start with a plasma pistol plus BR and plasma grenades, as it allows for too much noob combo and was way too effective vs vehicles, loadout weapon balance (boltshot, suppresor), too much battle rifle spam.
I just liked the idea of using a Spartan Laser in every single map, which is why I play warzone a lot more. A real pity that I can’t enjoy the arena maps to their fullest outside of Fiesta.
The problem with Halo 4 was the community as they tried so hard to make Halo 4 look like a COD clone, because of custom loadouts (not a feature that is unique to COD or COD patented). Since that idea was constantly just shoved in our faces to the point that many of us believed it, any negative backlash (quite a lot of it) that COD received would impact Halo 4 and later Halo 5 even though Halo was innocent.
It also didn’t help that there were many, many male -Yoink!- reviewers that all they talked about was ‘how ripe Cortana’s rack’ was and how they ‘would tap that -Yoink-’ and made such biased reviews that would make 343 look like perverts and trying to make a -Yoink-.
As an Australian I saw through this and I would say Cortana received a graphical overhaul of her Halo 3 form just like the Master Chief and was allowed to be more human in character to build a better interaction between the two in Halo 4’s storyline.
Woah now that I think about it, young American guys who came from COD made 343’s Halo look bad. Heck Call of Duty is negatively impacting all games by creating toxic players and setting up bad examples to follow.
> 2533274967369999;6:
> Halo 4 personally was a great game in all aspects and Infinity Slayer actually had infinite ways to play because of how random the ordnance drops were.
> Yeah there were these armour and support packages and loadouts but they actually made sense in the Halo universe and it was fun and challenging to mix and match builds to have a unique playstyle in time. Yes Halo 4 multiplayer was quite unique but it didn’t deserve the hate it got. The only actual problem I had with it was the ability to start with a plasma pistol and plasma grenades, as it allows for too much noob combo and was way too effective vs vehicles, loadout weapon balance (boltshot, suppresor), too much battle rifle spam.
> I just liked the idea of using a Spartan Laser in every single map, which is why I play warzone a lot more. A real pity that I can’t enjoy the arena maps to their fullest outside of Fiesta.
> The problem with Halo 4 was the community as they tried so hard to make Halo 4 look like a COD clone, because of custom loadouts (not a feature that is unique to COD or COD patented). Since that idea was constantly just shoved in our faces to the point that many of us believed it, any negative backlash (quite a lot of it) that COD received would impact Halo 4 and later Halo 5 even though Halo was innocent.
> It also didn’t help that there were many, many male -Yoink!- reviewers that all they talked about was ‘how ripe Cortana’s rack’ was and how they ‘would tap that -Yoink-’ and made such biased reviews that would make 343 look like perverts and trying to make a -Yoink-.
> As an Australian I saw through this and I would say Cortana received a graphical overhaul of her Halo 3 form just like the Master Chief and was allowed to be more human in character to build a better interaction between the two in Halo 4’s storyline.
Of course Halo 4’s multiplayer deserved the hate it got. It’s entire existence to try to pull in CoD players. It brought in unequal starts via loadouts that was against the very idea of Halo’s gameplay. Then you add the various weapon balance they needed and you were just allowed to spawn with them at your will.
There was next to zero map control, all the power weapons come straight to you via scorestreaks.
There’s a reason more than half the player base disappeared within the first month of its release.
Don’t forget much later when a DLC was accidentally released for free, and then they lie through their teeth and say it was intentional for “Free play days”.
> 2533274967369999;6:
> Halo 4 personally was a great game in all aspects and Infinity Slayer actually had infinite ways to play because of how random the ordnance drops were.
> Yeah there were these armour and support packages and loadouts but they actually made sense in the Halo universe and it was fun and challenging to mix and match builds to have a unique playstyle in time. Yes Halo 4 multiplayer was quite unique but it didn’t deserve the hate it got. The only actual problem I had with it was the ability to start with a plasma pistol and plasma grenades, as it allows for too much noob combo and was way too effective vs vehicles, loadout weapon balance (boltshot, suppresor), too much battle rifle spam.
> I just liked the idea of using a Spartan Laser in every single map, which is why I play warzone a lot more. A real pity that I can’t enjoy the arena maps to their fullest outside of Fiesta.
