Idea for a new Warzone REQ. If that offends you, stop reading.
Has anyone here played Star Wars Battlefront? Either the original (and better) old school versions from years ago, or the new one made by Dice? Then you must have seen the Heroes and Villains for both the Imperials and Rebels. I think, if implemented correctly, this feature would be fun as all hell in Warzone.
Now, there will be a plethora of characters that we can play as; Master Chief, Linda, Kelly, Fred, Locke, Buck, Tanaka, Vale, maybe even the Arbiter, and more. They can be found in REQ packs as a Legendary Mythic REQ but they do NOT have certifications. So when you find one, it will always be rare/special.
The cards themselves will require the highest possible REQ level in Warzone, so you won’t see them until near the end of a match, and only if a player does really well and boosts their REQ level up. This part is debatable because they won’t have much time to actually use the hero and only the best players would get the level high enough to use them, so it would be a case of “the good get gooder and the bad stay bad”, instead of having it more even. Open to suggestions here as well as everywhere in the topic so if you like the initial idea but hate certain things, give your opinion on how the idea can improve.
Each character will have a rechargeable 4x Overshield, and permanent preset weapons that they cannot swap. The weapons also cannot be picked up by other players when they die. These weapons will match their campaign weapons but do significantly more damage.
Now, how do we balance this? You’re practically OP. Well, we make it all the more important that you don’t die.
There can only be one hero on the map at a time, per team. When they spawn, they’re treated as a Legendary Boss. Which means killing them awards your team a generous amount of points. This forces the other team to defend their hero and work together with them to defend a base, attack a base, or go after a certain big target like the Warden. Normally they don’t have a waypoint above their head, like Legendary Bosses do. It only appears when the hero is shot by the enemy team, working like the spotted mechanic in Capture the Flag (and coming to Assault). This also makes Palmer give a callout based on where the hero is being attacked from (ie Spartan Locke’s been spotted at the garage! or Spartan Thorne is under fire at the West Armory!).
What do you guys think?