The Myth of Forge being OP

Why is it that there is a common sentiment that Forge is OP? I’ve played as Forge since this games inception when his leader was an absolute JOKE!!!

Beyond that Grizzleys where laughable, they got smoked by Scorpions of the same pop cap. He’s not that good. Not only that, unlike other leaders, he can’t take power nodes or be garrisoned…2 huge advantages of EVERY OTHER LEADER. So he’s faster, that’s why I’ve always liked him, he doesn’t slow my army down. He’s not a weapon I use to change the game, he’s just another unit. I use Forge for his passives and get nasty messages constantly saying I only won because I use an OP leader, yet I never rush. It’s completely ignored that I generally post 2x the resource income…which means I can build more units. Generally hogs, which are available to any UNSC (what can I say, I like the speed). I go into games knowing full well that leader on leader, I lose to at the very least to Decimus, Jerome and Selina without other factors coming into play.

The crying about him being overpowered is simply him being balanced to not get early stomped by other leaders who can do things he can’t. Get over it people, there are OP leaders, but Forge isn’t one of them. Understand the game and you can beat anyone head to head regardless of leader. If I play Covenant, I go Atriox, I’m gonna use guard towers simply to tie up your resources in unseating me. If I go Decimus, I know he can pull in a Forge and Crush him and then it’s up to my army being better than his. Every leader has their perks, because some players lack the skill to intelligently recognize and work around those does not make a leader broken, it just means you need to learn to adapt.

Prior to the hotfix earlier today Forge, or more specifically his leader was OP. Last season was unplayable due to how OP forgehog + anvil round was, with the increased cooldown to anvil round today I think he’s likely, finally in a good place. Also if you really have played him since launch then you’d know that he was OP as all hell at launch, before his rolling economy got nerfed, along with the initial JR nerf. Prior to that his JR rush was unstoppable.

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*Original post. Click at your own discretion.

1)* Serina
2) There was an outcry because the forge hog could be used to completely control the battlefield for the first 7-8 minutes of the game. The control of those power nodes coupled with the fact that no other units needed to be built meant that any forge player had the economy game won.
3) accelerated assembly and combat salvage with wolverines and grizzlys is too much for any player to counter if they were unable to leave their first base for the entire game.
4) the season 5 forge hog was a cancer that I’m sure everyone is very happy that is gone (for the most part)

> 2533274843481335;2:
> Prior to the hotfix earlier today Forge, or more specifically his leader was OP. Last season was unplayable due to how OP forgehog + anvil round was, with the increased cooldown to anvil round today I think he’s likely, finally in a good place. Also if you really have played him since launch then you’d know that he was OP as all hell at launch, before his rolling economy got nerfed, along with the initial JR nerf. Prior to that his JR rush was unstoppable.

His rolling economy nerf annoyed me, but oh well, it didn’t stop me. For months I considered him far and away the weakest leader. I knew however that that I could still win with him if I focused on my army/production. Strategy games are about adapting, I don’t consider Forge’s hog a major asset, but just another unit. I know half the leaders in the game kick his teeth in…I use him because I like the passives that allow me to use my leader with a complimentary bigger army garnered by his resource production (which was already hella nerfred). If you know what you’re doing, he’s no problem, I know this because I play as him and know his weaknesses. Yes certain leaders trump me, but I strategize to circumvent that, just as these cry babies need to learn to do the same so they can survive a Forge rush.

He’s not OP, it’s just that most players fail to recognize his shortcoming and adapt accordingly. Any good Forge has recognized them and adapts, the crybaby’s need to do the same.

> 2533274797322086;4:
> > 2533274843481335;2:
> > Prior to the hotfix earlier today Forge, or more specifically his leader was OP. Last season was unplayable due to how OP forgehog + anvil round was, with the increased cooldown to anvil round today I think he’s likely, finally in a good place. Also if you really have played him since launch then you’d know that he was OP as all hell at launch, before his rolling economy got nerfed, along with the initial JR nerf. Prior to that his JR rush was unstoppable.
>
> His rolling economy nerf annoyed me, but oh well, it didn’t stop me. For months I considered him far and away the weakest leader. I knew however that that I could still win with him if I focused on my army/production. Strategy games are about adapting, I don’t consider Forge’s hog a major asset, but just another unit. I know half the leaders in the game kick his teeth in…I use him because I like the passives that allow me to use my leader with a complimentary bigger army garnered by his resource production (which was already hella nerfred). If you know what you’re doing, he’s no problem, I know this because I play as him and know his weaknesses. Yes certain leaders trump me, but I strategize to circumvent that, just as these cry babies need to learn to do the same so they can survive a Forge rush.
>
> He’s not OP, it’s just that most players fail to recognize his shortcoming and adapt accordingly. Any good Forge has recognized them and adapts, the crybaby’s need to do the same.

