Forget MCC. If you still have your Halo 3 disk stick it in your xbox and have a go.
pretty sure i lost that 
#1 Current Mechanics have been in for over a decade - The current melee mechanics of two punches / one punch to get a kill has been a thing since Halo 3 (2007). Halo CE / Halo 2 had melee systems as well but was different and more complex. I feel most people complaining about this mechanic system has not really played Halo in the past, since this has existed over 14 years.
#2 Scientifically it could make sense - From a scientific standpoint dying to one or two punches makes sense because the armor is very heavy, and coming at full force from a Spartan (Spartan IIās use steroids too). The force from the punch will very likely kill a Spartan in one blow to the back or back of the head very easily from the whiplash snapping their back forward, and their head backwards killing them (in theory.
- (Ex.) Football players wear lots of padding and have heavy duty helmets, but the helmets themselves donāt stop head injuries since you face the whiplash of a tackle regardless of how good the helmet is.
Edit: I donāt believe in the whole āSuit crushes them because of a Neurotransmitter being disconnected from the meleeā doesnāt really sit well with me. I feel my theory on you breaking the dudes spine/back/neck is more realistic and satisfying to think of how they die.
Halo is not like other shooters because of itās unique mechanics, and thatās ok because many Halo fans (including me) love it. I only think the melee flaws in general is the bugs, not the mechanic itself.
so youāre posting this. iām assuming you donāt melee people. you only shoot, right? melee is the last thing that needs nerfing. it rarely even registers anymore right now. next youāll be saying bullets are overpowered and anything that damages you is overpowered. you want people to keep shooting at you and have a better chance of losing/trading the 1v1? a SMART player would use whatever they can to win a fight even if it means taking the easier way out, not give you the chance to beat them-- for what, to make you feel better? your post is very telling of your own skill levelā¦look inward.
actually spartans donāt use steroids, they may have been augmented with them but they donāt use steroids during normal fighting.
Yeah i do think hit registry needs fixed youād think melee wouldnāt be so hard to tell who hit whoā¦
Melee is a bit overpowered in infinite though. Since BTB is unplayable Iāve been playing a lot of slayer on small maps and all people do is melee spam!
Everyone knows about the Mangler one shot one melee kill but in all honesty most weapons in the sandbox do this also. Heatwave, Ravager, Hyrda etc. Even the pulse carbine if you manage to shoot once you can kill someone with a one hit melee kill.
Iāve been having a problem with this game were I would still have a percentage of shields left and I would get melee hit ONCE AND DIE but if I knock someoneās shields off most times you have to hit them TWICE for a kill.
I got so sick of losing to people with melee kills that I tested it out. Like I said before most of the weapons can be a one shot one melee kill well that includes your starting weapons. BR, AR and even the Sidekick, spray at someone then follow up with a melee to kill them really quick.
People will argue with me but I genuinely feel like previous halos was different. I played a lot of halo in the past and if I had a small percentage of shileds left 70%, 40%, or even 20% to 10% and got meleed it would only knock my shileds it wouldnāt kill me.
Iāve had so many battles like for example in halo 3 someone would shoot at me then melee me it would knock my shields off then they would have to melee me again to get the kill. These little battles sometimes you could dodge the second melee and be lucky to counter their attack and end up winning.
You donāt get this in infinite at all.
It always feels like you get meleed once and you die.
Reach had bleedthrough but when bungie stepped down 343 tweaked the bleedthrough and IMO ruined the game. It increased the TTk so halo could be like other shooters and it completely ruined the game. With the TU gametypes you would have 10% shields and you would be a one shot kill??
It was Reach!
Everyone had a precious weapon. TU gametypes made everyone be pinned down and would shoot at everyone from across the map and your were a fool if you dared to run out into the open.
As much as I like to he able to run and gun again in infinite melee feels overpowered since you can bascially one shot one melee kill everyone with nearly every weapon.
Best melee mechanics and even melee animations Iāve ever experienced and canāt believe Iām gonna say this in a Halo forum. I know this is hearsay but Apex has IMO a great melee system.
No lunge but it had knock back for a melee. In Apex it really does feel like your having a punching match and not like in halo were all you do is swing your elbow. You would have to melee someone a lot in Apex to get a kill never just smack someone once like in halo now. 343 should of improved melee in Infinite and give it more depth than just keeping it bland. Iām saying this because for years now I always wanted to be able to boot a grunt lol.
From what I can remember from all my years of playing halo. Melee was a two hit kill. Only certain weapons were a one shot melee kill. Shotgun, Sniper, Mauler, Plasma OC shot, and maybe the brute shot were all
One shot one melee kills
Every other weapons including BR, AR etc you would take there shields down and if you meleed them once all you would do is knock their shields and not one shot one melee kill them you would have to melee them again to get the kill.
i didnt mean the one shot melee. i think thatās insane and should be removed entirely. along with the melee bugs.
There are a lot of bugs with melee because of server lag/dysnc
Not sure how youāre misremembering this, but Halo 3 absolutely had bleedthrough melee damage. At about half shield, you could one tap someone to the face. It, however, was NOT in Halo 2, so that might be what youāre thinking of. Even in CE youād take health damage, but it wouldnāt kill you. This all changed when Halo 3 dropped, however.
This is why the Mauler was so strong with its melee combo. The Mangler is basically Mauler 2.0.
Iād also like to mention bleedhthrough has technically been a thing since CE as well. The Magnum was a 3 shot, but that third shot would bleedthrough your low shields and decapitate you. This is what happened to headshot weapons in Reach after the TU. Otherwise, the TTK was exactly the same, 5 shot headshot for the DMR on someone with full shields.
