the motion sensor

it is in default halo.

it tracks motion faster than crouch walking for infantry enemies, and any motion from vehicular enemies.

unlike CoD, or BF’s radars, it does not show map layout. and has not got map wide coverage (unless the map is tiny).

but can be used (without the adaptation from reach for relative vertical orientation) to figure out what floor an enemy is on by how they move. if you know a map well and there’s 3 floors and only one has a path from one side to the other in a certain direction and a dot is moving in that direction then they are on that floor.

example - moving blue to red across the middle of countdown on reach, without a jet pack you have to be on the ground floor. or a dot moving towards you across the width of sword base when you are in sword spawn means they are on mid bridge, but if you are at low bridge they are either on the bridge or below it, map awareness is enhanced by your motion sensor.

you people want competitive out the box, ok, lets reconsider your sprint formula;

  1. sprint lets you run away, possibly to set up an ambush

counter - i see you run, you get round the proverbial corner and your contact on my MS stops, but i have no assist or kill. either you have stopped to ambush me, if i chase (your MS will tell you if i do) or are waiting for me to back up/turn round so you can re-engage me on the back foot.

counter, counter - this just makes him running away to get a fresh start easier.

counter to your counter, count - that’s why we get grenades, and if they dont stop/die i will see they kept running, letting me know if I sprint to said corner i can still back shot them. if they turn round now all they have done is die 20meters from where they would of anyway.

  1. closing distance for melee.

counter - i see you running i switch for me close range weapon (an AR for example and fill you with lead before you get to me and do a double melee meaning i get the kill when we both melee and you have no shields but i do.

counter, counter - what if i come from the side or behind?

counter to your counter, counter - the motion sensor is omni-directional i will see a rapidly approaching red dot and either turn to face, or sprint in a perpendicular direction causing you to not reach melee range, while i can also jump/turn and proceed with the aforementioned hosing.

  1. map control is broken by sprint .

counter- on an open map like hemorrhage, you cannot sprint far enough to effectively break map control without being team shot by the map controlling team and on smaller maps, sprinting at the enemy who control the map will only serve to let them all know where your are relative to them because of MS’s and on close range maps there are close range power weapons (shotgun for example) and the controlling team should have them.

counter, counter - how are you going to counter this? big open maps get team shot, small maps get shotgun’d and ganked because of MS’s…

  1. objective games, out manoeuvre objective carriers, get back to defence faster.

counter - the attacking team will know you are coming because of MS’s and counter accordingly, if they could kill you before, they will probably do it again as sprinting enemies cannot shoot back.

counter, counter - but what if half the attacking team is dead, so only half of it is left to defend the objective against the whole enemy team…

counter to your counter, counter - that’s true, assuming the objective is not fleeing in a vehicle a sprinting team can catch and probably kill the enemies who are outnumbered. but if arming a bomb, the enemy have to get past you to it to defuse it in time, slow them down, you know they are coming.
and with running a flag, get to cover keep moving and your team will be sprinting to your aid so the team fight will be a fair one. and if your team is late, unless flags are touch return, they have a chance to clean up what you didn’t kill and continue running the flag, but the defenders will know they are coming.

so, i have given 4 situations often complained about the existence of sprint in and given effective arguments as to why ONE game play mechanic counters sprint, a counter to that counter and a counter to the counter, counter…

please stop crying, i see that which is there for all to see, if only all had eyes to see it. everything good and bad.

and onto a 5th topic gaining map control…

if all players have sprint, then no player or team has any advantage over another in this aspect and until map control is gained the combat is more mobile and dynamic due to the options provided by sprint.

do i go back to the fight i just lost, or try push a different part of the map?
do i continue to push this section of map or regroup with my team?

if on the other hand you get jumped turning a corner and had no warning anyone was there, then they weren’t moving and were effectively countering your counter to sprint. in which case sprint is not the issue, not checking your corners is.

This post has been edited by a moderator. Please do not post spam.

*Original post. Click at your own discretion.

Your post is one of the most unorganized i have ever seen. It seems like you want to defend sprint, well good luck arguing with this.

http://halo.xbox.com/Forums/yaf_postst65792_Sprint--Why-we-don-t-like-it--update--3-12-12.aspx

This post has been edited by a moderator. Please do not post spam.

*Original post. Click at your own discretion.

> Your post is one of the most unorganized i have ever seen. It seems like you want to defend sprint, well good luck arguing with this.
>
> http://halo.xbox.com/Forums/yaf_postst65792_Sprint--Why-we-don-t-like-it--update--3-12-12.aspx

lol you reminded me of (THIS) referring to the OP

what you fail to adress in your thread

http://halo.xbox.com/Forums/yaf_postst65792_Sprint--Why-we-don-t-like-it--update--3-12-12.aspx

is the ways to counter sprint with already present mechanics

here we have a person who has taken 4 or 5 arguments against sprint and given a counter argument based on the use of the motion sensor, then a counter argument as to why sprint is still bad, and a further counter argument as to why they are wrong.

his post is not a 40 minute read like yours, and doesnts get to be like a rant in nearly as many places, effectively he is giving you ways to counter sprint with a single other mechanic you have had availablie since 2001.

sprint is in the game, it is not going anywhere, it is not force into every playlist, stop crying go play halo 3 or learn to play halo 4.

wait sorry i forgot, MLG doesnt use the motion sensor… maybe thats why your still crying.

What is everyone arguing about here? I want a radar OP.

no, you do not want radar, that is non counter-able

with radar (enhanced motion sensor) you always know where everyone is, it is too effective to be balanced.

with no detection gear you have no clue, so an enemy with or without sprint can happily waltz up and rip off your head if they get out your line of sight.

a motion sensor tells you when an enemy is moving faster than crouching which they are 99/100 times, but still gives players the option to sacrifice speed for stealth to try close the gap, or increase it, without giving themselves away.