If you ask literally any decent 1s player they will tell you that forgehog last season was OP in the worst way. His hog alone guaranteed you map control as soon as it was on the field, there was no army composition that even contested forgehog in the early game. The fact that you write off his forgehog (at least last season) as “just another unit” shows that you didn’t know how to use him. You refer to weaknesses with Forge, last season he had none. He had the best economy in the game, the best early game map control, the best early game leader, and one of the strongest late games of any leader, there was no weakness to exploit. If you ran any leader that was not Forge or Serina you lost to any Forge at an equal skill level.

Also forge has never been the weakest leader, low tier sure, but Anders and pre-buff Isabel were dirt compared to him. One might even argue that post cyclops nerf Kinsano was weaker than Forge.

> 2533274797322086;1:
> Why is it that there is a common sentiment that Forge is OP? I’ve played as Forge since this games inception when his leader was an absolute JOKE!!!
>
> Beyond that Grizzleys where laughable, they got smoked by Scorpions of the same pop cap. He’s not that good. Not only that, unlike other leaders, he can’t take power nodes or be garrisoned…2 huge advantages of EVERY OTHER LEADER. So he’s faster, that’s why I’ve always liked him, he doesn’t slow my army down. He’s not a weapon I use to change the game, he’s just another unit. I use Forge for his passives and get nasty messages constantly saying I only won because I use an OP leader, yet I never rush. It’s completely ignored that I generally post 2x the resource income…which means I can build more units. Generally hogs, which are available to any UNSC (what can I say, I like the speed). I go into games knowing full well that leader on leader, I lose to at the very least to Decimus, Jerome and Selina without other factors coming into play.
>
> The crying about him being overpowered is simply him being balanced to not get early stomped by other leaders who can do things he can’t. Get over it people, there are OP leaders, but Forge isn’t one of them. Understand the game and you can beat anyone head to head regardless of leader. If I play Covenant, I go Atriox, I’m gonna use guard towers simply to tie up your resources in unseating me. If I go Decimus, I know he can pull in a Forge and Crush him and then it’s up to my army being better than his. Every leader has their perks, because some players lack the skill to intelligently recognize and work around those does not make a leader broken, it just means you need to learn to adapt.

Forge was considered OP because of his 300% anvil round buff (thankfully it was nerfed). I’ve seen a single anvil round kill 7 hornets in one shot, I’ve seen it kill 12 cyclopses in another game, I’ve even seen the anvil round nuke a massive number of hunters. The thing was ridiculous and people began running double hog in 2v2s to exploit this. It was even worse when you got to 3v3 only to find a Serena exploiter added into the match up. The worst part about this was that this buff did not make forge viable as a leader. It gave him a cheap overpowered gimmick instead of addressing the actual issues that forge had been suffering from since his nerf way back when the game came out. (poorly organized power wheel and underwhelming tanks)

> 2533274797322086;1:
> Why is it that there is a common sentiment that Forge is OP? I’ve played as Forge since this games inception when his leader was an absolute JOKE!!!
>
> Beyond that Grizzleys where laughable, they got smoked by Scorpions of the same pop cap. He’s not that good. Not only that, unlike other leaders, he can’t take power nodes or be garrisoned…2 huge advantages of EVERY OTHER LEADER. So he’s faster, that’s why I’ve always liked him, he doesn’t slow my army down. He’s not a weapon I use to change the game, he’s just another unit. I use Forge for his passives and get nasty messages constantly saying I only won because I use an OP leader, yet I never rush. It’s completely ignored that I generally post 2x the resource income…which means I can build more units. Generally hogs, which are available to any UNSC (what can I say, I like the speed). I go into games knowing full well that leader on leader, I lose to at the very least to Decimus, Jerome and Selina without other factors coming into play.
>
> The crying about him being overpowered is simply him being balanced to not get early stomped by other leaders who can do things he can’t. Get over it people, there are OP leaders, but Forge isn’t one of them. Understand the game and you can beat anyone head to head regardless of leader. If I play Covenant, I go Atriox, I’m gonna use guard towers simply to tie up your resources in unseating me. If I go Decimus, I know he can pull in a Forge and Crush him and then it’s up to my army being better than his. Every leader has their perks, because some players lack the skill to intelligently recognize and work around those does not make a leader broken, it just means you need to learn to adapt.

Besides this one case where forge warthog was so disgustingly broken as a single unit. The reason Forge has ever been an OP leader or in the top 3 was because of his Econ.

If this leader ever lands in a position where he can play an early game meta strat like everyone one else he is extremely good because of of his Rolling bonuses. It’s made even worse now with the supply re-curve. He can easily out produce you and out trade you because he will always be ahead in terms of econ. So, naturally when he finally has the superior units to build, he would just beat everything.

