— This thread is intended to stress focus on the Mid-Air Melee —
Intro
As many Halo fans have noticed in the past, the Melee functionality is always one up for question and debate. For that reason, the feature is typically one that is tweaked and patched shortly after a game’s release.
The Issue
If a Spartan is in a “jumping motion”, which is a widely used play for evasion and attack, the aggressor is unable to strike the enemy target down by using a Melee. (Maybe this was a 343 design decision in order to remove the possibility of Thrust Ninjas?)
Plausible Cause
We believe, unless this was a design decision, that the main cause of this issue is the integration of the Ground Pound controls. When you press the Melee button in the air, it thinks you are trying to set up a Ground Pound.
THE FIX
There are a few possible solutions:
1) The Mid-Air Melee only Melees while in the air on the “release” of the Melee button as long as a Ground Pound has not been activated.
2) or The Mid-Air Melee is activated by the normal press of Melee button but Ground Pound is only activated by pressing Melee button twice and holding.
3) or Delay start of Ground Pound activation so you need to hold it longer to allow the normal Melee action (EDIT: Added 11/17)
4) or Melee action occurs even if you hold Melee button then starts Ground Pound activation as normal (EDIT: Added 11/17)
If you have any other ideas feel free to discuss and keep the topic alive. The Mid-Air Melee is something that just feels like it should be in the game and working correctly.
> 2760465307323250;1:
> The Issue
> If a Spartan is in a “jumping motion”, which is a widely used play for evasion and attack, the aggressor is unable to strike the enemy target down by using a Melee. (Maybe this was a 343 design decision in order to remove the possibility of Thrust Ninjas?)
I saw that once, but I figured I was going insane. Glad to hear that I’m not.
> 2533274805762526;3:
> I just tap it, anything longer will start a GP.
>
> You may have a sticky RB, after destiny my RB didn’t click when pressed, so i traded it for a lunar white haha.
It’s a known issue that many players, even the professionals, are seeing. Thanks for the suggestion though.
It’s possible that the Melee button is being pushed slightly too long just by habit, in which then they could possibly just go to “solution #3” and extend the time it takes to start the Ground Pound activation.
> 2533274816735326;7:
> > 2647205138115001;6:
> > > 2533274909680099;4:
> > > I have yet to run into this issue
> >
> >
> > THIS
>
>
> Second this
Third this. Sounds like a personal problem. Just try harder at a quick click of the thumbstick or maybe change your button layout if its a clenching issue.
It’s a tricky timing at the moment. Sometimes I can get a near perfect melee, others it’s very delayed, but always feels like I just tapped. Unsure if it’s netcode latency, controller or still not practiced enough with tapping during the heat of the battle.
There may not be an “easy” fix though. There needs to be some nuance tweaking but not an overhaul if it can’t work.
> 2603643534597848;12:
> It’s a tricky timing at the moment. Sometimes I can get a near perfect melee, others it’s very delayed, but always feels like I just tapped. Unsure if it’s netcode latency, controller or still not practiced enough with tapping during the heat of the battle.
>
> There may not be an “easy” fix though. There needs to be some nuance tweaking but not an overhaul if it can’t work.
Could be. I know it’s noticeable though; I tested it in Customs. It’s noticeable enough for 343 to address the issue because I hear many hardcore players saying it’s BS.
I think it would only need a small tweak so it doesn’t have to be so precise.
> 2760465307323250;13:
> > 2603643534597848;12:
> > It’s a tricky timing at the moment. Sometimes I can get a near perfect melee, others it’s very delayed, but always feels like I just tapped. Unsure if it’s netcode latency, controller or still not practiced enough with tapping during the heat of the battle.
> >
> > There may not be an “easy” fix though. There needs to be some nuance tweaking but not an overhaul if it can’t work.
>
>
> Could be. I know it’s noticeable though; I tested it in Customs. It’s noticeable enough for 343 to address the issue because I hear many hardcore players saying it’s BS.
>
> I think it would only need a small tweak so it doesn’t have to be so precise.
Yep I have this issue to using RB for melee and gp. I will jump in the air tap RB to try to melee but instead do a short animation for GP first which is rather annoying. I also have this problem with assassinations which yes I know you can turn off but I sometimes tap melee but instead end up doing the damn assassination animation when I don’t want to. It could be that my RB button is sticky or just an issue with the button on the controllers in general but I would appreciate if 343 made it so the button needs to be held for a slightly longer period before GP or Assassinations begin.
Personally, I do question why we don’t toss a melee before we go into GP animation, similar to how we do for assassinations.
I do want to toss out a fist/weapon butt, only to whined up a fist to GP, not simply whined up due to holding. Every tap of the melee should activate the melee (outside of Sprint), and as we see with assassinations, holding the button transforms that melee into a GP (or as it at least used to be, assassinations).
