Ideally this would be presented in an exhaustively long rant form, complete with colorful descriptors such as “imbecilic”, but for the sake of avoiding the inevitable tl;dr I’ll keep it short. 
A recurring argument across these forums is that Halo must, for reasons of monetary success, cater to the casual/non-competitive audience in order to sell as many copies as possible, and, as a result, stay afloat as a franchise.
I see this all the time, and especially considering the fact that Halo enjoyed overwhelming success before it’s “casualization”, it’s extremely confusing. Markedly so considering the question where the Yoink! is the casual playerbase?
One has simply to look at population statistics to see that Halo 4’s casual aspects currently yield a maximum 30,000 players a day.
So there you go. 30,000/2 (to account for the hardcore, stickler competitive comumnity) = 15,000 people out of how ever many million bought the game. Less than one percent of the playerbase.
Now the point of this is that Halo has the franchise power and marketing team to sell millions of copies on day one, so profit is practically guaranteed, regardless of what playstyle the game caters to. Now if this is true, why should 343i make a game that favors the casual playstyle when it clearly makes the games worse, as overwhelmingly shown by both competitive AND casual players alike?
WHY U CATER TO CASUAL 343?!!
And yes, I’m aware that, however true this argument is, it is none the less hyperbolic in nature.