It was the same thing with Jack rabbits. You have 5 rabbits he has like 10 and beats you anyways.

> 2533274797322086;1:
> Why is it that there is a common sentiment that Forge is OP? I’ve played as Forge since this games inception when his leader was an absolute JOKE!!!
>
> Beyond that Grizzleys where laughable, they got smoked by Scorpions of the same pop cap. He’s not that good. Not only that, unlike other leaders, he can’t take power nodes or be garrisoned…2 huge advantages of EVERY OTHER LEADER. So he’s faster, that’s why I’ve always liked him, he doesn’t slow my army down. He’s not a weapon I use to change the game, he’s just another unit. I use Forge for his passives and get nasty messages constantly saying I only won because I use an OP leader, yet I never rush. It’s completely ignored that I generally post 2x the resource income…which means I can build more units. Generally hogs, which are available to any UNSC (what can I say, I like the speed). I go into games knowing full well that leader on leader, I lose to at the very least to Decimus, Jerome and Selina without other factors coming into play.
>
> The crying about him being overpowered is simply him being balanced to not get early stomped by other leaders who can do things he can’t. Get over it people, there are OP leaders, but Forge isn’t one of them. Understand the game and you can beat anyone head to head regardless of leader. If I play Covenant, I go Atriox, I’m gonna use guard towers simply to tie up your resources in unseating me. If I go Decimus, I know he can pull in a Forge and Crush him and then it’s up to my army being better than his. Every leader has their perks, because some players lack the skill to intelligently recognize and work around those does not make a leader broken, it just means you need to learn to adapt.

This entire post looks like it was written by someone who has been completely out of the game for the last month and doesnt know that season 5 (or the first few days of this season) were a thing. Its actually bizarre.

> 2533274797322086;4:
> > 2533274843481335;2:
> > Prior to the hotfix earlier today Forge, or more specifically his leader was OP. Last season was unplayable due to how OP forgehog + anvil round was, with the increased cooldown to anvil round today I think he’s likely, finally in a good place. Also if you really have played him since launch then you’d know that he was OP as all hell at launch, before his rolling economy got nerfed, along with the initial JR nerf. Prior to that his JR rush was unstoppable.
>
> His rolling economy nerf annoyed me, but oh well, it didn’t stop me. For months I considered him far and away the weakest leader. I knew however that that I could still win with him if I focused on my army/production. Strategy games are about adapting, I don’t consider Forge’s hog a major asset, but just another unit. I know half the leaders in the game kick his teeth in…I use him because I like the passives that allow me to use my leader with a complimentary bigger army garnered by his resource production (which was already hella nerfred). If you know what you’re doing, he’s no problem, I know this because I play as him and know his weaknesses. Yes certain leaders trump me, but I strategize to circumvent that, just as these cry babies need to learn to do the same so they can survive a Forge rush.
>
> He’s not OP, it’s just that most players fail to recognize his shortcoming and adapt accordingly. Any good Forge has recognized them and adapts, the crybaby’s need to do the same.

So because you think he isn’t op, that means he actually isn’t then? Forge hog had a low cool down to anvil round and just ran around the map and is hard to stop within the first 10 mins.That’s actually a fact regardless if you main him or not

> 2535422802208233;8:
> > 2533274797322086;1:
> >
>
> This entire post looks like it was written by someone who has been completely out of the game for the last month and doesnt know that season 5 (or the first few days of this season) were a thing. Its actually bizarre.

Was waiting to see you in this thread. And that is completely true…,

I wouldn’t consider infantry heroes ability to control nodes and garrison like huuuge advantages. Seriously does anyone even garrison heroes instead of microing them?

Since the garrisons got adjusted for heroes it isn’t really that big of a deal. Also spending time with your hero capturing a node is a really bad idea to do. Spawn a marine/grunt and do it instead of using the hero unit.

There’s a concensus on Combat Salvage being overpowered or too strong. Cheesing with Vultures as Forge is the easiest thing to pull off because even if you lose your vultures you’re not really losing them.

Rolling economy is the best economy leader power in the game right now. We’ll have to see if the nerf to Anvil Round cooldown is enough for Forgehog. These two things allow Forge to dominate the early game and combat salvage is one of the best late game powers.

Conclusion:
-Wait and see how the mini-patch hits Forgehog.
-Combat Salvage needs an adjustment.
-Rolling economy while very strong I think should be left as is.

OK just read the whole thread. The fact that you describe Forgehog as “just another unit” is the clear giveaway that you’re unaware of its capabilities.

That being said, don’t expect people to take you seriously when you have demonstrated lack of knowledge in the topic you’re trying to debate.

Hope that doesn’t come up as rude, don’t mean to offend.