The MLG community is losing its focus

I believe the main purpose of the whole MLG community is to bring entertainment to Halo players in order to make money. That’s it.

If they want to go all hardcore and compete against each other on a somewhat competitive field, that’s fine by me.

But making MLG teams play on gray Forge World maps that are exclusive to the MLG playlist and that nobody else plays, and only under certain settings that nobody else uses is just stupid.

I believe the MLG crew should swallow their pride and agree to play in maps that are common to the regular Halo player. That is, maps like Battle Canyon, Anchor 9, Powerhouse, Solitary or even Uplink.

Although this maps aren’t as balanced as the gray Forge World maps that are so common in MLG, I believe the typical Halo player would feel more attracted to watch gameplay on them, since he is more likely to have played those maps in the past. This would create a better relationship between the viewers and the pros, since they would be on common ground, which would then attract more fans to the MLG community.

This post has been edited by a moderator. Please do not flame or attack other members.

*Original post. Click at your own discretion.

The MLG crew should lighten the F up and provide gameplay that is more entertaining to the common Halo player.

The common Halo player these days likes gimmicks and doesn’t care about randomness and how unbalanced a map is in terms of competitive play.

MLG takes all the above out.

> The common Halo player these days likes gimmicks and doesn’t care about randomness and how unbalanced a map is in terms of competitive play.
>
> MLG takes all the above out.

A common Halo player likes to see “pros” playing in maps that they also play on, in order to get better in those maps.

It’s hard to do that when initial offerings and settings are horrible (vanilla Reach). < This is example was an exception because those settings were anything but competitive.

Though MLG has the right to strip everything down (which they probably will do for Halo 4) and have unique maps/settings within the playlist.

However, if they played Halo 4 out of the box and stayed the course without removing everything, it would make MLG less isolated from the rest playerbase. Who knows? Maybe some casuals might step up their game but wouldn’t be able to so if everything was different.

In any case, it would show lesser skilled gamers that they can play on regular settings and master the game as intended by the developers. It’s a big misconception but many believe that MLG players can’t adapt to regular game settings and change to them to make the game closer to CE.

Of course with the negative image MLG has earned, some might argue it’s not worth it trying to attract casual gamers to be competitive.

> > The common Halo player these days likes gimmicks and doesn’t care about randomness and how unbalanced a map is in terms of competitive play.
> >
> > MLG takes all the above out.
>
> A common Halo player likes to see “pros” playing in maps that they also play on, in order to get better in those maps.

It’s not MLG’s fault the maps given don’t provide proper competitive play.

> It’s not MLG’s fault the maps given don’t provide proper competitive play.

What will be MLG’s fault is the shrinking audience if they fail to bridge the disconnect between MLG gamemodes and maps and default.

If they are willing to accept that and that eventually they’ll have to drop Halo from their games because nobody is interested in how they play it, then whatever.

MLGs purpose is to provide a proper competitive experience in Halo.

Early on, this was easy because settings could not be tailored to what they should have been.

Halo 3 changed that but since Halo 3s default game was still very good, MLG didn’t have to change much.

Reach being the abysmal failure and terribly designed game it is, needed to be massively changed in order for it to be competitive. Almost every default map has to be removed because they simply do not provide any sort of competitive environment.

Anchor 9, Powerhouse, Solitary and Uplink do not provide competitive environments. They are poorly designed maps that do no promote good team play while Battle Creek IS in MLG.

> > It’s not MLG’s fault the maps given don’t provide proper competitive play.
>
> What will be MLG’s fault is the shrinking audience if they fail to bridge the disconnect between MLG gamemodes and maps and default.
>
> If they are willing to accept that and that eventually they’ll have to drop Halo from their games because nobody is interested in how they play it, then whatever.

It’s Bungies and 343s fault for making the game so terrible in the first place.

MLG shouldn’t need to remove and change so much just to make it something that sort of resembles a competitive and balanced game.

> What will be MLG’s fault is the shrinking audience if they fail to bridge the disconnect between MLG gamemodes and maps and default.

It wouldn’t be problem if each new game means default has to be changed to an absurd level just for proper competitive play. coughReachcough

> MLGs purpose is to provide a proper competitive experience in Halo.
>
> Early on, this was easy because settings could not be tailored to what they should have been.
>
> Halo 3 changed that but since Halo 3s default game was still very good, MLG didn’t have to change much.
>
> Reach being the abysmal failure and terribly designed game it is, needed to be massively changed in order for it to be competitive. Almost every default map has to be removed because they simply do not provide any sort of competitive environment.
>
> Anchor 9, Powerhouse, Solitary and Uplink do not provide competitive environments. They are poorly designed maps that do no promote good team play while Battle Creek IS in MLG.

