The Mantis - Halo 2 Anniversary

I have to ask this because the Mantis has become one of my favorite vehicles and after seeing the new forge video… So, has anyone heard if the mantis will be making an appearance in the H2A multiplayer?

I sure hope not. I was not a big fan in Halo 4. The fact that it had rechargeable shields and was only hijack-able from behind made it extremely overpowered in my opinion. It even took more than one spartan laser strike, even directly aimed at the cockpit. Beside the fact that it had a devastating melee attack that damaged/killed everything within a ~6ft range, making a hijack/boarding attempt that much more futile.

I liked it in the campaign, but I think it was a blunder to add it into multiplayer.

That along with Halo 4’s longer range oriented sandbox transformed Valhalla from one of my favorite maps to one of my least favorite.

I haven’t heard. But in the new forge video all the human vehicles were visible and the mantis wasn’t there so I doubt it’ll make an appearance outside of halo 4.

> 2533274813151776;1:
> I have to ask this because the Mantis has become one of my favorite vehicles and after seeing the new forge video… So, has anyone heard if the mantis will be making an appearance in the H2A multiplayer?

It was a fun vehicle in BTB but was outrageously overpowered.

I find it funny how people say the Mantis was overpowered. The average Mantis pilot tends to last (Maybe) a minute in BTB if they don’t know how to do it, and… A LOT of people don’t know how to pilot a Mantis. The few that do, like myself, are the people who make it overpowered.

In other words, you are hating the mech when, for once, you should hate the player. Either that, or people are just plain bad at taking out a Mantis-Something I find easy.

> 2533274951646282;5:
> I find it funny how people say the Mantis was overpowered. The average Mantis pilot tends to last (Maybe) a minute in BTB if they don’t know how to do it, and… A LOT of people don’t know how to pilot a Mantis. The few that do, like myself, are the people who make it overpowered.
>
> In other words, you are hating the mech when, for once, you should hate the player. Either that, or people are just plain bad at taking out a Mantis-Something I find easy.

The main issue with the Mantis was that it was both overpowered and underpowered at the same time. When facing your usual enemies with regular anti-vehicle weaponry, it utterly dominated and took an army and a half to take out. With its shields and powerful weapons, it was nearly impossible to escape, let alone kill. You could control half the map with it unopposed.

However, when faced against players who spawn with the Plasma Pistol, which was unfortunately more than common in Halo 4, the Mantis gets utterly destroyed. All a single person has to do is EMP the thing and continue to do so until they board it. The Mantis user has basically no way to counter Plasma Pistols, the most common weapon in BTB.

If the Mantis is to return in any future Halo game, I think it will have to be heavily reworked. I give props to 343i for creating a vehicle that works well with the whole loadout system, but unfortunately the system in its whole is broken.

> 2533274845321617;2:
> I sure hope not. I was not a big fan in Halo 4. The fact that it had rechargeable shields and was only hijack-able from behind made it extremely overpowered in my opinion. It even took more than one spartan laser strike, even directly aimed at the cockpit. Beside the fact that it had a devastating melee attack that damaged/killed everything within a ~6ft range, making a hijack/boarding attempt that much more futile.
>
> I liked it in the campaign, but I think it was a blunder to add it into multiplayer.
>
> That along with Halo 4’s longer range oriented sandbox transformed Valhalla from one of my favorite maps to one of my least favorite.

2 players can take down a Mantis easily. one as the distraction and the other is the hijacker. Plasma pistol can help a lot too, considering how slow the Mantis is.

Ugh, I hate the mantis lol.
But OT: I dunno if it’s in the game or not.

> 2533274951646282;5:
> I find it funny how people say the Mantis was overpowered. The average Mantis pilot tends to last (Maybe) a minute in BTB if they don’t know how to do it, and… A LOT of people don’t know how to pilot a Mantis. The few that do, like myself, are the people who make it overpowered.
>
> In other words, you are hating the mech when, for once, you should hate the player. Either that, or people are just plain bad at taking out a Mantis-Something I find easy.

This.

I’m a pretty terrible player, but I rarely have an issue taking a Mantis down because most people can’t pilot it for crap.

