The Most Important Issue By Far Across Halo 4

While I realize all the issues in H4 that many Halo competitive players consistently speak about, I have to say the biggest problem for the majority of players who play matchmaking is quitting. Just now, I was put into a game on Ragnarok CTF down 2-0 with 1 teammate against a team of 5 with a Mantis and 4 players each holding power weapons/map control.

First, with the implementation of CSR, there is clear indication that the punishments for quitting are inadequate. In a good 5-10% of my games, there are people that quit (in game, not in the lobby, of course) and though Join-in-progress attempts to mitigate this problem (there are times it does), sometimes we just have to accept the reality that one team will win. Something that I know bothers every person in this world is the feeling of helplessness. This feeling is most easily found for me when trying to play a game I think should be geared toward fairness that functions to put me against insurmountable odds.

Next, I know there are various solutions for dealing with quitters; however, I am certain what we have now does not lead to the happiest the community could be. There need to be more specific and perhaps shorter parameters for Join-in-progress and much stricter penalties for quitting because even a teammate who can run in and die at least can play a role to distract the other team.

I want to end by saying I really don’t know the solution but I truly hope there is something done about quitters (which include people who back out in the lobby in games that have been searched because they don’t like the maps) and people who leave the game because they’re upset that something doesn’t go their way. I do believe that there is an essential problem with the coordination of the CSR and quitting issue that coordinates with the lack of in-game ranks paired with no visual incentive for players to just not care one bit about their team if they choose not to. Additionally, I know from playing myself even looking up my rank after each game does not create the same factor of intensity and fun that I got from Halo 3. I try harder than most to accept the changes 343 has made, but the issue of quitters, Join-in-progress, and how they work together truly irritates me to no end some games.

Please, 343, work to fine tune this. Thank you!

The reason that I am okay with JiP is because I once played a Reach Invasion match where everyone on my team except me decided to quit. I got the crap spawn camped out of me, lol.

here are some suggestions for 343

First Quit = 2 hour ban
Second Quit = 1 day ban
Third quit = 1 week ban

People would be very reluctant to quit, and before people cry about bad internet connections if your connection is so bad that you regularly quit out of games stop playing halo

For JIP just don’t derank your CSR if you had to JIP or are on the team that had a quitter, just skip that game in CSR ranking. Then people wouldn’t mind so much about JIP.

> here are some suggestions for 343
>
> <mark>First Quit = 2 hour ban</mark>
> <mark>Second Quit = 1 day ban</mark>
> <mark>Third quit = 1 week ban</mark>
>
> People would be very reluctant to quit, and before people cry about bad internet connections if your connection is so bad that you regularly quit out of games stop playing halo
>
> For JIP just don’t derank your CSR if you had to JIP or are on the team that had a quitter, just skip that game in CSR ranking. Then people wouldn’t mind so much about JIP.

That right there would bleed the population dry in a matter of days.

> here are some suggestions for 343
>
> First Quit = 2 hour ban
> Second Quit = 1 day ban
> Third quit = 1 week ban
>
> People would be very reluctant to quit, and before people cry about bad internet connections if your connection is so bad that you regularly quit out of games stop playing halo
>
> For JIP just don’t derank your CSR if you had to JIP or are on the team that had a quitter, just skip that game in CSR ranking. Then people wouldn’t mind so much about JIP.

So if you don’t have the best internet, you can’t play? Good bye every country except Canada, USA and some European countries. Also, a week ban because you quit for an emergency or something like that?

> > here are some suggestions for 343
> >
> > <mark>First Quit = 2 hour ban</mark>
> > <mark>Second Quit = 1 day ban</mark>
> > <mark>Third quit = 1 week ban</mark>
> >
> > People would be very reluctant to quit, and before people cry about bad internet connections if your connection is so bad that you regularly quit out of games stop playing halo
> >
> > For JIP just don’t derank your CSR if you had to JIP or are on the team that had a quitter, just skip that game in CSR ranking. Then people wouldn’t mind so much about JIP.
>
> That right there would bleed the population dry in a matter of days.

Which is why, hopefully, they will have a casual/competitive split in Halo 5 such that the more stringent quit rules could be applied to the competitive side without impacting the casual side.

But a 2 hour ban for the first quit is rather Machiavellian, IMO. Gotta give at least 1 free quit per 24-hour period, as you may need to go do something else or for the occasional internet problem. Plus, if you have the competitive/casual split, then the guys playing competitive will generally care more about their ranking than currently . . . so no need for temporary bans. Just hit the ranking.