My only counter point to this is that life is not always competitive and fair or balanced. But the elite still rise above. I feel I have competetive matches on the aforementioned abysmal maps. I also feel the same on maps in the MLG playlist. I guess I like variety. A true team strategy should be able to hold its own on any map, default or modified for competition.

No one would pay money to compete in MLG only to be screwed over by the excessive amount of randomness that occurs in default Halo.

If you’re playing for -Yoink- and giggles might as well play default Reach online and not lose money in the process.

> No one would pay money to compete in MLG only to be screwed over by the excessive amount of randomness that occurs in default Halo.
>
> If you’re playing for Yoink! and giggles might as well play default Reach online and not lose money in the process.

All MLG teams get payed at the end of the event. Otherwise they wouldn’t even sign up.

I’m not talking about the money that I know all teams get independantly, I’m talking about increasing the income by making more Halo players interested in MLG.

That is, using normal maps.

> > No one would pay money to compete in MLG only to be screwed over by the excessive amount of randomness that occurs in default Halo.
> >
> > If you’re playing for Yoink! and giggles might as well play default Reach online and not lose money in the process.
>
> <mark>All MLG teams get payed at the end of the event.</mark> Otherwise they wouldn’t even sign up.
>
> I’m not talking about the money that I know all teams get independantly, I’m talking about increasing the income by making more Halo players interested in MLG.
>
> That is, using normal maps.

YEAH RIGHT.

But MLG struggles enough as it is to attract players as it is. Adding the need to purchase a map pack for one single map seems a bit overkill and redundant for a lot of people.

Anniversary was worth it because Battle Canyon is a great map, and there was a chance of Solitary being added on top of Penance, which is 3 maps in ONE $20 map pack that most people had bought anyway due to the hype surronding Anniversary. Much unlike Noble or Defiant which would be $10 / map, both of them needing massive Forge rework and never played in Matchmaking for some reason.

Ummmm…ok? Why not post this in the MLG forums if you want to give direct feedback this is not usually where the MLG community posts.

Im pretty sure MLG knows what they are doing they have a very good track record in making good game settings that result in interesting gameplay.

There should be more Anniversary maps by this point. There have been like 10 events or whatever using Reach’s default maps and Forge World maps, and Anniversary is one of the cheapest DLCs in Halo judging by its content.

Their tournaments, their rules. If they think a map is not fit for competitive play they won’t play on it. Take a map like sword base I don’t think it’s fit for tournaments do you?

> Ummmm…ok? Why not post this in the MLG forums if you want to give direct feedback this is not usually where the MLG community posts.
>
> Im pretty sure MLG knows what they are doing they have a very good track record in making good game settings that result in interesting gameplay.

As they are now, I see current MLG pros as “those guys who are good at Reach only when they play in these gray maps and under these settings”

I know default Reach maps are “broken”, but I’d go with most of them over the endless pile of Forge World maps that only the MLG plays on.

> > No one would pay money to compete in MLG only to be screwed over by the excessive amount of randomness that occurs in default Halo.
> >
> > If you’re playing for Yoink! and giggles might as well play default Reach online and not lose money in the process.
>
> All MLG teams get payed at the end of the event. Otherwise they wouldn’t even sign up.
>
> I’m not talking about the money that I know all teams get independantly, I’m talking about increasing the income by making more Halo players interested in MLG.
>
> That is, using normal maps.

Only top 8 get prize money

> As they are now, I see current MLG pros as “those guys who are good at Reach only when they play in these gray maps and under these settings”

Your average Pro is still far more skilled than your average player on default settings.

> > Ummmm…ok? Why not post this in the MLG forums if you want to give direct feedback this is not usually where the MLG community posts.
> >
> > Im pretty sure MLG knows what they are doing they have a very good track record in making good game settings that result in interesting gameplay.
>
> As they are now, I see current MLG pros as “those guys who are good at Reach only when they play in these gray maps and under these settings”
>
> I know default Reach maps are “broken”, but I’d go with most of them over the endless pile of Forge World maps that only the MLG plays on.

Alright lets name the quality 4v4 maps that shipped with Reach:

1.Countdown

2.Asylum

3.Zealot

4.???

5.???

So basically you have 3 good quality 4v4 maps suitable for competitive play. The DLC’s added alot of BTB maps and firefight maps but nothing suitable for 4v4. The Anniversary maps give us Battle Canyon and Penance both of which were used at the last MLG event. So basically 5 maps that MLG can use, which is not bad but obviously you need more if you want to keep the competitions varied. So that is where the Forge World maps come in, to fill the KoTH map need with Nexus which it has, and fill other map needs to increase variation of gametypes/maps. So MLG does use alot of the default maps they just supplement them with Forge World maps. As for settings, well thank god they no longer use AA’s+Bloom it almost killed the league.