Its long been confirmed he did not die in the conposers forge guys.
He is out their.
The halo 5 concept art show many version of him as a composed armiger.
We are not doen with him yet the next 72 wasn’t his last appearance.
Haha that’s a fair enough point!
I mean we are leaping to conclusions a little bit. I mentioned earlier on about the Halo Wars 2 concept art. Basically they had planned the Prometheans to show up at the Ark in this sudden onslaught led by the Warden. Like there’s one shot of dozens of Knights teleporting into the middle of a vast Banished army. They then start building portals with the insinuation they had trouble getting to the Ark…
Well, perhaps they didn’t do that in Halo Wars 2 because that’s going to happen in a campaign expansion for Halo Infinite? It would have been an extremely similar situation.
It has been six months but we don’t know how easy it would be for the Warden to get a Promethean army to Zeta Halo and he may not have incentive. For example, he learns Cortana isn’t actually dead and then they rock up at Zeta Halo.
I think that’s unlikely at this point. But it’s not impossible. If they’re coy or avoid explaining the state of the galaxy then the doors still open for that.
The lack of Prometheans is great news. Instead of trying to improve a faction that is inherently too flawed, both in gameplay and story, 343 made the right choice by starting from scratch with Infinite. Also it’s great that they focus on the Banished, since the Covenant were totally useless in H4/5’s story.
And yes, it was a huge problem during H4/5 era that 343 kept abandoning plot points, but moving on from the mess that was H4/5 can only have positive effects. It’s too late to give them closure, it’s more important to build up the new era and try to keep this one coherent.
Even newcomers to the saga dislike H4/5. These games had just bad gameplay mechanics and bland visual elements which only hurt the saga more than anything. There was nothing creative in making the Forerunner look super modern and not ancient at all, or loose the UNSC’s 80’s military sci-fi aesthetic. There was nothing fresh with the Prometheans gameplay that was too similar to the Covenant’s while havign less depth.
343 made the right choice by starting from scratch, so they can build a better future for Halo.
Watchers also give hard light shields to allies. You have no reason not to take them out first, completely ruins any form of strategy from the player.
I really wish 343 would have the balls to go through with their ideas, instead of constantly throwing their ideas in the trash after every game and starting from scratch (which, as we’ve seen from Halo 5, does not work well at all).
Continuing the main storyline in a comic book series and going in the opposite direction in the subsequent mainline game was a colossal mistake, and they seem to be continuing on by forgetting the events of the previous games with Infinite.
Infinite looks incredible, and I’m extremely excited to play it, but I just wish 343 would stop getting cold feet constantly and deliver more cohesive stories that aren’t just forgotten in the subsequent installments. It comes across as extreme incompetence.
Sounds like lazy thinking to be honest.
“kill your darlings, kill your darlings, even when it breaks your egocentric little scribbler’s heart, kill your darlings"
Gameplay always comes first. From a narrative perspective, halo should have ended after 3 but I’m glad it didn’t. I like killing aliens. Killing Promeathans is just ok.
Spartan team black weren’t good characters. I’m glad they are dead. The didact should have never been brought back. The Janus key would give anybody who had it too much of an edge, although I do think they handled that wrong.
Jul 'Mdama’s death was handled very poorly and I would say he was a popular character. H5 just had bad writing.
“kill your darlings, kill your darlings, even when it breaks your egocentric little scribbler’s heart, kill your darlings"
No reason to in this case.
These are just examples of things 343 has started and then just gave up on that, in my opinion, have weakened the narrative over the years.
Great post, but this line really sums it up for me.
As great as some of 343’s narrative beats have been, their overall approach to the last 10 years has been akin to a sulking child that took one small criticism on their creative hobby, and then proceeds to drop the hobby all together and try something new out of spite.
I feel like this is why most people lack faith in 343’s “10 Year Plan” for Infinite.
Irrespective of the fact that most other game developers have failed to deliver on such claims, 343 have proven they’re willing to drop everything and pull a 180 when it comes to the direction of their story.
