> There was more people using mics in Halo 3 than any other Halo game. People wanted to win the game, as there was a competitive ranking system, so they plugged in their mics. If you deny this, you must not have played Halo 3 very much.
You’re right, in a way, I didn’t start playing Halo 3 until a year or two after it’s release.
But when I did play, there wasn’t a lot of talkative people with mics.
Also, how would people wanting to win be a reason to plug in their mics? People can still win without using mics.
> Yeah, the last two Halo games had “ranking systems”. I specifically said competitive and visible, however. You can continue to nitpick I guess, but it is obviously implied that the ranking system I want is visible in-game. Most people think Reach and Halo 4’s systems were bad and that is why the terminology has developed the way it has. It is why people say “Halo 5 needs a ranking system” even though Halo 4 and Reach had them-- they were so bad people don’t even consider them ranking systems! And that nullifies your last point, about people wanting the non-visible Halo 4 CSR system. But I’ll continue to argue it anyways.
It doesn’t nullifies my point, just because a group wants visible ranking, doesn’t mean there isn’t a group out there who don’t want visible ranking. You might as well just come out and say “my opinion is fact, and any opposing opinions are invalid because they disagree with me”
> Saying that Halo 4’s is more similar to what people want in a ranking system is undeniably incorrect I cannot fathom how much you are wrong. That’s why the game’s population went from 200k to 20k players in less than a year, right? The current system has no replay value. People sure came surging back for the CSR through Waypoint, though, right? Oh wait, they didn’t, and the population continues to suffer.
Wait… So people don’t want a 1-50 ranking system that’s based on skill, like K/D, W/L? Or is it they don’t want a 1-50 ranking system that is based on playlist/gametype, instead of a general 1-50 rank across the board?
I’m not saying that CSR is the ranking system people want based on population of the game, because the reasons behind the loss or lack of population aren’t 100% because of lack of visible 1-50 ranking, or any ranking system for that matter, there’s hundreds of reasons as to why people stopped playing Halo, and we can’t sit here and blindly say “People left because there was no visible 1-50 skill based ranking system!”. I’ve heard that excuse many times before for many different reasons.
Now I’m not saying that some didn’t leave because of lack of ranking system of their choice, BUT, I’m not going to agree that it’s the ONLY reason people left, or that it’s the reason for 100% of the people leaving.
Now, with that said, I still think the CSR ranking system that Halo has, is a good ranking system, BECAUSE it’s not a general ranking system, it ranks people based on gametypes, a rank 45 in CTF will be ranked with another person who is ranked 45 in CTF, and not someone who is rank 45 because he/she plays nothing but FFA slayer. You want players who want to win when you play? You want to be matched with other players who can win in said gametypes you’re playing, when you’re playing them. I’m not denying that there shouldn’t be visible ranking systems, I think there should be visible ranking systems. BUT that does not mean that Halo 4’s CSR ranking system will ALWAYS be a non visible ranking system because that’s SET IN STONE. Which is NOT the way we should think when we’re talking ranking systems. NOTHING about CSR is set in stone, the next Halo title could have a newer, improved version of CSR that is visible in game, and I bet some of you competitive players will praise it more than Halo 2’ ranking system.
But you’re obviously going to tell me that I’m Dead wrong, and that you can’t fathom how wrong I am, EVEN tho I just layed out MY reasons as to why I think Halo 4’s CSR is better than Halo 2’s flawed ranking system.
> You don’t have to solely look at numbers, either. Look at the numerous Waypoint polls that have been conducted and the consensus of the community. If you really think it is what people want, you must be ignorant.
Again, people want Halo 2’s 1-50 ranking system, NOT the progressive ranking system. BUT What is Halo 4’s CSR ranking system? Is it not a version of 1-50? But instead of one single overall rank for all gametypes, isn’t it a rank for each gametype you play?
> -You don’t match up against similar CSRs
That’s because of the fact that the ranking system isn’t based with in Halo 4’s game engine, it’s based in Waypoint, and wasn’t added until AFTER the game was released, past the point where they could of coded the matchmaking system to match players of similar CSRs. BUT AGAIN: CSR’s set up is not set in stone for future games.
> -Quitting the match completely negates the game counting against your rank
Ok, did I ever say the CSR ranking system was a PERFECT ranking system? No, I said it was a good ranking system, a better ranking system than Halo 2’s, BUT NEVER a perfect ranking system. Also, again: CSR’s set up is not set in stone for future games.
So how do you fix this issue of your’s? RECODING! Recode the ranking system so other people quitting does not damage YOUR ranking, just THEIR ranking.
> -People can boost their rank using Guests, as the system gives a much more powerful win if there is a Guest on your team. You don’t even need an actual person to be a guest-- you just plug in an AFK controller and attempt to win. If you don’t? Just quit out! Because you won’t lose your CSR.
Gee… And this is different from Halo 2’s or Halo 3’s ranking system? There has always been boosting in EVERY GAME! And there always will be boosting at some level, in some form.
But you can always do some recoding to change how the ranking system reacts to certain things, like having guest accounts. It’s not perfect, BUT it’s a step in the right direction than just forgoing a ranking system, and sticking with a progressive ranking system.