The main things that have killed Halo

  1. DMR
  2. Armor Abilities
  3. Loadouts
  4. Ordinance drops
  5. CTF being ruined with automatic flag pick ups and being unable to drop it
  6. Join in progress
  7. Sprint
  8. The total lack of close quarters gameplay
  9. Taking away the 1-50 rank
  10. Microsoft and 343

These are the top 10 things that have contributed to the downfall of Halo.

looks like you gotta go back to halo 3, but about the dmr you’re right, cause man when i hold that weapon looks like im god, but that’s easy to patch. the other things are just ok, those are fresh and new i dont see how armor abilities or weapon drops could be bad, just play swat.

  1. Decrease bullet magnetism or RoF = fixed
  2. Keep Armor Abilities
  3. Keep Loadouts
  4. Fixed spawns should replace random ordnance
  5. The flagnum and increased move-speed makes up for it
  6. Join-in-progress is okay (but it shouldn’t apply to ranked playlists).
  7. Keep sprint (give option to disable in customs)
  8. They’re adding smaller maps.
  9. They’re reintroducing competitive skill ranks (in their own way)

Overall, decent post. It’s good to provide solutions in addition to the problems that you list. Bear in mind, games evolve over time and that means changes will occur—even within your most adored franchise. I don’t mind a lot of the changes 343i has brought about. Some things could use a few tweaks if they want to hold on to their competitive community. Otherwise, the game play is solid, and this is coming from a long time Halo veteran.

Halo is dead?

Funny, since regular slayer alone has like 25 - 30 thousand people playing in it alone.

How about we try this out for a change?:
You’re not fond of this Halo game, we get it. Then stop playing it and go play something else. You are not obligated in any way to play it nor is it some sort of status quo.

> 1. DMR
> 2. Armor Abilities
> 3. Loadouts
> 4. Ordinance drops
> 5. CTF being ruined with automatic flag pick ups and being unable to drop it
> 6. Join in progress
> 7. Sprint
> 8. The total lack of close quarters gameplay
> 9. Taking away the 1-50 rank
> 10. Microsoft and 343
> <mark>11.Bullet magnetism/auto aim</mark>
>
> These are the top <mark>11</mark> things that have contributed to the downfall of Halo.

Majorly fixed

> 1. DMR
> 2. Armor Abilities
> 3. Loadouts
> 4. Ordinance drops
> 5. CTF being ruined with automatic flag pick ups and being unable to drop it
> 6. Join in progress
> 7. Sprint
> 8. The total lack of close quarters gameplay
> 9. Taking away the 1-50 rank
> 10. Microsoft and 343
>
> These are the top 10 things that have contributed to the downfall of Halo.

  1. Yes the DMR should be rebalanced. As it is it is too easy to use.
  2. Merely opinion. Things could be tweaked and fine-tuned.
  3. Merely opinion. Don’t see the problem.
  4. Merely opinion. ODs could be tweaked to adjust requirements and rewards.
  5. Merely opinion. Don’t see the problem.
  6. Merely opinion. Improvements to it however would be nice.
  7. Merely opinion. Don’t see the problem.
  8. Merely opinion. I’ve been in plenty of close quarters fights.
  9. Merely opinion. Completely irrelevant as far as I’m concerned.
  10. Merely opinion. Don’t even know how to respond to this one.

> > 1. DMR
> > 2. Armor Abilities
> > 3. Loadouts
> > 4. Ordinance drops
> > 5. CTF being ruined with automatic flag pick ups and being unable to drop it
> > 6. Join in progress
> > 7. Sprint
> > 8. The total lack of close quarters gameplay
> > 9. Taking away the 1-50 rank
> > 10. Microsoft and 343
> >
> > These are the top 10 things that have contributed to the downfall of Halo.
>
> 1. Yes the DMR should be rebalanced. As it is it is too easy to use.
> 2. Merely opinion. Things could be tweaked and fine-tuned.
> 3. Merely opinion. Don’t see the problem.
> 4. Merely opinion. ODs could be tweaked to adjust requirements and rewards.
> 5. Merely opinion. Don’t see the problem.
> 6. Merely opinion. Improvements to it however would be nice.
> 7. Merely opinion. Don’t see the problem.
> 8. Merely opinion. I’ve been in plenty of close quarters fights.
> 9. Merely opinion. Completely irrelevant as far as I’m concerned.
> 10. Merely opinion. Don’t even know how to respond to this one.

This

  1. “pro” players thinking the games catered for anything below their standards
  2. Not adapting accepting change because nothing should be innovative or experimented on.
  3. everything that kills me fast or makes it harder for me to play or easier to play because its unfair or annoys me.

The only legitimate thing I ever hear is the magnetism of the scopes, even in spartan ops my gun jerks if a elite runs by or pulls a shot off my target that Im currently firing at.

> looks like you gotta go back to halo 3, but about the dmr you’re right, cause man when i hold that weapon looks like im god, but that’s easy to patch. the other things are just ok, those are fresh and new i dont see how armor abilities or weapon drops could be bad, just play swat.

That’s funny. My loadout with the DMR is called “God”.

> 1. “pro” players thinking the games catered for anything below their standards
> 2. Not adapting accepting change because nothing should be innovative or experimented on.
> 3. everything that kills me fast or makes it harder for me to play or easier to play because its unfair or annoys me.
>
> The only legitimate thing I ever hear is the magnetism of the scopes, even in spartan ops my gun jerks if a elite runs by or pulls a shot off my target that Im currently firing at.

