The level design in the Campaign...

I’ve seen some people that are worried about the level design in the Campaign (still see some people now), because as seen in the E3 demo, it was pretty linear.

Though fear not, because the lead level designer from these gems now works at 343, thus pretty much guaranteeing excellent level design.

So if you had any doubts regarding level design, your mind can be at peace.

My mind is already at Peace,because your post doesn’t make a bit of since because you or I haven’t even played the game yet and your running judgement off of one little demo?!?

I swear anyone says just about anything on these forums…

Excellent boss battles too right? I’ve heard Metroid has bosses that change their strategy when they get weaker.

Halo has fallen into a snare when it comes to boss battles, characterized by so much primitiveness and laziness, it’s agonizing just to think about it. The bosses never change their strategy, never improve. They just kill very quickly, are damage sponges, and have an infinite number of minions at their disposal.

Even the “mini-bosses” are simple (they’re all high ranking, can kill very quickly, are damage sponges).

And I’m sure people already know that the E3 level has changed a lot now.

> I’ve seen some people that are worried about the level design in the Campaign (still see some people now), <mark>because as seen in the E3 demo, it was pretty linear.</mark>
>
> Though fear not, because the lead level designer from these gems now works at 343, thus pretty much guaranteeing excellent level design.
>
> So if you had any doubts regarding level design, your mind can be at peace.

Those same people really need to check out just about every game featuring a jungle. There are only 3 games in a junglesetting that allow the player to move around freely: FarCry 1/2 and Crysis (and FC3 coming up).

Junglelevels always are so linear.

Also: Remember H3’s intro level? Yup: linear.

For some reason those people do seem to forget about the footage/screens from the desert level showing loads of open spaces…

> My mind is already at Peace,because your post doesn’t make a bit of since because you or I haven’t even played the game yet and your running judgement off of one little demo?!?
>
> I swear anyone says just about anything on these forums…

No, I was just reassuring some people. My mind was at peace as well.

As shown in the “Return of the Forerunners” vidoc, there’s definitely going to be some very open missions. The linear-ness of the E3 demo was most likely only there for the sake of time. Besides, 343 have stated that the mission is going to be quite different compared to the e3 demo.

> Excellent boss battles too right? I’ve heard Metroid has bosses that change their strategy when they get weaker.
>
> Halo has fallen into a snare when it comes to boss battles, characterized by so much primitiveness and laziness, it’s agonizing just to think about it. The bosses never change their strategy, never improve. They just kill very quickly, are damage sponges, and have an infinite number of minions at their disposal.
>
> Even the “mini-bosses” are simple (they’re all high ranking, can kill very quickly, are damage sponges).
>
> And I’m sure people already know that the E3 level has changed a lot now.

Metroid boss battles are the best, they were always so heart racing and fun heres an example .

The demo was a heavily scripted build of a certain level of the game that for all we know has completely changed. On the Sparkast the guys even said that the demo had a lot of scripted events just to be able to show off some of the things that can happen in the actual sabdbox game. You had to do things in a certain order in the demo or it would just break down apparently.

I need to listen to that episode again.

Wait, am I even on topic here? I don’t know. Somebody shoot me trails off into irrelivance

> > Excellent boss battles too right? I’ve heard Metroid has bosses that change their strategy when they get weaker.
> >
> > Halo has fallen into a snare when it comes to boss battles, characterized by so much primitiveness and laziness, it’s agonizing just to think about it. The bosses never change their strategy, never improve. They just kill very quickly, are damage sponges, and have an infinite number of minions at their disposal.
> >
> > Even the “mini-bosses” are simple (they’re all high ranking, can kill very quickly, are damage sponges).
> >
> > And I’m sure people already know that the E3 level has changed a lot now.
>
> Metroid boss battles are the best, they were always so heart racing and fun heres an example .

Whoa! 9 minutes? That’s kick–Yoink-!

> You had to do things in a certain order in the demo or it would just break down apparently.

Yeah that’s what I suspected.

