In Halo: Combat Evolved, the M6D ‘Pistol’ was remarkably useful. It had a greater effective range than all but the Sniper Rifle itself and could kill a fully-shielded target with a minimum of three shots. In short, it was overpowered.
In Halo 2 (and all subsequent titles), Bungie made an effort to fill the sandbox with “a rifle that handles like a rifle, a pistol that handles like a pistol, and an SMG that handles like an SMG.” It made sense and gave us the beloved Battle Rifle. However, due to the inclusion of such weapons and the feature of dual-wielding, the M6C ‘Magnum’ was usurped of its predecessor’s niche and was made only effective when used in tandem with another weapon (the same could be said for the M6G variant in Halo 3). In short, the M6 sidearms have been under-powered in Halo’s sandbox after CE.
Halo: Reach and Halo 4 have given their respective Magnums greater effective ranges, but still kept their accuracy and damage outputs on a sub-par level when compared to similar weapons like the Battle Rifle or Carbine. Even without the inclusion of dual-wielding, the Magnum has remained inferior.
So, what do you think should be done with the M6 variant undoubtedly to appear in Halo 5? Should it be excluded from multiplayer? Should it endeavor to find a new niche to excel at? What do you think?
EDIT: To those saying that the Magnum’s current implementation is justified by the fact that its a “secondary weapon” and a “backup”, let me explain where I’m coming from in this debate.
In an Arena FPS sandbox like Halo’s, weapons should be considered “primary” or “secondary” based on the situation, not by design. When wielding both an Assault Rifle and a Battle Rifle, the Assault Rifle is considered “primary” in close-quarters engagements; whereas the Battle Rifle is considered “primary” in mid-range confrontations. Neither of these weapons are meant to be lesser than the other, but rather to excel in different situations. The Magnum currently does not excel in any situation where another spawn-in weapon couldn’t do so better.
A weapon should NOT be given the limiting role of “backup” in place of any real niche. The Magnum has been butchered into being an itentionally inferior weapon to others in the sandbox, having virtually no situation where it can effectively combat an enemy with a “primary” weapon like the Battle Rifle. That is not balance or equality among weapons.
On a side note, I personally loved the M6C/SOCOM ‘Automag’ from Halo 3: ODST. With its high rate-of-fire and powerful smart-link scope, it was a truly different iteration than the others. However, it was only effective against un-shielded targets like Grunts and Jackals, and so probably wouldn’t be a worthy inclusion to the multiplayer weapon sandbox.
