The long term effect of radar use in Halo 5 has caused a shift in what it takes to be a good player. As far as I can remember, Since Halo CE the competitive game type :ie MLG, Team Hardcore, have had radar disabled. This caused players to have to rely on self awareness as well as team awareness and also spawn awareness. Thus causing very aware, cerebral halo players. Now in Halo 5 radar seems to be the norm which is causing a lowering of skill sets in order to be the best, it dulls the mind and makes reading the game solely down to " oh hey a red blip, i better crouch and get my AR ready" Now I expect that in social slayer but to allow that to happen and be effective in competitive game modes is out right ridiculous. Part of solving that issue to get rid of the AR being a starting weapon, 343 has coded an amazing pistol that is very rewarding and creates amazing battles of wit and aim, but because of how effective the full auto weapons are in Halo 5 you see way less people opt to pistol thus lowering the quality of gun fight. I would really like to see just a pistol start, no radar game type in the future for competitive Halo 5.
The radar has such a short range in Halo 5 that it might as well be turned off.
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> The radar has such a short range in Halo 5 that it might as well be turned off.
Assasination galore. Yes please!
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> The long term effect of radar use in Halo 5 has caused a shift in what it takes to be a good player. As far as I can remember, Since Halo CE the competitive game type :ie MLG, Team Hardcore, have had radar disabled. This caused players to have to rely on self awareness as well as team awareness and also spawn awareness. Thus causing very aware, cerebral halo players. Now in Halo 5 radar seems to be the norm which is causing a lowering of skill sets in order to be the best, it dulls the mind and makes reading the game solely down to " oh hey a red blip, i better crouch and get my AR ready" Now I expect that in social slayer but to allow that to happen and be effective in competitive game modes is out right ridiculous. Part of solving that issue to get rid of the AR being a starting weapon, 343 has coded an amazing pistol that is very rewarding and creates amazing battles of wit and aim, but because of how effective the full auto weapons are in Halo 5 you see way less people opt to pistol thus lowering the quality of gun fight. I would really like to see just a pistol start, no radar game type in the future for competitive Halo 5.
I believe Halo has always been the game with the best concept of “What is equal is not an advantage”. If other are doing it “well, we have to learn to do it as well”.
I believe in competitive Halo it would be much better without radar, I feel much more frustrated when someone is just crouching in a corner with an auto weapon waiting for my team to try to break the set up.
Dude, the radar is practically non-existent in this game… A quick sprint-thrust and the enemy could be breathing down your neck at any moment.
There is no “dulling of awareness” or whatever you’re trying to say. You have be more aware in this game than ever before, if anything…
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> Dude, the radar is practically non-existent in this game… A quick sprint-thrust and the enemy could be breathing down your neck at any moment.
>
> There is no “dulling of awareness” or whatever you’re trying to say. You have be more aware in this game than ever before, if anything…
I disagree, I find the radar very easy to observe.
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> > 2533274873580796;5:
> > Dude, the radar is practically non-existent in this game… A quick sprint-thrust and the enemy could be breathing down your neck at any moment.
> >
> > There is no “dulling of awareness” or whatever you’re trying to say. You have be more aware in this game than ever before, if anything…
>
>
> I disagree, I find the radar very easy to observe.
So do I, as I always have, but it’s very situational now… It’s more effective in maps like The Rig and Plaza where you can use it to check your corners, but still… the range is so limited, a player can fly in at any time, and if you’re unaware of the other teams whereabouts, they can catch you off-guard.
The radar doesn’t aid you in these situations… it’s hardly effective in like 80% of the match to the point where you’re practically playing no-radar settings anyway… So that’s why I don’t really understand your argument.
You have to be aware of what’s going on outside of your sensor-radius the entire match, so it hardly does anything for you, except when player traffic gets congested and engagements are forced.
I personally don’t use the radar that much in 5, I only really use it when I’m entering a building or if I have already checked an area with my own eyes.
radar is useless don’t get what u’re talking about
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> Dude, the radar is practically non-existent in this game… A quick sprint-thrust and the enemy could be breathing down your neck at any moment.
>
> There is no “dulling of awareness” or whatever you’re trying to say. You have be more aware in this game than ever before, if anything…
^this. I feel like I’m playing Slayer Pro due to the motion sensor’s lower range. I’m used to it now, doesn’t bother me. Feels right given the faster movement in the game.
You talk as if the motion sensor and awareness are different things - they aren’t.
By the time someone shows up on your radar they are shooting at you. It will sometimes give you just enough notice to spin around and get shot in the face or evade around a corner. Mostly it’s useless.
You sir, are a saint.
I love the radar. It got some time to adjust, but when you do, the range becomes second nature. Going to back to Halo 4, I feel spoiled.
