Before I begin, I’m going to say this: Set your hate for Reach, or your immense love for the canon aside, and look at this in terms of GAMEPLAY AND AESTHETICS.
Now, onto the post. Note that the images are a bit finicky. It’s difficult to find decent examples on Google. XO
What would you prefer for CEA’s weapons to look and feel like?
(whole) CE: http://halo.wikia.com/wiki/File:MA5B.png
(whole) Reach: http://halo.wikia.com/wiki/File:MA37_Assault_Rifle.png
(HUD) CE: http://h2.abload.de/img/quicktimeplayer2011-07ilvc.png
(HUD) Reach: http://i1-games.softpedia-static.com/screenshots/Halo-Combat-Evolved-Anniversary-E3-2011-Trailer_7.jpg
(whole) CE: http://halo.wikia.com/wiki/File:M6d-pistol.jpg
(whole) Reach: http://halo.wikia.com/wiki/File:M6G_Cropped.png
What’s your opinion? PLEASE, PLEASE explain and elaborate why you think so in detail so others may understand your view.
Personally, I pick the Reach models for both the AR and Pistol. They’re just more suitable for the game’s new look compared to the older versions, which barely look updated (though they’re in development, so they may get better).
After watching the CEA Demo that was uploaded, I DEFINITELY think that. They both fit so well with the new graphics, and look incredibly fun to use. I’d HIGHLY prefer these to be in the game, rather than the ones shown in the Grunt Funeral trailer. I’ve been playing A LOT of CE this summer nonstop, so maybe it’s just that I’m ready for a new look.
It would be appreciated if you’d edited your posts, and make changes to your opinions as more content is released, because everything is subject to change.
I may make changes to the images in the future as well. Keep this thread alive.