What really makes a Mantis dangerous, even in the hands of a bad pilot, is if they have a decent team supporting them and picking off people who attempt boarding.

> 2533274808386392;6:
> The main issue with the Mantis was that it was both overpowered and underpowered at the same time. When facing your usual enemies with regular anti-vehicle weaponry, it utterly dominated and took an army and a half to take out. With its shields and powerful weapons, it was nearly impossible to escape, let alone kill. You could control half the map with it unopposed.
>
> However, when faced against players who spawn with the Plasma Pistol, which was unfortunately more than common in Halo 4, the Mantis gets utterly destroyed. All a single person has to do is EMP the thing and continue to do so until they board it. The Mantis user has basically no way to counter Plasma Pistols, the most common weapon in BTB.
>
> If the Mantis is to return in any future Halo game, I think it will have to be heavily reworked. I give props to 343i for creating a vehicle that works well with the whole loadout system, but unfortunately the system in its whole is broken.

I find this, in fact, completely inaccurate.

The reason why it was a danger was because a skilled pilot could effectively use the considerable mobility and agility of the 'mech to their advantage; I frequently manage to dodge close Plasma Pistol hits by turning the 'mech and “Running” (As fast as the Mantis can run), not to mention Spartan Laser blasts, Fuel Rods, and Missiles. That is something I rarely see in the average user.

That said, that’s also because they use the Mantis as a purely offensive machine, when it should act more as a support or defensive vehicle. The hardest thing to kill on Ragnarok seems to be a defensively-oriented Mantis pilot.

> 2533274951646282;5:
> I find it funny how people say the Mantis was overpowered. The average Mantis pilot tends to last (Maybe) a minute in BTB if they don’t know how to do it, and… A LOT of people don’t know how to pilot a Mantis. The few that do, like myself, are the people who make it overpowered.
>
> In other words, you are hating the mech when, for once, you should hate the player. Either that, or people are just plain bad at taking out a Mantis-Something I find easy.

It’s not in. We have 343i and Certain Affinity to thank for that.

Vehicles like the mantis are supposed to be op in the right hands, I do not want paper peashooters. Vehicles are essentially power weapons, well some of them sso they should keep it that way. look at the banshee, the thing was glass in halo 4.

Have heard nothing about it being in the H2A sandbox… and I hope it stays that way. It’ll still be there in Halo 4 though. Probably would be even more over-powered in H2 without Loadouts/Abilities.

I certainly hope not. I hate mechs and the Mantis was no exception to that. It should’ve never made its way into Halo to begin with.

I loved the new vehicle in the Halo 4 campaign, not so much in multiplayer.

I loved the new vehicle in the Halo 4 campaign, not so much in multiplayer.

> 2533274845321617;2:
> I sure hope not. I was not a big fan in Halo 4. The fact that it had rechargeable shields and was only hijack-able from behind made it extremely overpowered in my opinion. It even took more than one spartan laser strike, even directly aimed at the cockpit. Beside the fact that it had a devastating melee attack that damaged/killed everything within a ~6ft range, making a hijack/boarding attempt that much more futile.
>
> I liked it in the campaign, but I think it was a blunder to add it into multiplayer.
>
> That along with Halo 4’s longer range oriented sandbox transformed Valhalla from one of my favorite maps to one of my least favorite.

it’s shields weren’t even stronger than a normal Spartans and it takes two lasers to kill tanks and wraiths. The mantis was also taller so it had less cover options. Overall I found the mantis to be balanced especially since you could spawn with stickies and plasma pistols. It’s melee was also a double edged sword, if you missed, you were getting boarded.

if any vehicle needs looking at it is still the banshee and the ludicrously OP banshee bomb that makes the cannons worthless and the general worthlessness of vehicles in general in Halo 4.

The Mantis didn’t appear in the forge video that released so I would say no it won’t be in H2A.

I wish it was at least available in the H2A forge. In my opinion, with these three blank canvases that we’re getting and the fact that the forge is the best that it’s ever been, this really should be an everything-goes forge. As in, ALL of Halo 1-4’s weapons and vehicles should be available in H2A’s forge and customs. It only makes sense.