> 1. DMR
Yes it is ruining this game, but not Halo as a franchise. All it needs is a patch.
> 2. Armor Abilities
Agreed. A “Thrust” ability that every player had at all times would be pretty cool. But picking between 8 Armour Abilities just makes the game random and chaotic when you could bust out any random thing you want out of nowhere.
> 3. Loadouts
Not so much Loadouts, as Plasma Pistols/Boltshots, Perks, AAs, and spawning with 2 Frags/sticks instead of 1. If loadouts were “Precision Primary, Automatic/Magnum Secondary” there wouldn’t be a single issue with it.
> 4. Ordinance drops
This wouldn’t be a problem if you didn’t get such powerful things from them. Maybe if they were a choice of just weaker non-spawn weapons like SAWs, Plasma Pistols, and Boltshots it would be fine. But it was just a stupid idea to begin with to make it both Random AND inclusive of power weapons and powerups.
> 5. CTF being ruined with automatic flag pick ups and being unable to drop it
Actually this isn’t that bad, and doesn’t ruin Halo that much.
> 6. Join in progress
The setting itself should exist, but it should be something you can only do INTENTIONALLY by joining games with people on your FRIENDS LIST. You should never just get matchmade into a game when it’s almost over.
> 7. Sprint
I disagree. I don’t dislike sprint. I dislike Instant Spawns though, those suck.
> 8. The total lack of close quarters gameplay
Disagree ENTIRELY. Ever since Halo CE players have been focusing strategically on putting distance between themselves and the enemy. And I find CQC situations all the time, on all kinds of maps. The only ones you have a real problem getting up close in are Haven and Ragnarok.
> 9. Taking away the 1-50 rank
Doesn’t need to be 1-50. Just needs to be some kind of SKILL BASED means of matching players up in multiplayer, that you can clearly see in-game.
> 10. Microsoft and 343
And you’re saying Bungie didn’t screw Halo up already with Reach? LOL.