There is nothing more important in Halo 4 than its starting map selection. Say what you want about Reach’s gameplay, it would have been ok if the maps were not so boring. Halo 4 must have an excellent map selection. Even if they fix reach’s problems, the game will fail if the maps are bad. So what kind of map selection should halo 4 have exactly? Here are my thoughts.
To determine what Halo 4’s maps should be like we need to first look at what past great maps were like. Past Halo maps always seemed to have a sense of mystery. You were on an alien world, you saw things that just didn’t exist in other games. Reach lost this feeling. Please someone tell me whats so exciting about powerhouse or sword base. What makes them special? Nothing. it was just boring, human architecture. Halo 4 needs to be new. It needs to be alien. It needs to be mysterious.
Also, Halo 4 maps need interactivity. There are a few good examples in halo’s past that have great integration and interactivity. First is Zanzibar. The giant circulating ring, the operational doors, and the bridge were all fun and interesting. That map is great not only because of its fantastic layout, but its interactivity and dynamic functions. Ascensions rotating satellite is another example.
Halo 4 maps need stuff like this. Simply running around a static box just isn’t enough anymore. It needs some dynamic maps.
Lastly, Halo 4 needs a variety of maps. Some need to be small and competive like the pit, lockout, etc. Others need to be large and vehicle based like Blood Gulch, Sandtrap and Headlong. Then there is the 3rd category, one reach did not include. that is the medium sized maps. Maps that are big enough for vehicles, but not so big that a 4v4 match is impossible. Not all medium maps have vehicles though. These maps include Zanzibar, Hang Em High,etc.
one last things. Don’t be afraid to have a few maps go against the grain and just do something different. Boarding Action comes to mind. It had a very unique layout with 2 opposite sides exposed to each other with teleporters that allowed you to travel across. it provided tons of fun gameplay opportunities and the concept has yet to have been revisited. Do something new. How about a map where 2 moving platforms are moving side by side each other and you have to jump between them and etc. Just anything new like that.
Now I’m going to do a quick overview of what the selection needs to have and then you guys take over.
Halo 4 needs a lockout. The lockout style map has become a staple of Haalo. Obviously Halo 2 had lockout, and halo 3 had Gaurdian. Halo 4 needs a map that follows its previous incarnations. Not an exact remake, but very similar like gaurdian was to Lockout.
Halo 4 needs its Blood Gulch. Every Halo game, has had its blood gulch. Halo CE had blood gulch, Halo 2 had coagulation, Halo 3 had Valhalla, and reach tried with Hemmorage but it failed because it was forged and just was missing the spark. Halo 4 needs to start with a Blood Gulch. Not an exact remake, but the same formula. 2 bases, 1 valley, great vehicle and infantry action.
Halo 4 needs to limit its remakes. I love remakes, but not when half of your multiplayer offering is made up of them. Reach had far too many remakes, and most of them were forged. I say limit Halo 4’s remakes to 2. I would love to see The Pit return along with Waterworks ( an incredibly underrated map.)
Halo 4 needs dynamic maps (like i said before)
Halo 4 needs new concepts
Halo 4 needs a good mix of small,medium, and large maps.
And finally, the maps need to capture the essence of mystery and epicness that past Halo’s did.
Done
