I dont know what person decided at 343 to make the hammer a slow executing horrible hitbox splash damage weapon but its really really just not the one.
The swords range is the most inconsistent thing i’ve seen in this game so far especially because of fiesta. Fiesta has been a great way to see the weapon sandbox tuning and the balance. Swords lunge range for everyone else is absolutely miles away from me yet when I get it I have to be within tickling distance to even lunge. What ever happened to being able to counter the sword in close quarters. Bulldog does nothing! they have no shields? a smack does nothing.
Grenades are literally nuclear bombs, If i kill my self after someones damaged me I dont expect that kill to be awarded to that person I expect to be penalised, that person shouldnt be rewarded a kill what so ever. Spawning with 1 grenade in ranked should be the norm.
Needler you may aswell stand still.
AR is an automatic BR.
Disruptor is perfect. Love this pistol alternative very much with the afterdamage effects and how that chains between their team mates if they get close together.
Shock Rifle fire rate is far to slow. Unless you get a headshot or hit someone without a shield its almost pointless.
Pulse rifle’s is almost unanimously voted on as being the worst gun in the whole sandbox and im positive outside of fiesta its the least used weapon.
Drop wall’s panels are pointless, bring back bubble shield mechanics but for the drop wall or keep the wall as is and bring back bubble shield and rotate the spawns.
Sidekick is decent - fast fire rate but bloom and recoil are a bit excessive.
Bulldog is fine, easy 3 shot, good fire rate. BUT it 100% should be able to counter a sword and be a one shot kill point blank to the face.
Stalker rifle could do with a buff.
sentinel beam is perfect for assisting and putting pressure on, especially in corridoors and hallway, tight spots as it penetrates multiple enemies.
Cindershot is good nice gravitational pull.
Heatwave is great when you land vertical shots, horizontal its absolutely weak as hell and i’ve rarely gotten a decent kill with it.
S7 snipe, works as it always has except it feels much slower compared to 3&reach’s snipe.
Mangler - I love it, like a long range precision bulldog
Commando - I love its concept but the bloom is a bit much. Decent TTK but it does make me miss the DMR 
SPNKR - Classic, looks beautiful. Damage distance and splash damages have been a little inconsistent for me, some people getting me when the rockets meters away from me but when i do the same it only takes down shields. Similar to hammer issues.
Ravager is hit and miss, concept is great. Overcharge shots are great for leaving a spash damage area to block entrys or damage oncoming enemies but should be a onehit kill overcharger if direct hit, or atleast have follow on damage burn effects. Burst mode seems to be great when I can land them but its seemingly impossible for me the land the bursts often
Hydra - direct mode works great for me. Lock on mode was once great in h5, now locking on is only beneficial against vehicles in my case, Perhaps intended that way? Solid 3 hit kill on spartans if all direct. Perhaps could do with a tiny splash damage buff.
Plasma pistol - Noob combo over charge works a charm with a BR. Regular fire I cant say i’ve ever gotten a kill with it like that so I’m not entirely sure on its use case when not over charged.
Skewer is amazing, I love its ability to take out vehicles while acting as a snipe, very satisfying to land kills with but I do think its a bit easy to use now that everyone has come to grips with the game and playing fiesta every day. I think longer distance needs more bullet drop.
Edits to come once I’ve gathered more experience with the rest.