The mistakes made by 343 in Halo 4

Gunplay still beginner oriented
4 bodyshot to destroy the energy shield, then the possibility to perform a headshot. So all those 4 previous shots don’t allow a player to out-perform an opponent. Competitive games should take skills when it comes to aiming, to perform bodyshots is piece of cake.

Ridiculously strong auto-aim and no option to turn it OFF, again after 10 years for god sake
The auto-aim brings more negative aspects than positive ones and we should have the option to turn it off if desired.

It’s about time you listen to the community and do something about that. 10 years…

Slayer Pro
It got removed from the playlist. The most decent competitive gametype that came with the game… how brilliant.

Promethean Vision
Whoever put that in the game should get fired for lack of understanding of game design and competitive play.

Bolt-shot
Whoever put that in the game should get fired for lack of understanding of game design and competitive play. ANd seriously, you guys didn’t learn anything from the Sawed-Off situation in Gears of War 3? I recommend you do your homework.

Ordinance, specialization, etc.
By making Halo more like CoD, just guys just screwed up what made Halo so… Halo. No -Yoink-, straight to the point, no damn stupid unlocks. SOunds like Microsoft was desperate.

Lack of good competitive maps
Haven is the only decent competitive map in the whole package. I think Halo 4 MP is laughable for a full price game. It’s a damn insult to competitive FPS players. Anyway… there isn’t many good FPS games recently released so why would you care anyway. Now it’s all about taking our money and appeal to casual players with huge egos.

Halo 2 and CoD are well renown to have kill the competitive FPS genre. But thx to Halo 4, you guys reallyraised the bar to another level.

I strongly recommend that you clean up the design department of 343, because in MP those guys have no clue what they are doing.

Prepare for the assault of the fan boys. i agree op the days of competitive fps games are behind us.

THe Halo fan boys are among the worst. During past Halos, Bungie blocked half of the playlist, the best gametypes, to push people to buy the DLCs. How freaking dirty…

And fan boys replied (all of them), ‘‘I don’t care, I buy them and it gives me double XP, it’s awesome’’.

If those guys are the next generation of game developers, I’m strongly worried.

> THe Halo fan boys are among the worst. During past Halos, Bungie blocked half of the playlist, the best gametypes, to push people to buy the DLCs. How freaking dirty…

im pretty sure that was microsoft

Its almost scary about how wrong you are. Oh and the fact that you compared the BS to the DBS from gears 3 made me laugh so hard. The DBS didn’t hurt gears cqc at all. Maybe your not good at gears? Though i will have to admit the 1 thing both the BS and DBS have in common. It harshly punishes people who blindly rush in.

Maybe you should stop doing that.

> Its almost scary about how wrong you are. Oh and the fact that you compared the BS to the DBS from gears 3 made me laugh so hard. The DBS didn’t hurt gears cqc at all. Maybe your not good at gears? Though i will have to admit the 1 thing both the BS and DBS have in common. It harshly punishes people who blindly rush in.
>
> Maybe you should stop doing that.

Hi BWO RazrStorm,

I don’t expect you to understand how the Bolt-Shot is unbalanced or unfair or uncompetitive, it just is… period.

That’s considering how the level design was done for 4vs4 maps and how powerful Promethean Vision + Bolt-Shot are. Unless you also have promethean, it’s most likely you’ll be a free kill for that guy using that loadout. In Gears of War 3, the guy camping has the advantage of the 3rd person camera. In a good competitive game, you would have to use your life to spot enemies and that’s why the 3rd person cover in R6 Vegas 2 killed the competitive aspect of that game.

But with a 1.7 Kill/Death ratio not even acquired in Slayer Pro, I can understand how unusual or strange to you that might sound, but only you can educate yourself.

Ever zoomed in to the floor or a vehicle w.e get the point… It looks like halo 1 graphics …Totally needs a change

You seem to come off as someone that tries to act like you knows what your talking about when you really don’t.

I guarantee you would not hit anything without auto-aim. Try and five shot a teammate in Team Regicide, see how that works out for you.

