The most underrated bit of good news...

Edited by Moderator - Please do not use alternate accounts to bypass forum bans. Alternate accounts will be permanently banned, and offending users will be subject to both temporary and permanent bans.

*Original post, click at your own discretion.

Is the fact that there will only be 11 weapons in the beta. That is HUGE. Halo multiplayer is long overdue for a return to simplicity, minimalism, and efficiency, (something it’s lacked for the past decade) and I really thought the days of there being 80 gazillion useless/redundant weapons were here to stay. Ever since Halo 3, the game’s sandbox has been bloated and stuffed full of pointless weapons with no essential purpose, and that game and each game since has suffered for it, to varying degrees.

What I’m praying for at this point is that 343 doesn’t decide to add an ungodly amount of weapons into the multiplayer sandbox after the beta, whether its by their own volition or in response to the inevitable cries from Halo 4 fans about there aRENT ENUFF WEPUNZ, DIS GAEM HAZ NO VARIATEH!!!11 (and hopefully I don’t need to explain what a poorly thought out argument that is). I know an employee tweeted out that the beta is a “subset” of the final game, and that’s to be expected, but dear god stay the course. Simply removing loadouts, perks, and armor abilities merely puts it on the level of Halo 3; acceptable, but far from ideal. A truly focused, minimalist sandbox, the kind that hasn’t been seen since Halo 1, would be a big breakthrough for Halo 5 and future main title games. IF it’s well-designed of course, but that’s the beauty of a small sandbox - it makes design and balance much easier, since there isn’t as much extraneous crap to be accounted for.

We don’t know how many weapons will be the final game. For all we know we could still see the full Promethean and Covenant sandbox.

Solid news for the beta but the final game is left to be determined.

Agreed, we don’t need the inane variety of other shooters, (8 different nearly-identical assault rifles) but it is kind of stupid to say that a larger amount of guns cannot be positive. I, for one, loved the aesthetic of Forerunner weapons, and would be ecstatic to see them return if their functionality was changed so that every weapon gave us something unique to utilise.

Also, I resent that you categorised all Halo 4 fans into one box. I enjoyed Halo 4, just for different reasons than the ones I enjoyed other Halo’s for.

I certainly hope there are more than 11 weapons in the campaign. Hopefully we’re looking at a streamlined weapon palette for multiplayer, with the remainder available in Forge and Customs.

> I certainly hope there are more than 11 weapons in the campaign. Hopefully we’re looking at a streamlined weapon palette for multiplayer, with the remainder available in Forge and Customs.

You don’t have to be worried. The Promies aren’t going anywhere, and we have next to no Covenant weapons to use. With only 4 slots remaining after the shown weapons (all the UNSC ones and the sword) can you imagine the covvies only having that amount of weapons?

Key word: BETA

We may very well see more than just 11 weapons. Especially because after establishing so many weapons all this time, why on earth are they suddenly going to scrap them?

If there’s only going to be 11 weapons in the whole game, i know that i, for a fact, am not going to be a very happy chap.

Edited by Moderator - Please do not use alternate accounts to bypass forum bans. Alternate accounts will be permanently banned, and offending users will be subject to both temporary and permanent bans.

*Original post, click at your own discretion.

> Agreed, we don’t need the inane variety of other shooters, (8 different nearly-identical assault rifles) but it is kind of stupid to say that a larger amount of guns cannot be positive. I, for one, loved the aesthetic of Forerunner weapons, and would be ecstatic to see them return if their functionality was changed so that every weapon gave us something unique to utilise.

In an arena shooter, there’s only so many functionalities you can assign to a weapon that are both unique and useful. Once your weapon count gets into the mid-teens, you’re pushing it in that regard.

Any weapon that doesn’t have an express purpose in multiplayer should be NPC-only in campaign. Otherwise it’ll be a real slippery slope with people complaining how about ______ needs to be in matchmaking, it gets added, and repeat.

Edited by Moderator - Please do not use alternate accounts to bypass forum bans. Alternate accounts will be permanently banned, and offending users will be subject to both temporary and permanent bans.

*Original post, click at your own discretion.

> Key word: BETA
>
> We may very well see more than just 11 weapons. Especially because after establishing so many weapons all this time, why on earth are they suddenly going to scrap them?

Because they’ve decided that they care more about quality than quantity this time around?

1 or 2 additional weapons added between beta and release would be fine, but if the sandbox ballooned to something like 18-20 weapons or more, that would be awful.

