Why on earth is the local file limit 50? That’s just way too low to be shared across five games, and it’s just confusing given the upload limit is 150, the files themselves are tiny, and game can clearly handle more given it doesn’t mind if you dump hundreds of variants into the install folder. Heck, even the original version of Halo 3 let you keep twice as many files at a time, and Reach let you have as many as you could store. With CGBs for all of the games on the way, the limit is just way too stifling and it doesn’t make any sense in the first place.
I agree completely. Hopefully with the Custom Games Browser and resurgence of Custom Games this can be addressed.
I believe in Halo 3 with Bungie Pro we had 24 slots and Halo: Reach had 1,000 MB of data.
Yeah it’s ridiculous that they limit us to 50. I keep having to go through and delete the things I don’t play often, which is a sad chore.
just increase it to 150 slots.
I agree, with making maps it’s a pain when you have a decent amount finished and are working on map projects only for it to go along the lines of private storage is full which can erase a bit of work