The major difference is for trades, the person with the higher shield amount wouldnāt die, theyād just lose their shield. The same is in Infinite, but I think the margin for who has āhigher shieldsā is smaller, resulting in more trades.
Either way, bleedhthrough being absent in Reach when it was a thing in Halo 3 a whole 3 years prior didnāt sit right with most people. The reason it was changed and 343 added bleedthrough is because most people wanted it back. The old Bungie forums used to be flooded with requests to bring it back.
That and gutting Armor Lock of course, which was the best change they couldāve made.
Cheers for the feedback im not angry. Feel like I have to say this because people on here get real defensive, Iām just trying trying figure it out and have a chat and I hope im remembering it wrong.
I do remember playing halo 3 and with the mauler like you mentioned. I remember getting killed by the mauler in halo 3 and it took me a while to figure it out how it worked. I was shooting the mauler from 1 or 2 feet away and when I meleed them they wouldnāt die. Gawd I remember being so annoyed on how they could one shot melee me. Then i finally figured it out that it was basically a mini shot gun and you would have to get in close and shoot like the shotgun to pop their shields then follow up with a one hit melee kill. Thats how halo 3 played for me. You would have to pop their shields to be able to one hit melee kill them. I can remember meleeing someone with low shields and it definitely would not kill them with a one hit melee, you would have to hit them again to kill them.
So you would have to pop their shields to get a melee kill after. So I donāt understand why in infinite the bleedthrough is so high? I swear from any weapon not just the Mangler once your shields are down to 40% or even 55% your a one hit melee kill. I think that the melee damage or shield bleedthrough damage should be tweaked so its like what you said about halo 3 even though Iām still trying to wrap my head around what you said and try to remember.
How do you feel about nearly every weapon in infinite having the ability to act like the Mangler. AR, Sidekick even the pulse carbine you can one shot melee kill people. Do you think this is a bit much having so many weapons like this?
Halo 3 absolutely 100% had melee bleedthrough, and you can see this still present in MCC. MCC did not change the general gameplay rules in 3. We can load up a game right now and even test it if you wish.
Even in 3, two shots from a BR and a melee would kill you. Itās the same in Infinite as far as Iām aware.
I donāt think melee bleedthrough is a problem whatsoever imo.
The only Halo title I remember that didnāt have some sort of lunge mechanic was Halo CE. Even Halo 2 had a soft melee lock.
It sounds to me like you need to work on maintaining a stand-off distance.
Justifying gameplay physics that feature biologically/genetically/mechanically augemented super soldiers with energy shields that can stop standard issue small arms fire comparatively with logical IRL physics isnāt the best argument buddy.
Iām no physics/math expert, so my calculations may be way off (someone correct me if I am), but in a game where the 1000lb protagonist can survive a terminal velocity drop that would impart over 10,000,000lbf of force on his frame, sometimes you just have to accept that logic is nonexistent and just enjoy the experience.
(Edit, the initial numbers were if Chief was creating drag by spreading himself out, the number if he remained upright holding a combat stance is closer to 150,000,000lbf if my math is right which it probably isnāt)
It could use some tweaking but it really isnāt too bad.
Reachās was far worse, and donāt even get me started on Halo 5ās variants.
Ok⦠I know halo 3 had bleedthrough im aware of this the same way halo reach didnāt have bleedthrough only when 343 enabled it.
My 1st question for you is in halo 3 if you got someoneās shields low could you one hit melee kill them? or
If you got their shields low and melee them would it pop their shields?
2nd question do you think its good for gameplay for every weapon basically one shot melee kill. Does this make for good gameplay with very quick TTK?
Have you played the campaign? Master Chief is strong enough to flip the Scorpion tanks over. Pretty sure his fist is canonically more powerful than his gun, lol.
Yes, you could still one tap someone with low shields, which is why I made the reference that 2 BR shots and a melee will kill someone.
And two, you have to actively go for a melee or get caught in a close range encounter, in which case youāre very likely to trade or wind up with your shields gone after winning the trade, making you an easy mop up.
Remember, in Halo 3, melee made up more than 50% of all kills according to Bungieās own stats, although you canāt view them anymore cause they deleted old Halo stats off their servers. So the game has been this way since 3, save for Reach pre-TU.
Personally I prefer it this way. Keeps the gameplay moving at a reasonable pace.
True I suppose I definitely wouldnāt want it like it was in Reach. Well guess Iāll have to wait for them to fix BTB so i can have better gameplay. Until then guess im stuck trying to back away from people on small maps with my back up agasit the wall 
Cheers for the help
Halo has always had high melee kills. That is part of it. Itās part of the strategy of the game. As far as lunging goes, I feel like infinite barely has any⦠especially compared to Halo 5!
If youāre getting killed a lot by melee, I recommend stop running towards players when youāre shooting them unless itās to your advantage. The BR does just as much damage far away as it does up close for example.
No I do think the hammer is a little overpowered in this game thanks to its new shockwave. I think if theyāre going to keep it the way it is, The hammer should be four five swings tops and then it should be done.
The biggest problem with the melee system and infinite is caused by the lack of player collision and infinite. Why on earth 343 decided they wanted to remove this thatās been in Halo since⦠forever!!! Is BEYOND me!!! ⦠Oh wait let me guess other game franchises do it so now we have to do it too 

They just need player collision back in and that would help a lot of things tremendously!!! At the very least it needs to be back in on ranked play.
Itās the netcode guys. Just fire up training mode. None of that crazy -Yoink- happens there.
Melee isnāt really OP, the Energy Sword is, the lunge is way too much.