I can’t recall if the Reclaimer Trilogy turned into the Reclaimer Saga before or after Halo 4’s launch, but to be honest, both 4 and 5 (and Infinite) feel like they could be from separate Sagas altogether.
On the subject of which, I don’t think we’ve heard 343 use the phrase ‘Reclaimer Saga’ for quite some time. Something tells me this may have been thrown to the wind as well, in favour of the ‘Infinite Saga’ we’re about to embark on.
I’m not usually one to poop on 343 like this, but Halo’s story is my biggest draw.
Most of 343’s feather-ruffling choices over the last decade have been little more than glancing blows to me. But their handling of Halo’s overall narrative, and the inability to ‘stick to a plan’ has been a slow knife digging deeper and deeper.
Its like getting into a new TV Series, only to see it cancelled after 2 seasons due to low viewership.
Here’s hoping that Infinite is the first step on the road to Halo’s narrative redemption 
y. People meme about them now, but Halo 2 Jackal snipers on Legendary felt far more broken than the Prometheans ever were.
finally someone agree, these mechanics were soooo good!
Should be continuation and agree promethians should be in it, similar to halo 4, halo 5
Jul 'Mdama as a character should have been fleshed out more, really without a doubt one of the most ambitious of characters created.
As a designer I see prometheans as very easily fixed, every major gripe takes minimal change to rectify.
Whenever I see the “inherently flawed” argument it reads more “I don’t know how to.”
Fact is lore wise they are extremely interesting and have huge potential to reflect it in gameplay.
There isn’t a reason to omit them aside from the outcry of fans who fail to see the inherent potential in the faxtions core design traits.
The people who dismiss them often refer to them as robots and seeing them as this immediately cuts out huge parts of what makes them interesting.
They could add a huge amount of variety to encounter design if properly handled especially if the flood returned in a more interesting iteration.
The rts games show flood can be far more fun to fight than lack luster space zombies.
With a little imagination the Prometheans could rival the covenant in fun factor easily.
As for any aesthetic issues, well there isn’t one seeing as any or all redesigns are easily within lore reach.
Could you perhaps explain better why you feel the Prometheans are inherently flawed dead weight? I’m curious.
I see their omission as a misstep and waste of potential for the franchise.
I can’t recall if the Reclaimer Trilogy turned into the Reclaimer Saga before or after Halo 4’s launch, but to be honest, both 4 and 5 (and Infinite) feel like they could be from separate Sagas altogether.
On the subject of which, I don’t think we’ve heard 343 use the phrase ‘Reclaimer Saga’ for quite some time. Something tells me this may have been thrown to the wind as well, in favour of the ‘Infinite Saga’ we’re about to embark on.
This is kind of scary to read, googled and haven’t found anything about it being the Reclaimer Saga aside from Halopedia’s categorization of the games.
Most of 343’s feather-ruffling choices over the last decade have been little more than glancing blows to me. But their handling of Halo’s overall narrative, and the inability to ‘stick to a plan’ has been a slow knife digging deeper and deeper.
I think its just so easy in a smaller team to be swayed in different directions when it comes to narratives. I’ve always looked at the story driven side complications similar to the HCS league problems and game alignment earlier with Halo 4 and Halo 5, unknown to most (well actually probably well known now) 343 had a pro team of players that QA tested the game and its competitive settings for tournaments. More often than not this QA/Beta Quasi-pro team of ex-pro players were having so many problems internally with 343 management not taking the ideas they had, not acting on some core mechanics of the game which later affected future tournaments and so much more drama.
If you Google game rant reclaimer saga theres an article.
Or Google xbox head reaclaimer saga.
they’ll come back later. it all matter of script
Look I totally get your reasoning behind this but they were some of the worst additions I’ve seen added to halo. Gameplay wise it was boring, Plus the backstory and their personality sucked. I am glad we have the Covenant/Banished as villains now that’s how it should be.