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> The long term effect of radar use in Halo 5 has caused a shift in what it takes to be a good player. As far as I can remember, Since Halo CE the competitive game type :ie MLG, Team Hardcore, have had radar disabled. This caused players to have to rely on self awareness as well as team awareness and also spawn awareness. Thus causing very aware, cerebral halo players. Now in Halo 5 radar seems to be the norm which is causing a lowering of skill sets in order to be the best, it dulls the mind and makes reading the game solely down to " oh hey a red blip, i better crouch and get my AR ready" Now I expect that in social slayer but to allow that to happen and be effective in competitive game modes is out right ridiculous. Part of solving that issue to get rid of the AR being a starting weapon, 343 has coded an amazing pistol that is very rewarding and creates amazing battles of wit and aim, but because of how effective the full auto weapons are in Halo 5 you see way less people opt to pistol thus lowering the quality of gun fight. I would really like to see just a pistol start, no radar game type in the future for competitive Halo 5.
You weren’t around for CE were you?
Lol, okay dude.
Let’s punish the players that properly used the tools at their disposal to get the jump on their opponent, instead of punishing the opponent for not learning to do the same. They both have the same tools and they both need to be good at using them. That’s a big Halo principle right there.
Maybe you think some tactics shouldn’t be encouraged, and maybe you don’t like certain styles of gameplay being rewarded. Well, in a competitive setting, that’s too bad… You owe it to yourself to take the hint and beat them at their own game.
A cerebral player comes in more than one form. Some use callouts and friendly arrows to judge where enemies are coming from, and others use the radar, strafing, and offensive positioning to gain the advantage.
The best players are good at using all of them.
Why the -yoink- would a lesser player be better at using anything?
If you take away radar than the person with more money for headsets will have a very distinct advantage. Plus like many have said before, the radar is at its least use in this game.
radar cant tell me if someone is in the same room as me. rather not have it at all and give me more view.
I wouldn’t mind if they added a slayer pro variant with no radar (whether or not it’s magnum starts only or magnum and AR I’m not really too concerned). As far as your issues with the radar, I’m not really sure what you mean. Your post seems very confusing it’s like you’re saying that the radar in Halo 5 is useful enough that it’s caused a lowering of skill (not exactly sure how using radar makes you less skilled?) because people use the radar, often in combination with auto’s (as if this wouldn’t happen in a gametype without radar), and yet you seem to not want radar? I can’t tell if you’re upset about radar or auto weapons being viable in Halo 5.
Radar range was larger in previous Halos, not to mention in Halo 4 they even gave you a blatant arrow mark for whether they were above or below you. I know those games had Pro variants where there was no Radar, however most of the typical gametypes had the radar enabled. Halo 5’s radar is significantly less useful than previous games and 343’s rationale behind the change was one of the most contradictive and convoluted explanations possibly ever made, I’ll see if I can find the link.
That is one of the worst examples to use. 9/10 times if you try to catch a person sprinting off-guard and he’s heading in your direction, he’ll just spartan charge you then clean you up unless you can get the melee in before the knockback. If he already passed you then he’ll just run out of the AR’s optimal range and keep going until he finds somewhere to recover. Spartan Charge and Full Sprint pretty much eliminates basic corner campers, you want to do that, you have to know what you’re doing now and with latency a melee fight can easily end up in double KOs.
Also as someone already pointed out, people move so fast now that someone showing up on your radar means your either about to get beat down from behind or you can’t see in front of you. The only thing its good at is telling me if someone is on a different level or about murder me. Its an after-thought at its current range.
It seems you just have an issue because you just get beat by people with ARs using it the only way its good for, bushwhacking people up close and that’s not even a good excuse because someone with a pistol has far more options than someone with an AR. It only takes one melee and a headshot to win a cqc situation and the only way the AR beats a Perfect Kill ttk is with almost all crit headshots which is less than likely. People love to ignore how specific and situational the AR is, I can’t kill someone across the map with five headshots or finish off a no shield enemy with one headshot. No I have to keep shooting them and make sure I’m strafing enough and hitting them that they die before I run out of ammo.
Get over yourself guy
Couldn’t find the link, but this is the Quote from 343:
> “We felt that this negatively affected the game for a few reasons, but the big one was that players of all skill levels relied too heavily on the big radar range. Lesser skilled players never looked at it, the higher skilled players always looked at it, and the top level players did both as they quickly learned the maps and understood where everyone was by a quick glance at the radar. So we’ve decided to drastically reduce the range of the radar down to 18 meters. The radar has now become less of a motion tracker that sees through multiple rooms and is now more of a combat tracker that promotes engagement.If someone shows up on your radar, they are REALLY close and a fight is about to go down. This is something that we feel is in line with our equal starts philosophy where everyone at all skill levels and competition will be playing the same game.”