///Map Editor: Rocking Forge-Mode//
Intro:
Heylo Everyone!
For all of you that liked to tinker or “mess around”, like I do. Map Editing is a great way to share your creativity and imagination with family, friends and others. I just wanted to put my two cents in on how far I think the forge mode has come in comparison a little toward other games since games like “TS” aka Time-Splitters and mostly Far Cry as the greater example.
The basic to now:
Let’s start with Halo 3, in the first bout of editing it was extremely basic by comparison with other known games like Far Cry leading the bleeding edge and let’s face this fact first. Halo is focused toward structures obviously as FC is largely toward terrain, as Time-Splitters is toward the level itself. In H3 we had limited interactive capabilities, we could make something in an hour what would take me less than 10 minutes to do in another game like Far Cry or TS.
Each game out there has its pros and cons in regards to its own editor. For me I felt H3 did well as a MP and Campaign game, but poor in the execution of it’s new-found Forge mode. I was just happy that it at least existed though. Anyway, it was painful and time-consuming to edit any given map in H3. Also, in relation don’t get me started on the learning curve for the PC Halos’, even if they were “editable”. It was a bit much, they lacked a more user friendly mode like Forge on the console.
Next up we have the game that pushed the envelope for Halo quite a bit, Reach! However, Forge still ‘seems’ to not get any patches or have any attention to it other than the occasional community ladders or that crazy stunt or sculpture found for download. Which is fun n all, but I love to build forge maps to play on. Eventually I wouldn’t mind seeing DLC & free DLC compatibility patches for objects in Forge. The Forge mode got a World, which is cool but that’s like saying: “Here! Look at this delicious fresh cake and frost it but not eat it-ever!” LoL! ;p
I’ve met my fair share of many players in Reach, to where a lot of them were new to it and others like myself have returned and many of us want a bit more out of Forge, even still. All I can say about Reach editing is, add snap functionality and terrain or trees, rocks, flora, fonna and its near perfect. Everything else worked great and I loved not having to sit for one hour on every little detail. by comparison though now Far Cry’s sandbox Map Editor still I feel is out shining Forge mode in other ways aside variety of structures and amount of objects.
I do admit I love both Halo and Far Cry, I’m an Editing nut. Reach has set Forge on the right path its definitely at the point to become more than the sum of its sub-routine and it shows that it can already. Just look at our community here and how you see others looking into forge made maps instead of just Multiplayer DLC alone. The effect has been quite positive I believe since vs H3. It’s like going from a boring blunt stick to a easy to use graviton hammer w/bells and whistles 
Things to add, near future: well maybe…
Well like I said in about Halo: Reach. We have made it to the point where I think Halo’s Map Editor (Forge) is budding to evolve into a more user friendly mode. It’s likely that snap functions are being added and other features. However lets discuss what I know and what you guys think would be cool. I even know that 343 is too small right now and have given H4’s forge responsibilities to Certain Affinity. I can guess that alot of this wont be in H4 yet, but hey if I post it here, it might become reality I’d hope.
Anywho- Here are some of my ideas for H4 Forge and beyond since Reach,
a. At least have an “Undo” last button (have you or a friend ever made a mistake that you wanted to undo?)
b. Edit basic existing terrain or edit a sandbox terrain map somewhat like Far Cry does, but w/more structures since its HALO! And I want to skin/edit/paint those structures and terrain too.
c. Copy, Paste, Edit an object!
d. If no terrain editing, let me fool around by placing down various shrubs, trees, fona, and flora on the Forge map/world.
e. Give me wood, steel, plastic, concrete & ect. planks/(flat)surfaces and blocks in 1x1 to “x by x”.
f. Save the copied objects as “one” object and use it later, as much as I want to!
g. Add DLC packs and stuff for Forge! (More stuff to edit with is always cool! :D)
h. Boost the cash limit or get rid of that and replace it with a more effective method.
I.Saves, not just auto- i want manual control too and to be able to go back to an auto point saved if I goof up.
Future Forge Mode Supported:
Other things like our Firefight mode, to which I forget the new name in H4 Should get the Forge treatment too, extensively all the way down to when and where a drop-ship spawns enemies kind of precision- in a user controller & in-game environment friendly way of course. In the future maybe we could see custom campaign maps in addition to my Firefight Forge request. I’d be similar to H3’s forge mode with “basic functionality” but only this time with advanced reach-engine tool sets and beyond powering it.
Wouldn’t it be cool to see what your buddy made up for a Halo story in Campaign? I would love to Forge & Edit more extensively for Halo games, even if it needed a separate disc or download to do all this- as long as there are more pros and useful/solid features than there are cons. I’m sure some of you here feel that Forge is a great tool for Halo like I do and that Forge can be so much more than it already is. Let me know what you think of Forge and where it could go and whatnot…
Thanks,
HiT
*Just an f.y.i. I saw the H4 CA video demo after writing this. It looks like some of my long time ideas are in there, yours too. :]
See some of Forge possibilities in the upcoming H4, here:
Halo 4 Forge - IGN
