https://cdn.discordapp.com/attachments/910595295346294796/1051351545951817818/image.png
https://cdn.discordapp.com/attachments/910595295346294796/1051351715628208148/image.png
https://cdn.discordapp.com/attachments/910595295346294796/1051351821899276318/image.png
I wish you could pick the color specifically for it, and not have the color it changes too be based off of the color you pick for Enemy Shields.
https://www.youtube.com/watch?v=wXENoAgASD4
Anywho, as for the aim assist, they’re going to leave it in and get feed back from it. Since they’ve received a lot of positivity out of the change. We’ll see what they’ll do with it, if anything later…
Since I can’t edit my post…this kind of sticky-aim is really unnecessary for mkb players. I get you’re trying to compensate for controller players having sticky-aim, but mkb should be given a raw advantage on aiming alone. As a mkb player, I’m 4-shotting players more consistently…but is it really because of my aim? Obviously not if I am able to not even be on the player’s head and still get hit confirmations.
https://imgur.com/gBB3oDt
This goes against this:
We don’t want to move the player’s reticle at all. This improvement to mouse input occurs while having red reticle and actively firing your weapon at an opponent. It essentially slows the sensitivity of the mouse input while targeting enemy players, resulting in a “friction” feeling, which should allow for improved tracking and finer-tuned shooting during sustained engagements.
Changes:
- Mouse Friction while firing was increased from 0.21 to 0.7.*
- Mouse friction while not firing Increased from 0 to 0.4.*
- Mouse friction decay increased from 0.08 of a second to 0.2 of a second.*
1 Like
There are a few threads on here discussing MKB changes.
This post may interest you:
https://forums.halowaypoint.com/t/343-has-re-gained-my-respect/556132/19