The longevity of Halo's Core

Personally I have a high level of trepidation towards the assumed return of the Halo CE/2/3 core mechanics. I just wonder how Halo X1, X2, X3 will keep the core mechanics intact without becoming stagnated. The question is how far can the core mechanics be stretched without recreating the same type of problems that lead to the community disapproval that Reach/4 has here.

I really felt that ODST and Reach brought a breath of fresh air into Halo because Halo 3 had grown tiresome to me since it felt more like a Halo 2 mod than a enhancement. I did enjoy Halo 4 until I crossed the point where you realize that it’s all about the DMR and then I knew I reached my exasperation point with it.

Well anyway the only things that have flexibility within the core mechanics are:

Maps
Weapons
Grenades
Equipment

And since historically these core mechanics have not been a monumentally source of variety how will they stay fresh and compelling.

Then again if they put a online rocket launcher only small maps playlist I can have a Halo CE flashback to the good old days.

Halo’s core mechanics have actually hardly changed from CE to Halo 4.
I think the issue is that Halo has never really seen actual advancement upon its core but it was more and more stuff simply added to it.

I mean it didn’t really matter if there was equipment on the map in H3 or not, it didn’t really matter if you played with AAs or without in Reach. It doesn’t really matter if you play with custom loadouts or with a global loadout in Halo 4, because all that “stuff” had no fundamental impact on the game.
I mean when you would disregard Sprint and Flinch, you could create a Halo 3 experience in Halo 4.

I think the last fundamental changes Halo has seen were the implementation of Flinch and the implementation of Default Sprint and its incorporation into map design.
If that were good or bad changes is another topic though.

I think the development and design of the maps play the most important role when you want to advance Halo’s multiplayer core and experience, since the maps create the gameplay for the most part in Halo.
When you would like me to go more into detail about that feel free to check out my thread. :slight_smile: Fundamental Advancement of MP: Maps.

I think it’s more of a question if Halo’s core mechanics are still wanted by consumers these days.
Not if they can be streched out longer. Well, in a sense too.

I mean, in its core Halo has never changed. It has just added features to move further away from traditional Arena gameplay and more towards the CoD/BF type gameplay that became more popular. So in a sense it is caught between 90’s/early 00’s gameplay and modern shooter mechanics.

The problem for Halo, or any other arena shooter I feel is the fact that the bulk of consumers have no desire for arena shooters anymore.
I mean: where is Quake? Where is Unreal Tournament? Where have those classic big Arena shooters gone? Essentially Halo is the only one left, even though it has a bit of an identity crisis at times.

What I’m getting at is this: return to arena styled gameplay is probably only going to keep a small amount of more players attached, and will most likely not return Halos popularity back to its heydays of H2/3.
Halo’s gameplay has simply become a niche that the mainstream gamer does not want to play 24/7.

I do however feel a return to more classic styled maps is a very important step into stretching Halo’s longlivity.

> I think the issue is that Halo has never really seen actual advancement upon its core but it was more and more stuff simply added to it.

Right. Since CE, the game itself hasn’t changed that much, but it’s been muddled down with all kinds of features, from assassinations to loadouts to an overabundance of weapons.

Let me ask you this, OP: why do sequels have such a hard time maintaining the amazingness of the original? I’m not just talking about video games, but books, movies, even some music. If you take successful, long-running stories like Harry Potter, Lord of the Rings, or Star Wars, the reason they have been so successful is that they can just make stuff up. The fictional universe is so expansive that whenever an author wants to tell another story, he can just invent more characters or another location and bam, you’ve got fuel for a story. In this way, people get to experience the same characters and settings in many different ways. This is also why the Matrix sequels failed: the original movie also provided a complete picture of the universe instead of leaving it open, and so the writers of Reloaded and Revolutions were limited in what they could come up with.

Now, the problem we face is that this doesn’t translate well to game mechanics. When you make a sequel to a game, you can’t just add more on. It’s not like a story where you can just come up with more “cool stuff,” add it on, and everything be great. You can’t change Halo too much because then it’s not really Halo anymore, but you also shouldn’t just add stuff until the game becomes so muddled down by its features that you forget why you even liked it in the first place.

If you personally are getting tired of Halo’s core, I would advise you to switch games. That’s what I do when I get tired of games. Halo has nothing to gain from changing unless the majority of its fan base wants it, and considering how much hate Halo 4 has received in comparison to other Halo games, I don’t think that’s the case.

> The problem for Halo, or any other arena shooter I feel is the fact that the bulk of consumers have no desire for arena shooters anymore.
> I mean: where is Quake? Where is Unreal Tournament? Where have those classic big Arena shooters gone?

Where are all the military shooters like CoD and Battlefield?

The reason no other arena shooters exist is because they all realized that they can’t compete with Halo. Halo is the best at what it does and shooters tried and failed to beat it for several years. Then CoD came along and was successful as well. Developers tried and failed to beat it at its own game.

This is why the next big shooters, Titanfall and Destiny, are finally innovative. Even if the core mechanics (move, jump, ADS, etc.) are similar to other shooters, the gameplay isn’t. Developers realized that they can’t beat Halo and CoD by being the same as them, so they are trying to be different.

