halo 5 story is not the best but not the worst. But the mission settings and locations are just dam good. Just swords of shangelios and battle of sunion are so great. I really love the different locations you get to go to. Instead of just all human or forunner structures we get human, forunner, elite home world, covenant. I really hope they continue this in halo 6. Cause of all campaigns halo 5 had the most bada** missions. Of coarse halo 1-3 has this classic missions you can’t touch but give them some credit.
Agreed. The missions were fun and beautiful. Just would have preferred a different story direction.
The story is like a really bad fan fiction but the gameplay and locations are quite cool, though the penultimate mission was a bit boring with “Forerunner stuff floating” I mean, was that supposed to be the domain? If so that’s just… no.
I didn’t like how there were so many reused settings that spanned multiple missions.
The thing about it is, they feel insignificant even though they technically have the series’ trademark physically grand scale. This is because we aren’t given any reason to care about these locations (aside from Sanghelios). Meridian is just “random human colony #27394”. It was introduced in Halo 5, we were given its backstory as we played, and then the planet was scrapped to likely never see the light of canon importance ever again. Then you’ve got Genesis which was, again, introduced in Halo 5 without any prior importance assigned to it. It was “generic Forerunner world #9039423880”. It even looked exactly the same as the jungle area on Requiem in Halo 4. Only later did you find out Genesis’s importance, and even then it was merely a side-note and a fun little canon factoid rather than being an immersive story aspect. These settings were all just exactly that: settings. Little set pieces for the sake of having something to play on, rather than an immersive locale that the story makes you actively partake in exploring and discovering the mysteries of.
Previous Halo games (less so with Reach) made you care about the grand vistas you were viewing because they had immediate story significance and a proper buildup.