So, when Halo 5 starts out it feels like this is the beginning of a new threat, and the UNSC is fairly on top of trying to shut it down. But as the story goes along, there is a very subtle sense of unease that builds and builds. Halsey being led away privately to give out secret details, Governor Sloan being just slightly off in a way that has nothing to do with rampancy. Everything feels just a little bit too neat, a little bit too much like a halo story. And then you meet Cortana, and instead of instantly becoming an enemy, her motives seem kind of unclear. She helps Master Chief get closer to her, which feels like an odd move considering what she seems to be planning and how that could make her a target.
And then there’s the part that a lot of people felt was abandoning that storyline: the focus on Osirus on Sanghelios. But I feel like this is essential as a way of contrast: Osiris helps land the decisive blow in a full-scale war, they get to Genesis, and then they discover that Blue team has literally been walking in circles for the entire time. This is the turning point of the tension between Osiris and Blue Team.
And it’s also when you start to realize that Cortana’s plans aren’t just the “main objective” that needs to be taken care of this game, they’re a TRAP!
It’s not just that the heroes failed to save the day, it’s that it was lost before they even realized it needed saving. And in the end, the only thing they could do was save each other.
And in those last few missions Cortana is written so well. Chief begins to realize how unhealthy their relationship is, and arguably has always been. And everything about how she talks to the spartan IVs reinforces that. And then instead of there being a way to miraculously beat her at the end of the game, it reveals that the dynamic and tension between Locke and Chief is the actual main throughline of the game. And these characters that have been running from and chasing and fighting each other resolve their differences and show they respect and understand each other more than they did before, and THAT’S the end of the game.
It’s so unlike a video game for personal growth and camaraderie to be the conclusion of a story, and I really like it. I hope 343 realizes their writers helped make something that any normal human being can relate to, and that stuff like that is really important for gaming. There were definite flaws in this game (Halsey’s characterization happens really fast and is difficult for people unfamiliar with her to understand, Arbiter needed a bit more development and voice in the story, some of the cutscene direction seemed inappropriate for the tone of the scenes) but I really think it’s a step in the right direction.
other things I really liked: The Warden’s characterization, slowly revealing that he’s not just under Cortana’s control or acting based on protocols: he’s OBSESSED with her.
I thought the supporting cast of spartans was great, even though they weren’t all as developed as the leaders of their squad (which I think would have been too hard to do without slowing the story down too much), they all felt like good companions and were nice to be around.
And of course Exuberant Witness. One of the most charming and genuinely funny Halo characters. The timing and delivery on her “Oh dear…” after all the AIs join Cortana, that was one of the highlights of the game for me!