> What I’m getting at is this: return to arena styled gameplay is probably only going to keep a small amount of more players attached

You mean, smaller than the percentage of Halo fans who are playing Halo 4?

> I just wonder how Halo X1, X2, X3 will keep the core mechanics intact without becoming stagnated.

> I think it’s more of a question if Halo’s core mechanics are still wanted by consumers these days.

It’s difficult to tell whether or not their is a demand for Halo’s conventional gameplay because there hasn’t been conventional Halo gameplay since pre-2010. The only way we can know how the gaming market reacts to a classic Halo game is to release one. Until then, there’s no more evidence to support the claim that classic Halo is not in demand than there is evidence to support the claim that it is.

I for one look foreword to the return of the old mechanics. I think as a super soldier you should be able to run fast, jump high, and toss a nade really far.

I don’t think a game where the only determining factor in victory is player skill will ever age. Soccer, football, basketball, baseball, all sports, are games where player Skill is the only determining factor, outside of bad calls, and all have remained largely unchanged since they found their sweet spot.

I believe halo CE stumbled upon that sweet spot.

Athletes don’t stop playing their respective sports after a season because it’s the same sport they played last season. I’m not saying halo is a sport and I understand athletes don’t have to shell out money to compete in the next season. But I think the idea of a game where players play by the same rules getting old is ridiculous.

> I think it’s more of a question if Halo’s core mechanics are still wanted by consumers these days.
> Not if they can be streched out longer. Well, in a sense too.
>
> I mean, in its core Halo has never changed. It has just added features to move further away from traditional Arena gameplay and more towards the CoD/BF type gameplay that became more popular. So in a sense it is caught between 90’s/early 00’s gameplay and modern shooter mechanics.
>
> The problem for Halo, or any other arena shooter I feel is the fact that the bulk of consumers have no desire for arena shooters anymore.
> I mean: where is Quake? Where is Unreal Tournament? Where have those classic big Arena shooters gone? Essentially Halo is the only one left, even though it has a bit of an identity crisis at times.
>
> What I’m getting at is this: return to arena styled gameplay is probably only going to keep a small amount of more players attached, and will most likely not return Halos popularity back to its heydays of H2/3.
> Halo’s gameplay has simply become a niche that the mainstream gamer does not want to play 24/7.
>
> I do however feel a return to more classic styled maps is a very important step into stretching Halo’s longlivity.

The last real Arena shooter was Halo 3 in 2007. The problem with what you’re saying is there hasn’t been another core arena shooter since Halo 3. Its not like there was a AAA arena shooter released between Halo 3 and Halo Reach that failed commercially. Even if there was that doesn’t mean consumers wouldn’t buy one given it was well balanced and polished. Lets count the amount of modern military and COD-rip offs shooters that failed. MOH, Crysis2&3, Homefront, maybe more. Crysis is particularly interesting because it was originally more like Battlefield but now its a shadow of its former self, just like Halo.

The only conclusion we can take from this is devs rather chase popularity(COD in this case) than offer diversity. 343 for example made so many comparisons to COD leading up to H4’s release. Stating things like they can take COD features and do them better. I’m assuming they meant PODs being a type of point/killstreak.

343 needs to go back to CE or Halo 2 style with some features from Halo 3 and Reach. Faster kill times and movement speed. Tighter maps for 4v4. Dynamic maps for BTB. Co-op and customs from Reach. Literally nothing from Halo 4.

Arena Shooters aren’t a niche. They have been abandoned simply because a certain franchise’s success. Its like the return of 2D plain fighters. 3D plains work for Tekken and Virtua Fighter. It didn’t work so well with Street Fighter and Mortal Kombat. SF and MK go back to their ROOTS and return to glory.
Bottom Line is every shooter doesn’t need custom load outs, perks, killstreaks, sprint. They dont work in every shooter.

The longevity of Halo has always been in its custom games and experiences of bringing people together to do wacky things ALONGSIDE the competitive multiplayer scene. However, since Halo Reach custom games have not been so advertised in anything and its always the matchmaking that gets all the focus. Instead of giving custom communities more means to expand they simply expect every fan to know and value Halo Waypoint as a hub when in fact only a niche of our already niche gaming population actually care to come here. This place isn’t Bungie.net and doesn’t have the hype.

What we need is time basically. 343i needs time to build up their rep so people will not just be attached to the game series, but the developers behind it. 343i’s people seem like great developers so I’m sure their rep will grow, but Halo also needs more hype and I think expanding custom games and the ability to get them started would go a long way to making this game better.

Instead of just focusing on the next featured multiplayer playlists they could build custom games servers and abilities to invite people quickly and just make a better environment. That’s what I think will make Halo a giant again.

It’s important to remember your roots. It’s also important to remember where you had success in the past.

It’s smart to remember that nothing gold can stay. Halo 3 might have been the Greatest of All Time, but that time has passed. It’s a new gaming environment these days. Halo can still have great success as an arena shooter, but 343 needs to keep that Halo combat evolving, always.

So, think about what worked well in each Halo game and incorporate it into the next. But be mindful that there is always going to be something new that we’ve never seen before.

> Halo 3 might have been the Greatest of All Time, but that time has passed. It’s a new gaming environment these days.

Source? I would even settle for some supporting evidence.