Nothing you pay $60.00 for should be an experiment.

> 1. DMR

Yes it is ruining this game, but not Halo as a franchise. All it needs is a patch.

> 2. Armor Abilities

Agreed. A “Thrust” ability that every player had at all times would be pretty cool. But picking between 8 Armour Abilities just makes the game random and chaotic when you could bust out any random thing you want out of nowhere.

> 3. Loadouts

Not so much Loadouts, as Plasma Pistols/Boltshots, Perks, AAs, and spawning with 2 Frags/sticks instead of 1. If loadouts were “Precision Primary, Automatic/Magnum Secondary” there wouldn’t be a single issue with it.

> 4. Ordinance drops

This wouldn’t be a problem if you didn’t get such powerful things from them. Maybe if they were a choice of just weaker non-spawn weapons like SAWs, Plasma Pistols, and Boltshots it would be fine. But it was just a stupid idea to begin with to make it both Random AND inclusive of power weapons and powerups.

> 5. CTF being ruined with automatic flag pick ups and being unable to drop it

Actually this isn’t that bad, and doesn’t ruin Halo that much.

> 6. Join in progress

The setting itself should exist, but it should be something you can only do INTENTIONALLY by joining games with people on your FRIENDS LIST. You should never just get matchmade into a game when it’s almost over.

> 7. Sprint

I disagree. I don’t dislike sprint. I dislike Instant Spawns though, those suck.

> 8. The total lack of close quarters gameplay

Disagree ENTIRELY. Ever since Halo CE players have been focusing strategically on putting distance between themselves and the enemy. And I find CQC situations all the time, on all kinds of maps. The only ones you have a real problem getting up close in are Haven and Ragnarok.

> 9. Taking away the 1-50 rank

Doesn’t need to be 1-50. Just needs to be some kind of SKILL BASED means of matching players up in multiplayer, that you can clearly see in-game.

> 10. Microsoft and 343

And you’re saying Bungie didn’t screw Halo up already with Reach? LOL.

Halo isn’t dead, but our arena Halo is dead, and it probably won’t be revived.

> > 1. “pro” players thinking the games catered for anything below their standards
> > 2. Not adapting accepting change because nothing should be innovative or experimented on.
> > 3. everything that kills me fast or makes it harder for me to play or easier to play because its unfair or annoys me.
> >
> > The only legitimate thing I ever hear is the magnetism of the scopes, even in spartan ops my gun jerks if a elite runs by or pulls a shot off my target that Im currently firing at.
>
> Nothing you pay $60.00 for should be an experiment.

i drop like $60 in gas in my car every 2 weeks. And i experiment with where i go any time i want.

$60 must have been alot of money for your mother to give up. But seriously, $60 is alot, and thats why im glad i bought limited edition. Well worth it.

> > 1. “pro” players thinking the games catered for anything below their standards
> > 2. Not adapting accepting change because nothing should be innovative or experimented on.
> > 3. everything that kills me fast or makes it harder for me to play or easier to play because its unfair or annoys me.
> >
> > The only legitimate thing I ever hear is the magnetism of the scopes, even in spartan ops my gun jerks if a elite runs by or pulls a shot off my target that Im currently firing at.
>
> Nothing you pay $60.00 for should be an experiment.

Then every game would be the same, never changing, wed still have medkits on the map indestructible vehicles and 60 round assault rifles.

> Halo isn’t dead, but our arena Halo is dead, and it probably won’t be revived.

I have found arena halo to be alive in the form of BTB wreckage. god im just hoping to get that map every time i play btb. It truly is what i have been longing for.

The only thing that I’ll agree with on that list is the DMR, since it absolutely dominates at medium-very long range. In past Halo games (excluding Reach), you could be relatively safe in open ground, since the precision weapons weren’t able to kill you too quickly (like the BR, Carbine). However, in Reach and Halo 4, if you take poke out your head in unprotected ground for a few seconds, which is the majority of most Big Team maps, you’re dead.

However, some maps, like Wreckage and Shatter have a lot of cover, making moving around the map a lot more safe. However, as great as this is, it also means that maps like Ragnarok/Valhalla, Last Resort/Zanzibar and Avalanch are impossible to flow as well as they used to.

Simple answer is… CoD.

The Four main principles that have led to the downfall of Halo:

  1. The Elimination of Ranked Playlists
  2. Weapon changes such as Ordinance drops, Random Weapon drops, and Loadouts
  3. Armor Abilities
  4. Sprint

And for me CTF is far too simple to even bother with. The changes add up to a game that plays much like a head butting contest. Not enough to keep my mind occupied.

> The only thing that I’ll agree with on that list is the DMR, since it absolutely dominates at medium-very long range. In past Halo games (excluding Reach), you could be relatively safe in open ground, since the precision weapons weren’t able to kill you too quickly (like the BR, Carbine). However, in Reach and Halo 4, if you take poke out your head in unprotected ground for a few seconds, which is the majority of most Big Team maps, you’re dead.
>
> However, some maps, like Wreckage and Shatter have a lot of cover, making moving around the map a lot more safe. However, as great as this is, it also means that maps like Ragnarok/Valhalla, Last Resort/Zanzibar and Avalanch are impossible to flow as well as they used to.

halo 2, coagulation… open cover…br doesnt kill as quick as dmr… WUT?

RANGE people its all about the range. The br on any map killed faster then then the dmr does now.