> The problem with Halo 4 was the community as they tried so hard to make Halo 4 look like a COD clone, because of custom loadouts (not a feature that is unique to COD or COD patented). Since that idea was constantly just shoved in our faces to the point that many of us believed it, any negative backlash (quite a lot of it) that COD received would impact Halo 4 and later Halo 5 even though Halo was innocent.
> It also didn’t help that there were many, many male -Yoink!- reviewers that all they talked about was ‘how ripe Cortana’s rack’ was and how they ‘would tap that -Yoink-’ and made such biased reviews that would make 343 look like perverts and trying to make a -Yoink-.
> As an Australian I saw through this and I would say Cortana received a graphical overhaul of her Halo 3 form just like the Master Chief and was allowed to be more human in character to build a better interaction between the two in Halo 4’s storyline.
I, for one, completely agree with you on this man. i personally loved halo 4’s multiplayer and dont understand what people didn’t like about it
> 2533274833081329;5:
> I mean, no one liked dealing with the Didact, and the Didact didn’t sound very compelling to begin with inside of Halo 4’s direct story.
>
> Didact is “imprisoned”, but still have the ability to control parts of Requiem and trick Master Chief to think he was the Infinity in a way. He also is on top of his own ship.
>
> Then the Librarian is there, wanting to help, but she can’t really do anything to the Didact, just give Chief a buff because apparently nearly everything in existence was planned to this moment.
>
> Most of the story can be summed up in the first 3 and the last 2 missions.
I disagree. The issue wasnt that he wasnt compelling, but rather not many people even knew who he was and for spoiler reasons, 343i didnt even release the book detailing the Didact’s mental breakdown until AFTER the game came out.
Didact is a cool character, with an amazing voice actor and an interesting plot and backstory. He just felt rushed and the “press x to win” BS ruined the hype around him for many people, myself included.
> 2533274833081329;8:
> > 2533274967369999;6:
> > Halo 4 personally was a great game in all aspects and Infinity Slayer actually had infinite ways to play because of how random the ordnance drops were.
> > Yeah there were these armour and support packages and loadouts but they actually made sense in the Halo universe and it was fun and challenging to mix and match builds to have a unique playstyle in time. Yes Halo 4 multiplayer was quite unique but it didn’t deserve the hate it got. The only actual problem I had with it was the ability to start with a plasma pistol and plasma grenades, as it allows for too much noob combo and was way too effective vs vehicles, loadout weapon balance (boltshot, suppresor), too much battle rifle spam.
> > I just liked the idea of using a Spartan Laser in every single map, which is why I play warzone a lot more. A real pity that I can’t enjoy the arena maps to their fullest outside of Fiesta.
> > The problem with Halo 4 was the community as they tried so hard to make Halo 4 look like a COD clone, because of custom loadouts (not a feature that is unique to COD or COD patented). Since that idea was constantly just shoved in our faces to the point that many of us believed it, any negative backlash (quite a lot of it) that COD received would impact Halo 4 and later Halo 5 even though Halo was innocent.
> > It also didn’t help that there were many, many male -Yoink!- reviewers that all they talked about was ‘how ripe Cortana’s rack’ was and how they ‘would tap that -Yoink-’ and made such biased reviews that would make 343 look like perverts and trying to make a -Yoink-.
> > As an Australian I saw through this and I would say Cortana received a graphical overhaul of her Halo 3 form just like the Master Chief and was allowed to be more human in character to build a better interaction between the two in Halo 4’s storyline.
>
>
> Of course Halo 4’s multiplayer deserved the hate it got. It’s entire existence to try to pull in CoD players. It brought in unequal starts via loadouts that was against the very idea of Halo’s gameplay. Then you add the various weapon balance they needed and you were just allowed to spawn with them at your will.
>
> There was next to zero map control, all the power weapons come straight to you via scorestreaks.
>
> There’s a reason more than half the player base disappeared within the first month of its release.
>
> Don’t forget much later when a DLC was accidentally released for free, and then they lie through their teeth and say it was intentional for “Free play days”.