Out of the Metroid Prime series, I ahve only played Corruption. The design largely differs from that of Halo. Halo has much more linear mission design and every mission ahs its own level. Metroid Prime is a bit closer to a free roam game as it (kind of) allows you to go where ever you want.

However, “open” isn’t the word I would use of the level design of Metroid Prime. Granted, it was most likely due to the limitations of the Wii’s weak hardware, but the levels in Corruption where often small and very closed. SkyTown is the largest level, I believe, and even that is awfully closed. Regardless, the game was still good and engaging. But I won’t make any assumptions to either direction about the level design until I see it myself.

Hasn’t 343 stated that one of their goals is to make Halo 4’s campaign more open and explorable than ever?

I cant wait to play and I know it will be fun Im not worried at all.

> Out of the Metroid Prime series, I ahve only played Corruption. The design largely differs from that of Halo. Halo has much more linear mission design and every mission ahs its own level. Metroid Prime is a bit closer to a free roam game as it (kind of) allows you to go where ever you want.
>
> However, “open” isn’t the word I would use of the level design of Metroid Prime. Granted, it was most likely due to the limitations of the Wii’s weak hardware, but the levels in Corruption where often small and very closed. SkyTown is the largest level, I believe, and even that is awfully closed. Regardless, the game was still good and engaging. But I won’t make any assumptions to either direction about the level design until I see it myself.

You have to play the other two, Corruption was the most linear out of the three.

God a love all of the Metroid Games so bad!
I cant think how I would feel when we even get to run around like in Metroid Games…
Haloid? gg

> > Out of the Metroid Prime series, I ahve only played Corruption. The design largely differs from that of Halo. Halo has much more linear mission design and every mission ahs its own level. Metroid Prime is a bit closer to a free roam game as it (kind of) allows you to go where ever you want.
> >
> > However, “open” isn’t the word I would use of the level design of Metroid Prime. Granted, it was most likely due to the limitations of the Wii’s weak hardware, but the levels in Corruption where often small and very closed. SkyTown is the largest level, I believe, and even that is awfully closed. Regardless, the game was still good and engaging. But I won’t make any assumptions to either direction about the level design until I see it myself.
>
> You have to play the other two, Corruption was the most linear out of the three.

Ah. I believe I could, but GameCube games are really hard to find these days. I’d be happy to be able to play throughout the whole trilogy some day. The story was very interesting as well as the mechanics.

> God a love all of the Metroid Games so bad!
> I cant think how I would feel when we even get to run around like in Metroid Games…
> Haloid? gg

I know how you feel man

Every Halo title has had a couple close-quarters linear levels. I wouldn’t worry too much.

> > > Out of the Metroid Prime series, I ahve only played Corruption. The design largely differs from that of Halo. Halo has much more linear mission design and every mission ahs its own level. Metroid Prime is a bit closer to a free roam game as it (kind of) allows you to go where ever you want.
> > >
> > > However, “open” isn’t the word I would use of the level design of Metroid Prime. Granted, it was most likely due to the limitations of the Wii’s weak hardware, but the levels in Corruption where often small and very closed. SkyTown is the largest level, I believe, and even that is awfully closed. Regardless, the game was still good and engaging. But I won’t make any assumptions to either direction about the level design until I see it myself.
> >
> > You have to play the other two, Corruption was the most linear out of the three.
>
> Ah. I believe I could, but GameCube games are really hard to find these days. I’d be happy to be able to play throughout the whole trilogy some day. The story was very interesting as well as the mechanics.

Metroid Prime Trilogy was released for the Wii, but they stopped production awhile ago, so the prices can go for pretty high.

If you manage to find a copy that’s cheap, snag it while you can.

> Metroid Prime Trilogy was released for the Wii, but they stopped production awhile ago, so the prices can go for pretty high.
>
> If you manage to find a copy that’s cheap, snag it while you can.

I remember hearing something about such release. I didn’t give a lot of thought to it at the time. But this starts to go slightly off-topic. Maybe it would be better to get back on-topic before this thread gets locked.

It looked like there were a few areas in the E3 demo that were quite open, it’s just that the player didn’t explore, for reasons already mentioned.