> If there’s only going to be 11 weapons in the whole game, i know that i, for a fact, am not going to be a very happy chap.

Why is that?

> > Agreed, we don’t need the inane variety of other shooters, (8 different nearly-identical assault rifles) but it is kind of stupid to say that a larger amount of guns cannot be positive. I, for one, loved the aesthetic of Forerunner weapons, and would be ecstatic to see them return if their functionality was changed so that every weapon gave us something unique to utilise.
>
> In an arena shooter, there’s only so many functionalities you can assign to a weapon that are both unique and useful. Once your weapon count gets into the mid-teens, you’re pushing it in that regard.
>
> Any weapon that doesn’t have an express purpose in multiplayer should be NPC-only in campaign. Otherwise it’ll be a real slippery slope with people complaining how about ______ needs to be in matchmaking, it gets added, and repeat.

True, but I think a CE-sized sandbox isn’t really sufficient for a modern game now. There are still plenty of roles to fill, and filled they will be. Plus, people are going to be mad when fighting Prometheans for extended periods of time without being able to pick up their weapons…

Edited by Moderator - Please do not use alternate accounts to bypass forum bans. Alternate accounts will be permanently banned, and offending users will be subject to both temporary and permanent bans.

*Original post, click at your own discretion.

> True, but I think a CE-sized sandbox isn’t really sufficient for a modern game now.

Who gives a -Yoink- about the “modern” game? Set your own standards, don’t religiously abide by the arbitrary standards set by someone else. Everything goes in trends, nothing is set in stone. If Halo 5 adopts a minimalistic approach, and the game kills, you can bet that others will follow their lead and it won’t be long before minimalism is the new modern thing.

> There are still plenty of roles to fill, and filled they will be.

Utility weapon (BR)
Automatic (SMG/AR)
Long range specialist (sniper)
Close range specialist (shotgun)
Super weapon (rocket launcher)
Dedicated anti-vehicle (spartan laser)
Stun weapon (Halo 1 plasma rifle)
User-controlled detonation (sticky det)
Dedicated area denial (Halo hasn’t really had one of these yet)
Melee (sword/hammer)

That’s 10 roles, and there’s probably one or two that slipped my mind. Beyond that, what else do you need? Any other weapon you added into the game would either be redundant, gimmicky/overpowered, or seriously challenging the definition of the term “useful”.

> Plus, people are going to be mad when fighting Prometheans for extended periods of time without being able to pick up their weapons…

They’ll live.

> Plus, people are going to be mad when fighting Prometheans for extended periods of time without being able to pick up their weapons…

Providing we’re going to be fighting Prometheans in Halo 5: Guardians. We don’t know any story details.

We lived in Halo CE when we couldn’t pick up Swords, we’ll live if we can’t pick up a few Promethean weapons.

> > > True, but I think a CE-sized sandbox isn’t really sufficient for a modern game now.
> >
> > Who gives a Yoink! about the “modern” game? Set your own standards, don’t religiously abide by the arbitrary standards set by someone else. Everything goes in trends, nothing is set in stone. If Halo 5 adopts a minimalistic approach, and the game kills, you can bet that others will follow their lead and it won’t be long before minimalism is the new modern thing.
> >
> >
> >
> > > There are still plenty of roles to fill, and filled they will be.
> >
> > Utility weapon (BR)
> > Automatic (SMG/AR)
> > Long range specialist (sniper)
> > Close range specialist (shotgun)
> > Super weapon (rocket launcher)
> > Dedicated anti-vehicle (spartan laser)
> > Stun weapon (Halo 1 plasma rifle)
> > User-controlled detonation (sticky det)
> > Dedicated area denial (Halo hasn’t really had one of these yet)
> > Melee (sword/hammer)
> >
> > That’s 10 roles, and there’s probably one or two that slipped my mind. Beyond that, what else do you need? Any other weapon you added into the game would either be redundant, gimmicky/overpowered, or seriously challenging the definition of the term “useful”.
>
> You can’t just state that there aren’t any. For all we know, there could be a thousand other things that no-one’s even thought of yet. Absence of evidence is not evidence of absence.
>
> Plus, even if something is gimmicky, it’s not a reason for it to be flat-out rejected. The needler is kind of gimmicky, but it’s iconic and has been in every game.
>
> We also need the different faction weapons, as fighting an enemy that uses the exact same weapons as you, reskinned to look like their own would be immensely disappointing. That, and without various enemy weapons, there’s no resupply mid-mission, or the scavenging that’s necessary on famine runs.
>
> Also, you forgot EMP.
>
>
>
> > Plus, people are going to be mad when fighting Prometheans for extended periods of time without being able to pick up their weapons…
>
> They’ll live.