Of course any class base system has unequal stats, otherwise what’s the point of picking that class/ loadout over the other. And how can you say unequal starts is against Halo’s gameplay when its been in every single Halo game; with different and favourable spawns, different weapons, different or more grenades, different armour abilities, different support and tactical packages heck if we were to include Halo Wars different leader powers and passives.
If I recall Halo 4’s loadout weapon balance is improved from launch and close to Halo 5’s and you’re suppose to spawn with them everytime at your will hence the term loadout weapon.
The ability to call in ordnance drops did not make regular power weapons obsolete in fact it only served to complement it, where you still benefited from acquiring it for a 2nd power power to hold, more ammo for your power weapon, helping you to actually spawn more power weapons by getting XP faster, or benefitted said weapon with some ordnance power up or grenades. Vehicles were still important to control like any other FPS Halo, and power positions/ locations were still important to control like in all other Halos.
For the population dropping off that could be due to people’s xbox live trial ending, new games coming out and they want to give Halo a well deserved break, or preparing to study hard to me, or just real things like getting into the Christmas spirit with their family.
How is DLC being made free a bad thing for the players?
It’s hard for me to talk to Halo purists. I’m that kind of guy, give me a magnum and a grunt to shoot and I’m mostly happy. The last three Halos have been good games in spite of the unwanted additions. There are still things that I would like to see removed. To me the most caustic aspect of the last few games has been the player base itself. I get where people come from. I don’t like the different elements of other games creeping into Halo either, but I’ve been willing to stick with Halo because it is still my favorite shooter. I hated hearing that Bungie was introducing load-outs in Reach. I hated to hear that 343 was doubling down on sprint. But sprinting around with load-outs will still always be more fun in a Halo game than Call of Duty. I wish 343 would just drop it all together and go back to the older style of gameplay. But hearing a thousand children rant about how their favorite game is dead only makes the Halo experience that much more depressing. Sometimes it feels like people kill the community more with pure spite than anything. I’ve got friends that refuse to play the new Halo just out of principle. Some think the best way to address the situation is to boycott, but that only burns bridges. You don’t buy the game; you don’t play the story or make custom game-types; you don’t get on the forums to voice your opinion like an active participant in something, then you’ve lost your voice in the matter entirely. You give no direction to future updates or installments. Ultimately you kill the game yourself. I want to say kudos to everyone in this thread for engaging the community and offering your opinions. I know a lot of you are frustrated. I know when you try to put your frustrations to paper, often times, emotions get lost in the process and that’s when bickering starts, but at least you are making an attempt to have a positive influence.
Halo 4 is the only halo game I quit playing after a couple months and never touched it again even in mcc. And I never give up on a halo game…
> 2533274799135257;2:
> the rumored original story that got cut into the final was actually pretty cool and had a lot more huntthetruth vibe (It was basically more of a 50/50 chief/locke ratio where locke would look for clues and the story would flashback to chief similar to ODST)
>
> That would’ve made an awesome premise. But it’s nice to want things I guess 
That sounds cool, where did you hear the rumour?
I love halo 4 what’re you talking about lol
guys, OP isn’t talking about the MP, he’s talking about the story
> 2533274816487930;16:
> guys, OP isn’t talking about the MP, he’s talking about the story
I’m still ok with Halo 4 even with the campaign. But the continuing of campaigns is going to be a struggle for Halo 6. I don’t wanna destroy Cortana D:
cortana can go to hell now, i don’t care whether she is plagued flood control or being manipulated by some outside force, they should never have brought her back. Everything Halo 5 has done makes everything Halo 4 set up meaningless.
Also why should Space -Yoink!-… i Mean cortana be allowed to live for all the millions killed by her hand, her almost downright childish attitude to Osirus and pretty much selfishly manipulating chief to get to her while also trying to kill his brother and sisters (Blue team)
why should charcters like the Gravemind to the Didact be represented as evil but when cortana is acting no different to them charcters, we are told that it’s something we don’t agree with and she might be right.
HAlo 4 craps all over Halo 5, story and MP wise. I had great hopes for 343 after i finished that emotional roller coaster. Halo 5 feels like a new game of a completely different franchise. Focused on the competitive scene, lacking in (good) content, and the awesome premise left by Halo 4 was completely botched in execution in Halo 5.