> 2533274858827953;8:
> > 2533274816735326;7:
> > > 2647205138115001;6:
> > > > 2533274909680099;4:
> > > > I have yet to run into this issue
> > >
> > >
> > > THIS
> >
> >
> > Second this
>
>
> Third this. Sounds like a personal problem. Just try harder at a quick click of the thumbstick or maybe change your button layout if its a clenching issue.
Same here I use it commonly along with mid air spartan charge
> 2533274858827953;8:
> > 2533274816735326;7:
> > > 2647205138115001;6:
> > > > 2533274909680099;4:
> > > > I have yet to run into this issue
> > >
> > >
> > > THIS
> >
> >
> > Second this
>
>
> Third this. Sounds like a personal problem. Just try harder at a quick click of the thumbstick or maybe change your button layout if its a clenching issue.
It’s not disabled; it’s just delayed.
The game is checking to see if RB (Default) is being held.
It’s a coding error. Well not really an error just a loop that gets caught up and takes to long to return a negative value for “HOLD” and a positive for “PRESS”
if(); RB==Down; Wait 1000ms; if(); RB==Down; Run(GroundPound); else(); Run(Melee); return();
Been years since I programmed; but it’s something like that; they have the check for HOLD tuned to high.
> 2760465307323250;1:
> — This thread is intended to stress focus on the Mid-Air Melee —
>
> Intro
> As many Halo fans have noticed in the past, the Melee functionality is always one up for question and debate. For that reason, the feature is typically one that is tweaked and patched shortly after a game’s release.
>
> The Issue
> If a Spartan is in a “jumping motion”, which is a widely used play for evasion and attack, the aggressor is unable to strike the enemy target down by using a Melee. (Maybe this was a 343 design decision in order to remove the possibility of Thrust Ninjas?)
>
> Plausible Cause
> We believe, unless this was a design decision, that the main cause of this issue is the integration of the Ground Pound controls. When you press the Melee button in the air, it thinks you are trying to set up a Ground Pound.
>
> THE FIX
> There are a few possible solutions:
>
> 1) The Mid-Air Melee only Melees while in the air on the “release” of the Melee button as long as a Ground Pound has not been activated.
>
> 2) or The Mid-Air Melee is activated by the normal press of Melee button but Ground Pound is only activated by pressing Melee button twice and holding.
>
> 3) or Delay start of Ground Pound activation so you need to hold it longer to allow the normal Melee action (EDIT: Added another)
>
> If you have any other ideas feel free to discuss and keep the topic alive. The Mid-Air Melee is something that just feels like it should be in the game and working correctly.
>
> Short and sweet, and Thank you!
i dont get this at all, i never get this issue and i melee mid air alot, i only activate GP when i hold the button, tap it, it works as its always worked and does a standard melee
you have to hold the button to activate GP, so unless you lot hold the button to do normal melees, this shouldn’t be an issue
> 2602973356072471;19:
> > 2760465307323250;1:
> > — This thread is intended to stress focus on the Mid-Air Melee —
> >
> > Intro
> > As many Halo fans have noticed in the past, the Melee functionality is always one up for question and debate. For that reason, the feature is typically one that is tweaked and patched shortly after a game’s release.
> >
> > The Issue
> > If a Spartan is in a “jumping motion”, which is a widely used play for evasion and attack, the aggressor is unable to strike the enemy target down by using a Melee. (Maybe this was a 343 design decision in order to remove the possibility of Thrust Ninjas?)
> >
> > Plausible Cause
> > We believe, unless this was a design decision, that the main cause of this issue is the integration of the Ground Pound controls. When you press the Melee button in the air, it thinks you are trying to set up a Ground Pound.
> >
> > THE FIX
> > There are a few possible solutions:
> >
> > 1) The Mid-Air Melee only Melees while in the air on the “release” of the Melee button as long as a Ground Pound has not been activated.
> >
> > 2) or The Mid-Air Melee is activated by the normal press of Melee button but Ground Pound is only activated by pressing Melee button twice and holding.
> >
> > 3) or Delay start of Ground Pound activation so you need to hold it longer to allow the normal Melee action (EDIT: Added another)
> >
> > If you have any other ideas feel free to discuss and keep the topic alive. The Mid-Air Melee is something that just feels like it should be in the game and working correctly.
> >
> > Short and sweet, and Thank you!
>
>
> i dont get this at all, i never get this issue and i melee mid air alot, i only activate GP when i hold the button, tap it, it works as its always worked and does a standard melee
> you have to hold the button to activate GP, so unless you lot hold the button to do normal melees, this shouldn’t be an issue
It’s the delay that is the issue. It doesn’t Melee as soon as you remove your finger from RB (Default).