Lately I’ve been playing some Halo 5 and noticed something a bit odd. I noticed that the gameplay isn’t all that “fast paced” as people make it out to be. Sure, you can sprint, spartan charge, thrust and all that stuff, but does that really make the game faster paced? I don’t think so.
I’ve also recently been getting back in to Halo 3 and realized how much faster paced it really is than Halo 5. A quick game of KOTH on Heretic or Ghost Town will show you that. There’s been games of Oddball or KOTH on Heretic where each player got a minimum of 25 kills, the most getting up to 40 kills, whereas in Halo 5, a game of Oddball or Strongholds is not nearly as crazy as one in Halo 3, and that reflects on the scoreboard at the end of the matches.
I’m pretty disappointed with the myriad of people who constantly state they don’t like classic Halo because it’s “too slow paced” and actually use Halo 5 as an example for fast paced gameplay. The illusion that sprint and thrusters and spartan charging and all that makes gameplay faster even had me fooled for awhile. That was until I began playing Halo 3 again to realize that the speed of the gameplay doesn’t depend entirely on how fast your base movement is.