I disagree completely. Now that JIP is integrated in quitting no longer is anywhere near as much of a problem as it was in all previous halos. The biggest problem is that they tried making a hybrid social/ranked playlist version of multiplayer. Neither group wants that or has that much fun with it and it is why people are leaving.

is it really that common that your internet is so bad you are regularly 3 or 4 times a day kicked out of games without quitting yourself ? If so how fun is it to play halo, the lag must be horrific.

Why not something like Halo 3?
Win = +1 EXP
Lose = 0 EXP
Quit = -1 EXP

But, to add incentive to not quit out of matches, make the quit penalty more severe. Using Halo 3’s EXP system as an example, it could work like this:
Win = +10 EXP
Lose = 0 EXP
Quit = -15 EXP
(This example being if you gained 10 EXP per match instead of 1 EXP)

The hour ban is enough, it just needs to happen alot sooner than it does.
Right now it takes 10 quits to ban you.
It should be 5.

Also every quit should take you down a CSR level.

> here are some suggestions for 343
>
> First Quit = 2 hour ban
> Second Quit = 1 day ban
> Third quit = 1 week ban
>
> People would be very reluctant to quit, and before people cry about bad internet connections if your connection is so bad that you regularly quit out of games stop playing halo
>
> For JIP just don’t derank your CSR if you had to JIP or are on the team that had a quitter, just skip that game in CSR ranking. Then people wouldn’t mind so much about JIP.

I am an on call firefighter/EMT who has to leave to go protect my community when tragitys happen.

I guess I shouldn’t be allowed to play video games.

I’m not saying you can’t play but if you repeatedly quit then you have to suffer a penalty. Since there is no penalty too many people quit. Even if the system is as simple as every time you quit you get a 1 or 2 hour ban, that would handle the case where a firefighter has to leave. Presumably since he was rescuing kids from a burning house then he won’t be back in the firehouse for an hour or two anyways so no harm no foul. But for the guy that quits and jumps right back into MM sorry, he is banned for a few hours.

The quit ban is flawed;

I just played for a good few hours, towards the latter part, my connection was playing up and every game I was getting disconnected. I probably got kicked out of at least 8 games over a few hours. Funny thing is, which I find hilarious. I never received a ban for quitting, but my brother who I was playing with, on a different connection 200 miles away gets banned for 60 mins. When he never quitted or got disconnected from any game at all.

But to keep more on topic, it the other problems were fixed then less people would quit.

> People would be very reluctant to quit, and before people cry about bad internet connections if your connection is so bad that you regularly quit out of games stop playing halo

No. I’m paying a decent amount for my internet and $80 a year for XBL. I also paid $150 for this game and $200 something for the console. I’m pretty sure I’m just as entitled as you to play it. I hate kids like you who think they are entitled to everything. Grow up and see things from other people’s perspective.

> I’m not saying you can’t play but if you repeatedly quit then you have to suffer a penalty. Since there is no penalty too many people quit. Even if the system is as simple as every time you quit you get a 1 or 2 hour ban, that would handle the case where a firefighter has to leave. Presumably since he was rescuing kids from a burning house then he won’t be back in the firehouse for an hour or two anyways so no harm no foul. But for the guy that quits and jumps right back into MM sorry, he is banned for a few hours.

Then there’s the occasional disconnetion that happens everyone and the accidental betrayal.

The only “time punishment” should be that as long the game you got booted, disconnected or quit from is going, then you shouldn’t be able to join another game.

it seems people are very reluctant to punish people that quit, it’s probably why quitting is so popular and happens so often. As long as there is no punishment for quitting it will remain an epidemic

Quitters shouldn’t be given host for about a week. The number of times I have faced a black screen and then finding a new host is absurd. How do these people get host? Why can’t they be host banned? I remember Bungie host banned heaps of people in H3.

Sometimes I’ve then just been booted to the menu screen again so it technically means that I have quit just due to the inability of the back end to sort things out.

If you aren’t going to use servers and continue with P2P, host allocation needs to incorporate quitting records.

The fact that there is JiP tells me that quitting is perfectly acceptable. There are counter arguments, but much like 343i, I’ve made up my mind on this.

I think it’s utterly ridiculous to have JiP and a quit ban.

> here are some suggestions for 343
>
> First Quit = 2 hour ban
> Second Quit = 1 day ban
> Third quit = 1 week ban

This post has been edited by a moderator. Please do not flame or attack other members.

*Original post. Click at your own discretion.

That’s pretty childish.

> The reason that I am okay with JiP is because I once played a Reach Invasion match where everyone on my team except me decided to quit. I got the crap spawn camped out of me, lol.

That happened tome in Halo Reach Grifball match…almost 300 deaths later, thankfully, the game ended. Needless to say, I don’t stick around anymore.