Not without ammo, they won’t.

The carbine must be in.

Utility rifles get boring rather quickly.

I wouldn’t want this mindset to be in charge.

Edited by Moderator - Please do not use alternate accounts to bypass forum bans. Alternate accounts will be permanently banned, and offending users will be subject to both temporary and permanent bans.

*Original post, click at your own discretion.

> You can’t just state that there aren’t any. For all we know, there could be a thousand other things that no-one’s even thought of yet. Absence of evidence is not evidence of absence.

Sure I can, because I’ve given quite a bit of thought to this. There’s countless types of random, rinky-dink functionalities you can slap onto whatever weapon, that doesn’t make it unique or productive though.

> Plus, even if something is gimmicky, it’s not a reason for it to be flat-out rejected. The needler is kind of gimmicky, but it’s iconic and has been in every game.

So. What.

> We also need the different faction weapons, as fighting an enemy that uses the exact same weapons as you, reskinned to look like their own would be immensely disappointing. That, and without various enemy weapons, there’s no resupply mid-mission, or the scavenging that’s necessary on famine runs.

So you’ve never played Halo 1, is what you’re saying.

> Also, you forgot EMP.

Gimmick.

I definitely hope there are more weapons in the final game.

Considering we have so many human weapons confirmed for the beta, not adding much would butcher the Covenant and potentially Promethean sandbox.

> > You can’t just state that there aren’t any. For all we know, there could be a thousand other things that no-one’s even thought of yet. Absence of evidence is not evidence of absence.
>
> Sure I can, because I’ve given quite a bit of thought to this. There’s countless types of random, rinky-dink functionalities you can slap onto whatever weapon, that doesn’t make it unique or productive though.
>
>
>
> > Plus, even if something is gimmicky, it’s not a reason for it to be flat-out rejected. The needler is kind of gimmicky, but it’s iconic and has been in every game.
>
> So. What.
>
>
>
> > We also need the different faction weapons, as fighting an enemy that uses the exact same weapons as you, reskinned to look like their own would be immensely disappointing. That, and without various enemy weapons, there’s no resupply mid-mission, or the scavenging that’s necessary on famine runs.
>
> <mark>So you’ve never played Halo 1, is what you’re saying.</mark>
>
>
>
> > Also, you forgot EMP.
>
> Gimmick.

Or… they’ve played Halo CE and didn’t like the limited sandbox, preferring the expanded sandbox that came with every single Halo since.

Edited by Moderator - Please do not use alternate accounts to bypass forum bans. Alternate accounts will be permanently banned, and offending users will be subject to both temporary and permanent bans.

*Original post, click at your own discretion.

> Or… they’ve played Halo CE and didn’t like the limited sandbox, preferring the expanded sandbox that came with every single Halo since.

What he said, and I was directly responding to, was that no alien weapons means that you can’t restock your ammo mid-way through the mission. And that’s false. Every level in CE except the first one and last one took place in an alien environment, and yet there were still plenty of ammo caches in every level for the pistol, AR, sniper, and later on the shotgun.

Read the post next time.

> Because they’ve decided that they care more about quality than quantity this time around?

Please explain how such a limited sandbox = quality…

I’d love to know how you came to that conclusion.

> Why is that?

Because obviously, i enjoy variety. Let us assume that there are only 11 weapons in the whole game. Given that there’s already 6 UNSC weapons confirmed for the game, how much weapons from other factions would there be? Only 5 covie weapons to fill the rest of the gap, and 0 promethean weapons? Or 3 covie weapons, and 2 promethean weapons/vice versa?

Be realistic, there’s not going to be only 11 weapons, or even just 12-13. There is going to be more than that.

> > Or… they’ve played Halo CE and didn’t like the limited sandbox, preferring the expanded sandbox that came with every single Halo since.
>
> What he said, and I was directly responding to, was that no alien weapons means that you can’t restock your ammo mid-way through the mission. And that’s false. Every level in CE except the first one and last one took place in an alien environment, and yet there were still plenty of ammo caches in every level for the pistol, AR, sniper, and later on the shotgun.
>
> Read the post next time.

Sorry I didn’t know which of the several sentences your vague reply was referring to.