I’ve only played 10 or so games (liking Halo 4 so far), and the gunplay is great. Maps aren’t that great, but the game’s only been out for a month and a half. Give forgers some time to make some good maps.

How did Halo 2 kill competitive Halo? Halo 2 was loved by competitive and casuals alike.

I’m not sure what you have against Promethean Vision. You can only use it once before it has to recharge.

As of now my biggest concerns are…

  1. Not getting knocked out of scope
  2. No doubles, better FFA playlist

> > Its almost scary about how wrong you are. Oh and the fact that you compared the BS to the DBS from gears 3 made me laugh so hard. The DBS didn’t hurt gears cqc at all. Maybe your not good at gears? Though i will have to admit the 1 thing both the BS and DBS have in common. It harshly punishes people who blindly rush in.
> >
> > Maybe you should stop doing that.
>
> Hi BWO RazrStorm,
>
> I don’t expect you to understand how the Bolt-Shot is unbalanced or unfair or uncompetitive, it just is… period.
>
> That’s considering how the level design was done for 4vs4 maps and how powerful Promethean Vision + Bolt-Shot are. Unless you also have promethean, it’s most likely you’ll be a free kill for that guy using that loadout. In Gears of War 3, the guy camping has the advantage of the 3rd person camera. In a good competitive game, you would have to use your life to spot enemies and that’s why the 3rd person cover in R6 Vegas 2 killed the competitive aspect of that game.
>
> But with a 1.7 Kill/Death ratio not even acquired in Slayer Pro, I can understand how unusual or strange to you that might sound, but only you can educate yourself.

And you wonder why they took in game visable ranks away. You do realize that k/d ratio has no bearing on understanding the game right? You so realize that your personal k/d ratio in “slayer pro” has no bearing on understanding the game right?

Some of the gibberish you are spouting is laughable. PS you can check my kill to death ratio, its not that great at all. I will tell you this tho, I’ve played in more halo tournaments in my past than you probably ever will attend.

Everything in this game can be countered.

People keep talking about the “competitive” aspect of games being killed… It is the communities that are killing them, not the games.

@htown

K/D doesn’t determine if you’re “good”, but it can determine if you’re bad.

As far as I’ve seen, auto-aim isn’t bad at all relative to other Halo games, it’s bullet magnetism that needs toning down.

Spartan ops is way too laggy to play just like halo reach’s firefight

The servers such it is always ways laggy

Edited: Awful grammar

I’m not here to debate how much you guys are good at playing games or how much you know about them.

There are a lot of console veterans who can play well without any form of auto-aim. You have the right to not accept it, but it’s a fact. And if you have anything against giving them an option to turn OFF their auto-aim, then you might have some serious mental issues.

The simple fact that a bolt-shot can kill someone in one shot already makes it overpowered, because to perform bodyshots, especially at close range, doesn’t take any skills whatsoever.

Then you need to consider when the bolt-shot is that effective and that’s when two people face each others around wallcorners.

Then you ask yourself what one can do against that? Nothing, unless the opponent is a complete noob.

Plus, the guy can have a Promethean Vision that can allow him to either abuse of the bolt-shot or throw grenades at players well hidden behind a cover that he normally wouldn’t be aware of.

Then most gametypes in Halo also feature a Radar, making a camper with a Bolt-Shot loadout even deadlier, giving him tools to better cover his back.

And that’s just basic Game Design 101.

Obviously, it always goes both ways. For sure, players are to blame for the sales of CoD and death of competitive gaming, but game developers encourage the creation of the low skills games or casual games and keep players in noob environments preventing them from evolving and developing tastes for healthier food. The worse is that the majority are now new comers, inexperienced players and they don’t know how much fun were older games or how much skills they required in comparison to Halo or CoD. And that generation of noob players will, guess what, become the new breed of not too knowledgeable game developers and it already started. There was already just a few people who were qualified to make competitive multiplayer games, now it pretty much became mission impossible.

The removal of Slayer Pro is just one of those examples and the fact that MLG will use BR + Light Rifle instead of just DMR and Pistol is another one.